All the World's a Stage: The guild hall
All the World's a Stage brings you the latest ideas and suggestions about roleplaying in the World of Warcraft.
One of the greatest problems people have with roleplaying in WoW is that the game has a tendency to spread people out all over Azeroth working towards disparate goals, and that makes it hard to sustain a roleplaying environment. Roleplayers can gather together in a meeting place of some sort in order to roleplay, but doing this every time isn't feasible -- inevitably, we want to go questing, get loot, and actually play the game too, all in different places.
So the majority of roleplayers join roleplaying guilds of one sort or another, and use the regular guild chat channel as their default in-character roleplaying channel which people can participate in no matter what they're doing in the rest of the world. Most guilds tend to imagine that their hearthstones (or some imaginary gnomish device) can act as walkie-talkies of sorts and allow everyone to communicate over great distances, no matter where they are.
Today, however, I will share with you some of the ways this solution falls short, and take a look at a better way to make roleplaying work in a guild, no matter what level you are or what you want to do with your game time. This idea can seem strange at first, but in the end it can provide many roleplaying opportunities -- allowing you to alternately build your RP stories, build up your character's levels, gold, or gear, or do all of these at the same time.
Player housing is a state of mind
The idea is what I call the "guild hall" (mainly because that's what my guild calls it). It represents a space in Azeroth where your characters can spend time. It could be a simple space you can actually visit in-game (such as that apartment in Cutthroat Alley in Stormwind), or it could be an imaginary floating citadel rising high above the clouds of Netherstorm, mapped out with multiple floors and rooms, reachable only by a magical portal. Your guild hall should be a place that suits your guild in theme and style, but it needn't be a place you can actually get to, nor even necessarily one that actually exists.
It's main function is not as a place for you to hold guild meetings, but a place where all the chatter in your guild chat channel can take place. Any time you speak in guild chat, you speak as though you are inside the guild hall, doing whatever it is you do there. You may be running around the mountains of Northrend fighting yetis, but as far as your guild (and your roleplaying) is concerned, he or she would actually be hanging out in the guild hall, reading a book, chatting with friends, conducting experiments, or doing whatever it is that your character would do when he isn't killing yetis, zombies, or other assorted evils.
How is it possible for your character to be in two places at once? Wouldn't anyone who tries to imagine such a thing implode from the forces of dimensional paradox? The answer, I find, is no, it's actually pretty easy to do, often easier than other methods of roleplaying in guild chat -- here's how.
The game is the game, the story is the story
First of all, it's important to realize that the game and all its inconsistencies are utterly unavoidable. Some things are going to make sense in terms of a story, while other things are just what you have to do if you want to play a computer game. Often the best way to keep roleplaying in such a game interesting and fun is to work with or around the gaming inconsistencies openly.
For example, there is no teleconferencing in Warcraft lore -- no plausible magic or technology that would enable characters to chat with each other freely no matter where they are in the world. Roleplayers have to add on some sort of strange magic or technology to make a universal communication technology work. The thing is, this sort of communication is not really suited to other aspects of the Warcraft story -- otherwise why in the world would quest-givers ask you to carry messages and whatnot, if they could just plug in a hearthstone and talk to somebody themselves? You do find things like remote scrying devices that let you see and communicate with images of people at a distance, but these are usually stationary and require some serious magic to produce -- would everyone in your guild have portable versions of these? If so, would each guild mate be seeing images of their entire guild all around them as they run around fighting monsters? None of this is to say that appropriate technology for Azeroth couldn't be imagined, just that at this point Azeroth doesn't seem to have it, and adding it in feels a bit awkward and ill-fitted to many aspects of the story.
