Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome

I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice.
Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea.
How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.
Why I'm excited:
Ok, maybe I'm overstating it a bit. If Living Bomb were to make it live as a multi-target spell, life as we know it is not going to end in a blazing ball of flame. The apocalypse will not be any more nigh than it currently is. The one true messiah is not going to descend from the sky and usher in a new age of peace and goodwill or anything of the sort. Still, this is a very fun change, and exactly the sort of thing I've been waiting to see happen for Mages ever since our last significant change, about thirty-seven patches ago, give or take.
A short list of things that will be 100% more awesome after this goes live than they are now:
- Yogg-Saron
- Wintergrasp
- Alterac Valley
- 5v5 Arena
- AoE trash pulls in general
- Any situation in which your Mage finds him/herself facing more than one Warlock
Threat management is going to be an issue in some of these fights, to be sure (Thorim, I'm looking at you), but with some adjustments, these are all instances where this change would be a perfectly realistic PvE DPS buff.
But PvE is not the area where the new Living Bomb would really shine. That distinction belongs to PvP, in no uncertain terms. Fire has never been the PvP spec of choice for Mages, but this change will make it far more attractive. It still isn't going to be a respected upper-echelon Arena spec, but the havoc it could potentially wreak in open combat situations, like Wintergrasp or the battlegrounds, would be spectacular.
Picture the following scenarios:
Wintergrasp courtyard. A huge pile of the opposing faction's players stacked up in front of the door to the relic. A Living Bomb for each of them.
Alterac Valley. Defending Galv or Balinda. How many Living Bombs can you put on folks before they notice you?
5v5 Arena. 5 Mages on a single team. Each casts Mirror Image. Living Bombs all around. Chaos ensues.
Take any of those situations, now add in the following detail: There's a Priest there, and he throws out a Mass Dispel. Everybody explodes. At once. It would be a chain reaction of awesome.
The possibilities are literally mind-blowing. My mind is physically blown, oozing from my ears in a slow greyish trickle, just thinking about it. On the PTR, I threw it up on four target dummies simultaneously and just giggled as the damage ticked off.
Why I'm worried:
Ok, now I think we're all probably concerned about the same things here: is this overpowered, and what are the chances it will actually make it live anyway? The answers will come through testing, which is why this is coming in an early PTR build, and hasn't been documented yet. Blizzard wants to see how this works, and frankly, so do I. Is this going to be pre-Wrath Seed of Corruption all over again? Or can it simply be a highly effective, incredibly fun AoE option for a class that has always been known for it's AoE capabilities (but has recently fallen off the map a bit in that regard). I'm not looking for a change that results in game balance being thrown off.
The major worry I have here, and the area in which the spell runs the greatest risk of being overpowered, is how it will test in PvP. The above scenarios, while sounding incredibly cool to me as a Mage, could end up being potential deal-breakers. I would hate to see an option with such interesting PvE applications be neutered because it throws off PvP balance, but that would hardly be the first (or even the hundredth) time we've seen that happen in this game. I would suggest having Blizzard change the spell to function differently on players than it does on NPCs, but the design team has already shown a pronounced hesitance to design any significant separation of the two major aspects of this game. We can only hope that no major exploits arise that would nix the change, and that the above legitimate scenarios don't prove to be as crazy as they are in my imagination.
My suspicion is that mana will end up being the great equalizer here. Living Bomb is already a fairly costly spell; spamming it, especially in longer encounters, is probably prohibitive. Will the high mana concerns be significant enough to be an effective check on the spell? We'll have to wait and see, I guess.
My other worry here is that Blizzard decides to otherwise nerf our DPS, or the DPS of Living Bomb itself, to counteract the change. This would be a terrible idea, but not out of the realm of possibility. I'd rather not have the change at all if the designers feel like Mages would need to be nerfed in some fashion to make up for the buff.
Here's why I insist it won't be a problem:
- I'm a Mage
- It's fun to think about the whole "5 Mages on an Arena team casting Mirror Image and spamming Living Bomb" idea, but in reality, this would be a gimmick comp and more than likely an easily countered flash in the pan if anybody tried it.
- Without someone to trigger a chain of explosions by dispelling the Living Bombs, the spell is basically a single-target DoT, castable on multiple targets at once. This would be no more or less deadly than other DoT spells in actual practice.
- The whole prohibitive mana cost in long fights thing. There's a reason Mages who run around spamming Arcane Explosion and such run out of mana fast. Spamming AoE simply isn't a sustainable strategy.
- Probably a whole slew of issues I'm not thinking of right now.
What do you think, guys? Excited? Concerned? Ambivalent? Also, I'm setting the over-under for "number of times someone accuses me of somehow getting this change nerfed by posting about it on WoW.com" at 37. I'm taking the over.
