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Reader Comments (Page 1 of 1)
7-01-2009 @ 11:47PM
SixTwoSixFour said...
Great article! I had a little question for one who's knowledgeable about the Assembly of Iron fight, particularly the hard mode. So, it says that if you leave Steelbreaker up for last, he hits the tank with Overwhelming Power, this 200% damage buff, as well as Meltdown- basically, a Doom spell. My question is this- let's say, theoretically, your tank intentionally eases up on the aggro just as you're about to finish up the second Iron Man. He would do this so that just as the kill gets off, or close to that, a ranged dps could grab aggro.
Would that... work, as a viable strategy? The dps in question gets a huge dps buff, your tank busts some cooldowns to grab aggro back before the dps in question is very painfully violated, and thus not only do you have 60 seconds of awesome dps, but also, when the debuff is about to kill him, he can just run away from the raid, ensuring that only he dies.
Would that work? I haven't done much Ulduar at all, but reading those spell descriptions, it just jumped out at me.
Reply
7-02-2009 @ 4:30AM
Jim said...
It could be possible actually, I found this on wowhead
Meltdown
The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.
So your plan should be alright, making sure the person who gets it runs away and then Battle Ress the person who gets killed. While thinking of pulling aggro - Hunter with distracting shot then feigns death?
7-02-2009 @ 7:05AM
DragonFireKai said...
There's an aspect to leaving Steelbreaker up last that the post forgot to mention. he gains a buff called Electrical Charge any time a player dies after Steelbreaker is the only IC member left alive. This buff heals Steelbreaker for 20% of his health, and increases his damage by 25%. This stacks with the 25% boosts gained by the 2 previous Supercharges. This turns the encounter into an arms race. You're garunteed to have a death 30 seconds into the fight on 25 man, and 1 minute in on ten man, when the first tank melts down. At this point, your second tank will be picking him up, and dealing with Fusion Punches that, unmitigated, will hit for 61k, and the raid will be taking a constant 5.25k damage every three seconds, with Static Disruption victims taking 12.5k damage and upping the aura to 7.5K damage every 3 seconds. And this is merely 30 seconds into the fight.