How to hang in the hall
The guild hall represents a much more Warcraft-like solution. Generally, your roleplaying guild chatter will be in character, while your roaming about in the world would mostly just be gaming, though both could be in character if you wanted as long as you just keep them separate and suppose that they are happening at different times. Suppose, for example, that you're out doing your daily quests and you start roleplaying with your friends in your guild hall. On the one hand, your character is out there fighting monsters and stuff, but no one is there with him, so it's not really relevant to his character unless one or the other quest is particularly interesting to you for some reason. Daily quests in themselves are usually rather repetitive and don't fit into a roleplaying experience very well -- so don't worry about them! Just do quests, enjoy the game as a game, and roleplay that you're character is actually in the guild hall, chatting it up with his guildmates.
While in the guild hall, you can type out your emotes and actions with special brackets (like <Zorbac smirks> or *Zorbac sheds a lonely tear* or whatever your guildmates prefer), and convey a lot more through these sorts of actions and body language than could ever be communicated through a universal communicator of some sort. Instead of being limited to presumed sounds your guildmates would be able to hear, you have the full range of human interaction that you can write about when your character does something, and can therefore interact much more freely.
Suppose you happen to be doing your quests and you run into another roleplayer you know. You both strike up a conversation and have fun roleplaying and questing at the same time. You can do both the World RP and the guild hall RP at the same time, just as novelists sometimes write flashbacks and the regular story all at the same time -- it's not that hard, and you get to decide whatever you like about whether the World RP or guild hall RP happened first. If it starts to feel a bit complicated, you can just write that your character excuses himself from the guild hall for a while to run some sort of errand while you focus on your World RP experience. When that's finished, you can just have him come back to the guild hall and ask his friends what he missed.
Has your guild tried roleplaying in an imaginary guild hall? Did you have any negative reaction to it, or was it mostly positive? If you've never tried it, do you find it hard to imagine?
How do you fit inscription into the lore and into the life of your character?
All the World's a Stage just finished a series on roleplaying within the lore last week, so check it out. Also have a look at total immersion roleplaying to see other styles of RP in WoW.
One of the greatest problems people have with roleplaying in WoW is that the game has a tendency to spread people out all over Azeroth working towards disparate goals, and that makes it hard to sustain a roleplaying environment. Roleplayers can gather together in a meeting place of some sort in order to roleplay, but doing this every time isn't feasible -- inevitably, we want to go questing, get loot, and actually play the game too, all in different places.
So the majority of roleplayers join roleplaying guilds of one sort or another, and use the regular guild chat channel as their default in-character roleplaying channel which people can participate in no matter what they're doing in the rest of the world. Most guilds tend to imagine that their hearthstones (or some imaginary gnomish device) can act as walkie-talkies of sorts and allow everyone to communicate over great distances, no matter where they are.
Today, however, I will share with you some of the ways this solution falls short, and take a look at a better way to make roleplaying work in a guild, no matter what level you are or what you want to do with your game time. This idea can seem strange at first, but in the end it can provide many roleplaying opportunities -- allowing you to alternately build your RP stories, build up your character's levels, gold, or gear, or do all of these at the same time.
Player housing is a state of mind
The idea is what I call the "guild hall" (mainly because that's what my guild calls it). It represents a space in Azeroth where your characters can spend time. It could be a simple space you can actually visit in-game (such as that apartment in Cutthroat Alley in Stormwind), or it could be an imaginary floating citadel rising high above the clouds of Netherstorm, mapped out with multiple floors and rooms, reachable only by a magical portal. Your guild hall should be a place that suits your guild in theme and style, but it needn't be a place you can actually get to, nor even necessarily one that actually exists.
It's main function is not as a place for you to hold guild meetings, but a place where all the chatter in your guild chat channel can take place. Any time you speak in guild chat, you speak as though you are inside the guild hall, doing whatever it is you do there. You may be running around the mountains of Northrend fighting yetis, but as far as your guild (and your roleplaying) is concerned, he or she would actually be hanging out in the guild hall, reading a book, chatting with friends, conducting experiments, or doing whatever it is that your character would do when he isn't killing yetis, zombies, or other assorted evils.
