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7-02-2009 @ 11:17AM
Makes you think about how it will affect the Xbox 360 with their Microsoft points... the statement "China's recent ban on trading real currency for virtual goods" makes you wonder if China can one day say paying a subscription to Blizz could be "trading real currency for virtual goods" in some way.
7-02-2009 @ 11:20AM
That's a good point. And in the most literal sense it's totally true. You're paying money to get an unlimited number of "vitual goods", whether it be the games currency, mats for tradeskills, gear, mounts...everything the game world has to offer.
7-02-2009 @ 11:26AM
Microsoft is basically doing away with the point system here soon. You will still be able to use it, but they are also implementing a "x amount of dollars for x game".
7-02-2009 @ 11:48AM
Hope they don't consider the Internet a virtual good
7-02-2009 @ 11:55AM
Your interpretation isn't totally wrong, in my view, but there's a really strong argument to be made that you are paying for a service. Plain and simple, it's not virtual goods, it's a service, just like you pay your Internet Service Provider for the use of their infrastructure to access virtual content, you're playing Blizzard for the use of their infrastructure to access the virtual content. The main distinction is that Blizzard owns the content they're providing access to, whereas your ISP doesn't. The argument that you're paying real money for virtual goods is actually easier to apply to internet Domain Registration than to apply to WoW, from where I'm sitting.
7-02-2009 @ 12:06PM
Everything is open to interpretation. I'm with you in saying it's a service, but there are those out there that would, and most likely do, think otherwise. As far as why they would want to go that route, who knows. But It isn't outside the realm of possibilities for it to happen.
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