Filed under: Mage, Battlegrounds, (Mage) Arcane Brilliance, Buffs, Talents, Classes, Raiding, Features, PvP, Analysis / Opinion, Patches, Arena






Reader Comments (Page 1 of 4)
Raszero. Jul 4th 2009 8:12PM
Ive never spec'd fire long enough over killing a few rabbits outside SW... Interesting if this turns up or not.
Varne Jul 4th 2009 8:15PM
Stop with the "first"s, it just makes you look like a moron.
Clbull Jul 4th 2009 9:17PM
I know First comments are moronic and spammy, but tbh, at least Raszero did make some contribution to the actual topic.
Regardless, still downvoted, because it was a spam comment, and it didn't really contribute much to the topic anyway.
Raszero. Jul 5th 2009 4:18AM
Sorry, I've neverhad chance to do that before and I just wanted to xD.
Varne Jul 4th 2009 8:14PM
YES.
This is good, now do something like it for us Arcane guys!
Lemons Jul 4th 2009 10:03PM
Omg...cause arcane is soooo UP...I weep a river of tears for you.
And no...Blizz is not going to give arcane OR frost a DoT...at least I hope not...Warlocks and Mages are already too similar as it is, giving every Mage a DoT would just make the already slight disparities between those two classes even slighter.
Alavan Jul 4th 2009 11:38PM
yea arcane is fine, I love it.
Yeng Jul 5th 2009 11:40AM
Congratulations, you're one step closer to being Warlocks.
Seed of Corruption, anyone?
vazhkatsi Jul 5th 2009 2:26PM
welcome to the fun that is the Seed of corruption spam. except that i have infinite mana because of lifetap. and you don't. so while high cost spells are built into my class, they just kill your dps. so have fun with it
LilBanshee Jul 5th 2009 6:15PM
He's right about arcane AoE sucking. Arcane mages' primary AoE spell, arcane explosion, requires them to run up into melee. No other ranged class/spec is forced to run into and stay in melee to do AoE damage. Mages are not melee classes for a reason; their cloth won't protect them from the occasional cleave or whirlwind, so they quickly die even if the tank is holding threat.
In most real PvE situations, arcane mages are forced to use untalented flame strikes or blizzards to AoE from range, and just accept that they can't match the AoE dps that other classes/specs are capable of.
Tempos Jul 5th 2009 7:24PM
your wrong, elemental Shaman also have to run into melee range to put down magma totems
ChiperSoft Jul 6th 2009 2:12PM
Arcane Explosion is significantly under-scaled at the current top rank. It's simply ridicules that an arcane spec'd mage can get better DPS from blizzard then they can from AE. When you add the danger of being in melee range to use it, the spell doesn't even get put on people's main bars any more.
LilBanshee Jul 22nd 2009 12:02PM
@Tempos
Good point, I hadn't thought about elemental shammies. They're even worse off than arcane mages - at least mages have offspec spells to fall back on.
Xytherius Jul 4th 2009 8:14PM
I think I need to find four other fire mages..
Mentak Jul 4th 2009 8:18PM
Haha! As a Mage, spec'd Frostfire, this would be amazing! If it makes it live I will be a very happy Mage.
Chicane Jul 4th 2009 8:18PM
This could make AoE an even more significant DPS boost than it already is. I find that Living Bomb adds so much more damage on a mob when it explodes than just singular Blizzards, and Flamestrikes alone. The extra spark really shoots the DPS up. Imagining applying it to 2 or 3 enemies at a time and the explosions that would happen is like giving us an extra blizzard equivalent or better (especially with the glyph) AoE spell. I can see this being super awesome and seriously powerful. I always hate it when the target with Living Bomb on it dies before it gets to explode - new Living Bomb can fix this! I hope they don't nerf it if they're going to go through with it.
Murmel Jul 4th 2009 8:22PM
LOVE THIS!!! I've avoided getting this talent so far, but if this goes live, i will definitely re-spec to get living bomb. Man, I'm soo excited for wintergrasp in particular.. You've entered late, and all the defense canons are already claimed, so you stand on the platform, and spam living bomb, running out of sight to evoc or drink up. And unlike blizzard, they won't be able to see an obvious place to run away from being aoe-ed, and they won't necessarily be able to tell where it's coming from, since I won' be channeling!
kev.the.stampede Jul 4th 2009 9:40PM
After reading this, my inner mage began to cry out. If you are a PvP dude, then disregard.
That said, if you aren't using Living Bomb in a PvE situation, I think the phrase is: "You're doing it wrong."
Living Bomb is one of the most effective DPSing spells in the Fire/Frostfire Mage arsenal.
Albert Jul 4th 2009 10:51PM
not sure this is a pve buff. Even in aoe situations, it wouldn't be mana nor time efficient to put it on more then 1 mob, but id definitely like some math before i am convinced of that
poggg Jul 4th 2009 8:24PM
Patch 3.2:"Living Bomb can now be cast on multiple targets, but can no longer be cast on players."
Calling it now.