How is it possible for your character to be in two places at once? Wouldn't anyone who tries to imagine such a thing implode from the forces of dimensional paradox? The answer, I find, is no, it's actually pretty easy to do, often easier than other methods of roleplaying in guild chat -- here's how.
The game is the game, the story is the story
First of all, it's important to realize that the game and all its inconsistencies are utterly unavoidable. Some things are going to make sense in terms of a story, while other things are just what you have to do if you want to play a computer game. Often the best way to keep roleplaying in such a game interesting and fun is to work with or around the gaming inconsistencies openly.
For example, there is no teleconferencing in Warcraft lore -- no plausible magic or technology that would enable characters to chat with each other freely no matter where they are in the world. Roleplayers have to add on some sort of strange magic or technology to make a universal communication technology work. The thing is, this sort of communication is not really suited to other aspects of the Warcraft story -- otherwise why in the world would quest-givers ask you to carry messages and whatnot, if they could just plug in a hearthstone and talk to somebody themselves? You do find things like remote scrying devices that let you see and communicate with images of people at a distance, but these are usually stationary and require some serious magic to produce -- would everyone in your guild have portable versions of these? If so, would each guild mate be seeing images of their entire guild all around them as they run around fighting monsters? None of this is to say that appropriate technology for Azeroth couldn't be imagined, just that at this point Azeroth doesn't seem to have it, and adding it in feels a bit awkward and ill-fitted to many aspects of the story.
How to hang in the hall
The guild hall represents a much more Warcraft-like solution. Generally, your roleplaying guild chatter will be in character, while your roaming about in the world would mostly just be gaming, though both could be in character if you wanted as long as you just keep them separate and suppose that they are happening at different times. Suppose, for example, that you're out doing your daily quests and you start roleplaying with your friends in your guild hall. On the one hand, your character is out there fighting monsters and stuff, but no one is there with him, so it's not really relevant to his character unless one or the other quest is particularly interesting to you for some reason. Daily quests in themselves are usually rather repetitive and don't fit into a roleplaying experience very well -- so don't worry about them! Just do quests, enjoy the game as a game, and roleplay that you're character is actually in the guild hall, chatting it up with his guildmates.
While in the guild hall, you can type out your emotes and actions with special brackets (like <Zorbac smirks> or *Zorbac sheds a lonely tear* or whatever your guildmates prefer), and convey a lot more through these sorts of actions and body language than could ever be communicated through a universal communicator of some sort. Instead of being limited to presumed sounds your guildmates would be able to hear, you have the full range of human interaction that you can write about when your character does something, and can therefore interact much more freely.
Suppose you happen to be doing your quests and you run into another roleplayer you know. You both strike up a conversation and have fun roleplaying and questing at the same time. You can do both the World RP and the guild hall RP at the same time, just as novelists sometimes write flashbacks and the regular story all at the same time -- it's not that hard, and you get to decide whatever you like about whether the World RP or guild hall RP happened first. If it starts to feel a bit complicated, you can just write that your character excuses himself from the guild hall for a while to run some sort of errand while you focus on your World RP experience. When that's finished, you can just have him come back to the guild hall and ask his friends what he missed.
Has your guild tried roleplaying in an imaginary guild hall? Did you have any negative reaction to it, or was it mostly positive? If you've never tried it, do you find it hard to imagine?
How do you fit inscription into the lore and into the life of your character?
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Guilds, Lore, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 3)
frdmg Jul 5th 2009 4:25PM
To be honest, I never understood this whole RP thing anyway. Isn't Warcraft already a huge RP game? But if this kind of thing is your cup of tea, then enjoy it. I for one prefer non-RP realms, as I am a real person and my toon is just a toon, to pretend that my toon is a "real" person, well, that just seems abit over the top in terms of game. But as always, it is just a game, play in a way that makes you happy and makes it fun for you. =)
Xirifus Jul 5th 2009 5:57PM
I don't understand why frdmg was ranked down.
