Insider Trader: Patch 3.2 updates and Engineering analysis
Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2:
- Patch 3.2 Profession Change Analysis takes an in-depth look at the early announcements.
- Patch 3.2 Q&A answers questions being asked in the WoW community.
- Recently, a rather large list of Patch 3.2 Engineering Changes was released.
Alchemy
In last week's Q&A, we could only speculate about whether the new epic gem transmutes would have a cooldown. This week, it was announced that in fact, it will have a 20-hour cooldown. While this may sound like a bit of a pain, it will accomplish two things:
- Transmute Masters, if there are any left, will once again feel that their chosen specialization is useful and profitable.
- The market will not flood with epic gems to the point that they become commonplace and cheap. Thus, the demand for blue quality gems should also not drop too low.
- Transmute Ametrine: 1 Monarch Topaz and 1 Eternal Shadow.
- Transmute Cardinal Ruby: 1 Scarlet Ruby and 1 Eternal Fire.
- Transmute Dreadstone: 1 Twilight Opal and 1 Eternal Shadow.
- Transmute Eye of Zul: 3 Eternal Life.
- Transmute King's Amber: 1 Autumn's Glow and 1 Eternal Life.
- Transmute Majestic Zircon: 1 Sky Sapphire and 1 Eternal Air.
Blacksmithing
Titanium Plating currently increases block value by 40, but come patch 3.2, it will increase it by 81. That's a hair more than double!
Now that we've covered the latest updates, let's dig into the Engineering changes.
Engineering
As I mentioned earlier, we recently posted a rather substantial list of upcoming toys and gadgets that will be coming to the Engineering profession with patch 3.2. If you haven't seen it, go check it out, and then come back!
Because I have already analyzed several of these changes, if you feel that anything is missing from today's column, be sure to check out the earlier Patch 3.2 Profession Change Analysis.
1. Mind Amplification Dish:
This is a head attachment, and I'm sorry to say, will overwrite any other enchant you try to place on that helm. Of course, that won't keep you from applying it to a second helm, preferably the silliest one you can find.
If you've ever envied a Priest's ability to Mind Control, this is the attachment for you. Of course, there is a chance that it will backfire and you'll find yourself, well, under the influence, but that's all in good fun.
Honestly, I see this being a lot of fun. While it won't work in Arena, and the targets have to be humanoid, there are plenty of other opportunities to play around with it. Plus, this is much cooler than its ancient counterpart, Gnomish Mind Control Cap. At the very least, it should make dueling more entertaining!
2. Goblin Welding Beam:
This will allow you to repair friendly mechanical or vehicular units. While this has a lot of potential, it is unclear to what extent Blizzard will allow us to use it. Will it work on the spider-like vehicles that you commandeer on your way to Mimiron? Will it be helpful in Strand of the Ancients or the battle for Wintergrasp?.
3. Portable Wormhole Generator, Northrend:
This is definitely one of the best Engineering changes being made this patch. You blast open a wormhole and are able to travel to various locations in Northrend!
Of course, you may land yourself in a big ol' pot o' trouble, but that's the Engineering way. None of this "we'll release it when it's ready" junk.
The wording also makes it sound like perhaps you will be able to choose your Northrend destination. Well, more or less. Perhaps you can aim for a province or even attempt to reach a specific town. Has anyone tried this on the PTR?
4. Just Ask Jeeves:
Have you ever wanted to make your own personal butler? Well soon, you can! He is the "ultimate gentleman robot butler" and he aims to please. He will repair, buy and sell for your raid buddies, and even open a bank! Of course, you have to be a member of the gentleman's club (read: 350+ Engineering) to gain bank privileges.
Jeeves is in high demand, so he can only visit once an hour, although he will allot 10 minutes in his schedule for you.
It is said that his schematic can be found hidden within the parts of another robot. This means that you will need to hunt down mechanicals, loot them, and then salvage through their parts, much the way a Miner can mine the "bodies" of fallen stone/crystal baddies.
The drop rate will be highest among rare and high level robots, especially those in Ulduar, although it can drop from any mechanical level 70+ in Northrend.
Seriously though, bank access during raids? Think of the possibilities! You could store some of your favorite gems, enchant scrolls, glyphs, leg kits, arcanums, and even shoulder enchant tokens in the bank, and effortlessly trick out your latest piece of gear. Heck, you could leave your dual spec set in the bank for more bag space, and pull it out on the fly!
Between Jeeves (10 mins/hr), MOLL-E (currently once per 8 hours, but come patch 3.2, will have a "significantly reduced cooldown"), Scrapbot (5 minutes, 15 min cooldown), the upcoming Argent Squire upgraded pets (self-use only), and the other repair bots, life is looking good for your average raider.
5. Powered by Steam:
If bank access isn't enough to get your boat floating, perhaps you will get a kick out of the Steam-Powered Auctioneer! Now, it isn't portable, but it is located in Dalaran, meaning that traveling to Kalimdor and Eastern Kingdoms simply to do some trading will be a thing of the past.
This Auction House will be found in the Like Clockwork Engineering shop, and is programmed with a superiority chip. Only Grand Master Engineers allowed!
