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7-02-2009 @ 1:31PM
I do enjoy reading these. Even if I don't play the class. If anything I'm looking forward to the one for my class (priest) less than all the others because I fear they won't answer the questions I want answered. With other classes I just get to read all the pretty words with no stress.
7-02-2009 @ 2:22PM
I'm the exact opposite here. Warlock is my main and I read these Warlock Q&As like I'm about to sign a mortgage: scanning each sentence for hidden meanings and scouring the article for fine print.
7-02-2009 @ 6:17PM
Just wanted to add:"Blowing a shard should be a big deal -- an exciting moment.""We are going to lower the cooldown of Soulshatter to three minutes. We don't think the shard cost is a big expense in PvE situations." Seem pretty contradictory. We are overhauling the system and want shards to be a very big deal when you use them, but equally we're happy to have them play the role of petty reagent cost for a spell that doesn't need one. Hypocracy
7-02-2009 @ 7:08PM
Not hypocrisy at all - he's just talking about two different points in time.Now: Soul Shards are a reagent. They feel having them be part of the cost on Soulshatter right now is not a significant barier in PvE content.The World of Tomorrow: They'd like to make soul shards be something much more than a mere reagent. Whether they will still be part of the cost of Soulshatter or anything else is anybody's guess.
7-03-2009 @ 2:48AM
They should just remove soul shards. I don't believe they can make them "fun", since they've been promising that for years now. They're just a burden and unfairly disadvantage warlocks in the "fun" mini-game of inventory management.
7-03-2009 @ 6:00AM
I don't agree. I see room for a "pop a soul shard for temporary combat boost" sort of mechanic that could make warlocks very different from mages. Think of the difference between a Sorcerer and a Wizard in D&D (or at least neverwinter nights :)A sorcerer has raw power they throw around, a wizard learns a limited amount of more powerful spells which they are able to cast more quickly, but only temporarily. So you could make a warlock a necromatic wizard, and a mage a sorcerer. The warlock would blow a soul shard to allow them to temporarily use their more powerful spells, or for greater mobility or defenses, but without the shard they are limited to less powerful abilities. It would make for an interesting resource mechanic a-la Runes or Combo points where a Warlocks power fluctuates depending on Soul Shard up or down time. They might not be doing it like that, and you might not like that idea, but there is room for at the very least doing sometihng interesting with it.
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