I mean.. It might be little off-topic (off-article? :D) but at least he made his point in a very friendly and good way, unlike some trolls. (like "lolololol rp sux lololol nooobzz")
He just shared his toughts/point-of-view
frdmg Jul 5th 2009 6:10PM
=)
well, thanks, but it isn't "really' off topic, this is the "All the World's a Stage brings you the latest ideas and suggestions about roleplaying in the World of Warcraft.", I was just simply saying I don't understand the draw, but since this IS the RP column anything that is said against RPing, is likely to be voted down. As this reply will be shortly probably as well.
Maybe it would have been better for someone to actually, maybe, explain what the draw is instead of voting it down, but hey, can't win 'em all. =D
tonedeff Jul 6th 2009 7:02PM
I voted you up! I cant see why people are voting you down.
paul Jul 5th 2009 7:54PM
Seeing as you asked for a pro-RP reply :)
What I like about RP (admittedly at a fairly 'lite' level) is that allows for further immersion into the 'world' of Warcraft. Games are often about escapism; in the daytime you work 9-5 in an office, but at night you can be a warrior in a fantasy world, battling evil monsters and collecting treasure (there are not enough damsels to rescue though...)
So you immerse yourself into this world; what adds to the immersion and what detracts from it? Having a gnome called N00bkiller detracts, Chuck Norris jokes detract, number-crunching for me at least takes you out of the immersion and back to 'oh yeah it's just a game'.
When on an RP server I hide a lot of the stats - I've got my hp and mana set on %age (likewise for spell tooltips with an addon) and there's even an addon to hide the levels of other characters, instead showing them as "Vastly Superior" "Roughly Equal To You" "Vastly Inferior", that sort of thing. An easy example - find somewhere relatively safe for your level, hit Ctrl-Z to hide ALL of the interface and explore....Much nicer than having a screen half full of icons.
It's NOT the most efficient way to play, it's almost the opposite of the elitest-jerks approach but it is a fun way of doing things. Unfortunately those that don't like RP still seem to play on RP servers for some reason!
frdmg Jul 5th 2009 8:16PM
Thank you for the insight. I have always had an idea of a true role-playing being more like a LARPER, the nerds of the nerds. I realize there is more to it than just this. I have a player in my guild currently that is a transfer from a RP server. He is CONSTANTLY talking in the 3rd person. He says he got that from the RP server. It actually gets a tad annoying sometimes, but I can see from the responses here that is somewhat normal for a RP server.
"Having a gnome called N00bkiller detracts, Chuck Norris jokes detract" OMG, do you mean this stuff does NOT happen on a RP server!? This has to be my BIGGEST complaint about normal servers, I usually keep trade chat off over all the childish Chuck Norris crap, and the "anal" spam. If this does not happen on a RP server..where do I sign up. lol
I can see the extra immersion into the game through a RP server, however I play the game for what it is, and could find the extras too much from time to time. All I do is raid, dailies and raid, just seems the RP side would be more of a distraction. But I can appreciate peoples desire to immerse themselves more into the "world" of the game. Thanks for the insight. =)
Bakuryu Jul 5th 2009 9:15PM
Say, Paul? A little offtopic, but what're these addons?
Superthrust Jul 6th 2009 2:50AM
whenever someone makes a actual senisble first post, and doesn't do something stupid, it always gets voted down. Thats from all the weaboos and idiot trolls on this site. It could have potential to be good, but it don't due to the trolls and idiots / sheep.
paul Jul 6th 2009 9:36AM
Hiding numbers addons:
MyRolePlay has an extra feature that displays other players and mobs levels as "much stronger","much weaker",etc. rather than lvl number.
http://wow.curse.com/downloads/wow-addons/details/my-role-play.aspx
ManaPerc shows spell costs in %mana - you can select display as % for your health and mana bars in one of the standard interface options.
http://wow.curse.com/downloads/wow-addons/details/manaperc.aspx
There's an obscure addon which is called "EWOlsen HideXPText" that stops the big purple "XP:12345" message in the centre of the screen when you kill something. It used to be on wowinterface but it looks like it was taken down...
