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7-02-2009 @ 9:32AM
"Dual spec ignoring lore? Tell me exactly how talent points themselves are explained in lore."Specializing in a particular field of study is not beyond most of us. Doing so with talents is really our way or learing Or global cooldowns. Or gear magically changing size/shape depending on race/gender. Or that a buff, broad-shouldered Human Mage can't wear a suit of armor even though his Warrior twin can. Or being unable to mount while in combat, or use more than one potion. Or turning off XP gains. Or hundreds of people being in the same dungeon but not (instances). Or how we've killed Kel'Thuzad so many freaking times. Or how Mr. Smite can somehow manage to stun even level 80's while he grabs his hammer."Dual spec ignoring lore? Tell me exactly how talent points themselves are explained in lore."Specializing in a particular field of study is not beyond most of us. Doing so with talents is really our way or learning our field. A plant paleontologist is not ignorant of the other paleontological fields, only less as knowledgeable as they are in their focus. A quest chain that allowed you to learn a new specialization, or set of talents, would have been awesome. A second major if you will. Instead Blizzard decided to make it a gold dump. Lore Grade: F“Or global cooldowns.”Though technically necessary, GCD’s can easily fit into lore because it could be argued that the length of time it takes to process the casting of a spell or use of an ability will require a set number of time before the the next commands get fired off in your brain. The longer you do something, the better you get at it, so it could stand to argue that as you level, the learning of “haste” would seem fairly logical“Or gear magically changing size/shape depending on race/gender.”This one you win on, but it is a fantasy game, god forbid in all of the studies of Azeroth, no one has figured out how to auto-size weapons and armor. Hell, it have been one of the first things the gnomes worked on when they joined the Alliance and realized that everything was a little oversized for them.“Or that a buff, broad-shouldered Human Mage can't wear a suit of armor even though his Warrior twin can.“Well just because you can wear your sister’s underwear, doesn’t mean you should. Wish someone had told you that sooner.“Or being unable to mount while in combat,”You win here again, but a spooked animal may not come during combat, or maybe it’s exceptionally difficult to mount up when a lock keeps knocking you off with his shadow bolts or a rogue is stabbing at you making it unable to get proper footing as you try and get into the saddle.“or use more than one potion.”I thought potion sickness was a great idea. The fact that you can suck down some weird concoction with little consequence seemed out of place. Whether its beer or candy bars, too much of a substance can make you sick. Why would we believe that some alchemical creation wouldn’t do the same?“Or turning off XP gains.”Cher was able to do it like 30 years ago, being able to do it in a fantasy game seems appropriate.“Or hundreds of people being in the same dungeon but not (instances).”???“Or how we've killed Kel'Thuzad so many freaking times.”You also win on this one.Or how Mr. Smite can somehow manage to stun even level 80's while he grabs his hammer.So level 80’s are impervious to the hammer of a boss? Learn to kill him before he reaches for his hammer and you won’t have that problem. Did it just the other night, and surprised myself.
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