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7-04-2009 @ 10:07AM
The problem with his statement, "you're not supposed to be able to stream driving games, but you saw Mario Kart, and here's Pro Street" is that he doesn't say *why* you aren't supposed to be able to stream driving games. The latency problems inherent in this kind of service make timing your turns almost impossible, so he used the Mario Kart track with the biggest, widest, slowest corners, and he was off the road at every slight bend in Pro Street.This technology will work for turn-based stuff, and it'll possibly work for non-PvP MMO and conventional RPGs. Anything where real-time interaction with the game, though? Forget about racing, sports, action games, adventure games, music games, most puzzle games, simulators, first person shooters, real-time strategy...
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