Eloquence attempts to convert leet and txt speak to something more readable/in-universe
http://wow.curse.com/downloads/wow-addons/details/eloquence-fan-update.aspx
You can also use the chat window filters to hide a lot of the game mechanic-related messages from the screen.
AlicanC Jul 5th 2009 4:27PM
GuildWars had guild halls. It's pretty cool actually. Maybe a "Hallstone" combined with it would be really cool...
Ostego Jul 6th 2009 12:37AM
@AlicanC;
I loved that about guild wars and really wished that WoW had such a mechanic... but alas for some reason they do not. EQ, GW, all sorts of RPs had player and guild housing so why is it such a big deal for the boys at Blizz to say no to such an idea?
Atsuko Jul 6th 2009 7:23AM
/agree.
I think having somewhere that was slightly customizable for your guild to hang out would really help me get into the Rp aspect of the game. ~I just really like the idea of a zoned out area of the game, where you could go, sit on some sofas, or maybe at a small bar, and just freely RP with your guild. Though it would probably cause some inconsistencies, it would be pretty cool to have the stuffed heads of raid bosses your guild has conquered mounted on the walls. That, and it would just be a cool way to jut relax and get away from all of the grinding and other stuff that are purely just the game.
Thats my two cents anyway.
Ugru Jul 5th 2009 4:33PM
In our guild, several members including myself insist that the game IS the story and the story IS the game. If you are speaking in [G] while doing your Argent Tournament dailies, you RP that you are doing your daily obligations to the Tournament effort. If you are raiding in Naxx you RP that you are ridding it of Scourge infestation.
We use the standard "enchanted hearthstone" gimmick and it works for us. We suggest that if you are hanging in the guild hall you may speak normally in [G] chat, but if you are in the field you simply indicate it by adding "battle sounds" or by [bracketing] or "quoting" your text.
David Bowers Jul 5th 2009 10:12PM
See the whole point of this article is to argue that there's a better way than what you're suggesting. I'm more than happy to hear your differing opinion of course, but could you back it up with reasons?
SarahTheGnome Jul 6th 2009 10:55AM
I don't really understand this. How can EVERYTHING you do be IC. So when you kill Kel'thuzad, you claim the kill IC? So what when you do heroics for the millionth time? How does that work? What if you do a quest which proclaims you as 'the one'? How many 'one' will there be in your guild then?
Also, since you try to incorporate everything in the game in your RP (which I applaud, don't get me wrong, I just think there are dangers), how do you combine that with then attributing things to a HS that are not possible? I do not use this method in my guild (we use the method suggested by the author) because it is immersion breaking to me. It does NOT exist ingame, so why is it better to make this up than when some lolboy pretends to have a SUPER machine which kills everyone around him when he snaps his fingers. He makes up an item, you make up an item.
Because it is kept to your guild alone, it is not a nuisance to the rest of the people, you are not forcing it on anyone. It is just disappointing to me, to see so many people claiming their guilds uses the HS method, and these people all come from RP guilds! If RPers can't even adhere to the lore, how can we expect other people to?
Sean Riley Jul 5th 2009 4:38PM
I totally have to disagree, David.
There are basically three solutions to the idea of IC guild chat.
1. The FIRP solution: There is none.
2. The 'shared location' solution: This is the one you're proposing, and I've always found it problematic because it's a disconnect from the world. When is this discussion occurring? If my warrior has found a really badass sword, can I brag about it now? Does this mean I had it when I walked in, even though I just found it now? You can get around it in some ways (the idea of a triumphant raid returning in is awesome) but the idea of guild chat as something immediate and swift is lost with this method.
3. The 'hearthstone walkie-talkie' idea. It has its problems, no question. But it works, because it's the closest analogue to an actual global channel. There's also a precedent; the quests you get in Darkshore for the gnome shows him developing a workable radio.