Now, Dalaran isn't my favorite place (laaaaaag), but it does seem to be the most convenient pit stop in between heroics, before raids, and while touring your daily quest circuit. Heck you can farm, auction off your goods, and head back out without having to take that detour that you know will only make it harder to get back out there and farm some more.
6. Dimensional Folder: K3
You asked for it, and it's coming! You will be able to fold dimensional fabric and step through (ultra safely, might I add) to K3. Hopefully, you don't fall on a minefield.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out Insider Trader's Patch 3.2 Profession Changes Analysis for more information, WoW.com's Guide to Patch 3.2 for the latest.Filed under: Alchemy, Blacksmithing, Engineering, Patches, Analysis / Opinion, Features, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Amaxe Jul 4th 2009 6:22PM
Well the Dalaran AH won't do me a whole lot, as I have a bank toon who takes care of all my stuff. I do wonder if QQ from non-engineers will eventually open it up to everyone though.
Doubt I'll use the MC helmet or the welder. The wormhole generator sounds cool as does the K3 device.
I would like to see more non-hunter items for the highest levels though. Until I hit exalted for the motorcycle, there is no reason to level past 440 right now. Droods can't use guns :-(
Ametrine Jul 4th 2009 6:24PM
Dimensional Folder: K3, huh?
Sounds like a lousy Goblin device.
Where's the warp-conduit generator for us obviously-superior Gnomish engineers, eh? Perhaps a spot outside Fizzcrank Airstrip would suffice, not unlike we got for Toshley's Station in Outlands...
Rai Jul 4th 2009 10:21PM
^^^ this. The different teleporters in Outland helped differentiate the specializations...and personally, I'd rather have a teleporter to the Tundra then K3 anyway, considering the distance between it and Dalaran.
LJ Jul 4th 2009 6:32PM
amg...i wish i could reroll my profession as engineering >.>...but i'm the guild enchanter (wouldn't want to waste all those ulduar forumlae) and tailoring just lets me make too many cool and pretty clothes :P
I'm also almost to the Shen'dralar portion of my insane title and that portable mailbox and the new jeeves bot would make my life so much easier...
Amaxe Jul 4th 2009 6:42PM
Yeah, I felt the same way when the guild vetoed my defecting from Guild JC. Fortunately my alt is levelled enough that when he hits exalted he can make my main a motorcycle
placebo Jul 5th 2009 8:17AM
You know you could just have an engineer go with you into Dire Maul?
Rainnajax Jul 5th 2009 11:48AM
Yeah, I have been helping a friend with this and once a day, I go into Dire Maul with him and he puts up a port to wherever I want to go and I drop him a mailbox. Works well.
:-)
Neceseatie Jul 4th 2009 6:41PM
think im gonna roll enginerring now , always loved the wakyness of it. And now it only gets better
Jeff Jul 4th 2009 6:43PM
Literally the day before you guys posted the original article about these changes, I finally dropped Engineering in favor of something else. Boy am I regretting it.
tchernobyl Jul 4th 2009 6:51PM
MOLL-E, last i saw on PTR, is at 4hr cooldown. Reduced, yes, but still rather meh, imo :/
Rodrigo Jul 4th 2009 8:38PM
Still, if it were there and had that CD, I would never have left the Molten Core...
TiM Jul 4th 2009 6:57PM
Transferred my engineering rogue to the PTR a few days ago. Took the mats for the wormhole generator along and whipped one up. When you activate it it casts a portal mage style that you talk to. Gives you 5 choices. Borean Tundra, Sholazzar Basin, Howling Fjord, Storm Peaks, and Icecrown.
The blasted thing seems to have a penchant for high places. The Sholazzar portal put me halfway up the glimmering pillar. hHowling Fjord put me on one of the platforms that encircle Utgarde Keep. The Icecrown portal stuck me up on the mountain overlooking the tournament. Borean just put me over by fFzcrank in the magnataur area and Storm Peaks put me outside ulduar. The device has a standard 4 hour cooldown like the other teleporters. My engineer is gnomish and a NE. Not sure if specialization or faction impact the choices. Also no obvious backfires other that the whole way the hell up there thing/
Malkavos Jul 4th 2009 8:18PM
Thanks for the description! This is the piece I'm most excited about. Might even get me back into playing my engi-rogue.
Josin Jul 6th 2009 9:55AM
Does it have a shared cooldown with any of the other teleporters?
TiM Jul 6th 2009 12:55PM
@Josin: No they don't share a cooldown. As far as I can remember the transporters have never shared a cooldown.
Also still no backfires to report.
Chris A Jul 4th 2009 7:08PM
Anyone know if the mind control helmet will work in Instructor Raz fight in Naxx25? Sometimes gets hard to find two shadow priests for it.
Malkavos Jul 4th 2009 8:17PM
It might be possible, but the 10 minute cooldown will make it pretty dangerous to depend on.
Chris A Jul 5th 2009 1:14AM
Ya guess I never thought about that!
Prot Jul 4th 2009 7:57PM
I wonder if the MC helmet can be used during the Raz fight. That may actually make it interesting to now need a Priest or any Engineer.
Raszero. Jul 4th 2009 8:15PM
I want this patch! XD