Now, you've brought up the Fantastic Four problem: If they invent this, shouldn't it revitalise the entire World of Warcraft? Yes, but that's why you work in problems to it! With Tirisfal Glades Grammar School, the 'Remote Learning Device' was famed for horrible demonic static that would erupt at a moment's notice; duly followed by a moderator's bored advice to 'turn the bronze knob one to the left'. Because we used a global channel rather than guild chat, you couldn't speak in languages... so we declared it had an automatic translator on it that was never right. Characters speaking in foreign languages like trollish were encouraged to speak in random non-sequitors and babble. Ideally, horrible inappropriate babble.
These kind of ideas, to me, speak of the best reason for the walkie-talkie method: You can flaw it for more fun role-play. To me, it's the simplest, most direct idea, and it can add immeasurably to role-play.
David Bowers Jul 5th 2009 10:29PM
To some extent it depends on which problem you consider to be the bigger problem. Some people, such as yourself, really don't like that "disconnect" you're talking about, and that's very reasonable. What I'm saying is that no matter what, you're going to get that disconnect. Suppose in the middle of doing your dailies, something happens and you get killed by monsters, are you going to say "Ooops! I just died!" or "Aaaargh! Oh the pain! Make it stop! Someone call a ... a..... ahhhhhh " or what? No, you're going to pretend like the death (and the ghost run) never happened, and instead say you just got "badly hurt" or something, because in a game like WoW these things happen all the time -- it's no fun in the story if your character is dying all the time, and it doesn't add to the story to say that he does either.
That's the problem. Usually, your character's daily quests, farming for materials, or even running Naxxrammas again for the 15th time -- none of these are all that interesting when it comes to a roleplaying story. Adding a bit of static or disruption may be silly and fun, but it doesn't add to the story much, it just makes it difficult for people to understand what you're saying. Is that the story? That there was this group of people who tried to communicate with each other over radio while doing various different mundane activities and had to overcome problems like bad reception in order to do it?
No, it's much more interesting if we say separate the world and the guild chat into two different events. Whatever you find or do out in the world needn't have any relationship whatsoever with the guild chat. If you find a great sword, you can just tell your friends in the guild's OOC channel and let your character start showing it off in the guild hall the next time you log in. If you do this, you'll be able to have him actually wave it around a bit, show off the intricate runes on its surface, and hand it to others so that they can feel how well balanced it is. Over the radio, your friends would only be able to "hear" you bragging about it, without being able to see or touch it for themselves.
Essentially, the "disconnect" with the radio idea isn't so much a disconnect in time that you find with the guild hall, but a disconnect in shared experience. Your characters can't share experiences in a shared space with a radio, they can only report the different experiences they're having in different places -- and to me that's the bigger problem.
Linainverse Jul 5th 2009 4:46PM
That actually sounds pretty interesting. :) I don't RP myself (yet), mostly because of some of the limitations/awkwardness you mention in this post. (And I'm still attempting to figure out my character story/rp style.) When I'm out questing and grinding, I wouldn't want to have to try and convey that through a hearthstone. The idea you suggest sounds better for my playing style. If I get really wrapped up in the game, or have a particularly hard quest I need to concentrate on, I can just 'leave the hall'.
Thanks for something to think about. :)
Mark Jul 5th 2009 4:55PM
I'm not really into the whole RP thing, it kind of scares me. There is one nice thing I can think of about it, and that's being able to avoid the personal questions people seem to inevitably ask you like "how old are you, where do you live, what's your name, etc". Sorry but I don't want to answer those questions in some online game to a complete stranger, yet I always feel like I'm being rude if I refuse. I've done various things to avoid them over the years including intentionally "getting disconnected". Being on an RP realm would eliminate that problem as I would be my character and could answer with whatever I've made up for him.
thelob666 Jul 5th 2009 5:12PM
Uhh your name's Mark brah