Officers' Quarters: Managing your lockouts

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Last week, our very own Michael Sacco broke the news that raid lockouts will be extendable after Patch 3.2. Reading through forum comments about this exciting new feature, I found the varied reactions quite amusing.
Hardcore raiders seem to think that Blizzard is catering to casuals with this change. They think you should have to earn your kills by reclearing bosses if you can't make it all the way through a raid zone in one week. On the other hand, casual players seem to think that Blizzard is catering to the hardcore, since it's so much easier now to work on hard modes and other achievements without the threat of a looming reset. Casuals need as much loot as possible, they say, so why would they ever want to extend a lockout?
Despite the hardcore/casual debate reaching a new all-time low, the good news is that, in a sense, they're both right. Blizzard is catering to all of us. Regardless of playstyle or progression, all guilds will benefit from having this option.
However, there are decisions and tradeoffs to be made. Let's examine this new feature in more detail.
Nothing is certain yet, but the most logical way this extension will work is as follows: Prior to the reset date, you can click the Extend Raid Lock button, which will ensure that your raid does not reset as it normally would. If you remove the extension later, the raid will not immediately reset. Rather, it will reset the next time that it normally would for your server.
If that's how it works, it will balance out the advantage of spending more time on later bosses with the disadvantage of obtaining less loot in a given week. Extending or not extending the lockout will be a tough choice for raid leaders. In many ways, this decision will define your guild. Is loot your priority, or do you want to progress through the zone? Contrary to some players' opinions, this is not a hardcore-vs.-casual issue.
Many hardcore guilds want that extra loot every week. Giving it up is a risk. They may hit a gear check they aren't ready for and will find themselves a week or two behind where they should be. Casual guilds want loot, too, obviously. They run the risk that by spending an entire week wiping to bosses they haven't downed yet, their players may get too frustrated.
The crux of the problem is that different players enjoy different things. Some prefer to relax and farm the bosses that have been conquered. Others prefer the challenge of taking on new bosses. In a typical raid week, your players get to do both (even if the "new" bosses are just the same bosses on hard mode). If you extend the lockout, only the players who enjoy a challenge will be happy about it.
Let's not forget the loot issue, either. Players who are ahead of the loot curve won't mind if you extend the lockout and push forward. Other players are behind the curve and may be looking for specific drops from earlier bosses. They won't be thrilled to hear that they'll have to wait a week for another chance at The Lifebinder.
When you're first starting a new tier, the decision is fairly easy: You'll have to gear up. And when you've farmed a place dry for many weeks, the decision is also fairly easy: Keep that lockout and work on hard modes or achievements.
But when you're in the sweet spot between farming a zone and trying to master it, you could be in for some real drama over this issue. My guild is currently in this spot for Ulduar. We've killed every boss except Yogg. We've also done some partial hard modes and achievements on our runs so far, but we really should have killed Yogg by now. Summer has a way of slowing our progression, and this year has been no exception. So, if 3.2 went live today, would we extend our lockout in order to kill Yogg?
My vote would be yes. I'm not one to be satisfied with farming when there are unkilled bosses floating around. I want to see Yogg go down. But I know that some of my raiders would be against that decision.
The key to preventing drama over the lockout issue will be good communication. When you have a fresh instance, set a goal for your raid for the week. Then make sure everyone knows that if you don't succeed that week, you'll extend the lockout. That will serve as extra motivation for those who don't want the lockout extended. Just make sure it's a realistic and significant goal, or you'll hurt morale.
It's not clear yet if you can extend lockouts indefinitely. If you can, make sure to put a cap on how many times you'll extend it. For example, if my guild were starting a fresh Ulduar today with this option, my plan would be this: "If we don't kill Yogg this week, I'll extend it for another week and we'll focus on Yogg. If we somehow don't get him next week, then I'll let the raid reset so we can farm bosses again."
The great thing about a zone like Ulduar is that optional bosses can be skipped as a concession. By going right for Yogg, and skipping Razorscale, Ignis, and the Assembly of Iron, you can give yourself more time to achieve other goals. That way, you can decrease the chance that you'll have to extend the lockout. If you do have to extend it, you can kill those other bosses the next week to give your more loot-oriented players something to look forward to. If you achieve your goal early in the extended week and have some extra time, you can spice things up by going for achievements like Shattered or Can't Do That While Stunned.
Communicate your plan prior to a week's first pull, so no one is surprised or dismayed by what bosses you skip or your decision to extend the lock. People may still grumble, but at least they can't say they didn't know your intentions.
Whether your guild wants to face Algalon or simply see new bosses rather than farm the same ones week after week, you'll soon have the flexibility to achieve these goals at your own pace. And that's a good thing for everyone!
/salute
Filed under: Officers' Quarters (Guild Leadership), Guilds






Reader Comments (Page 1 of 2)
Donaghy Jul 6th 2009 11:04AM
I was under the impression that you could cancel the extension at any time, and bam, fresh raid instance.
Holgar Jul 6th 2009 11:15AM
I'd say "NEVER" but I would have said that about faction swapping two weeks ago so, "Possible but I kinda doubt it."
impurezero Jul 6th 2009 1:12PM
This would be impossible if you're also able to extend lockouts multiple times.
Think about it...if you're able to extend the lockout more than once for the raid id, then you could extend a couple of times to clear the instance in, let's say 2.5 lockouts. If you're then able to instantly get a fresh raid id, what's to stop you from extending that new lockout a few times until you clear it again. Then, rinse and repeat: Reset raid, extend as needed, ???, profit.
They might as well not even have raid lockouts at that point.
Even if they limit it to one extend per id...if you're able to refresh for a new raid halfway through your extention, that opens the way for purposely doing so, thus making a constant 1.5 raid cycle feasable.
I just don't see that happening. It seems that the concept of the extension is that it forces you to make a choice.
But, as said...never say never?
Clevins Jul 6th 2009 3:04PM
That's what I took from Sacco's post also. And it's not an issue as the other replies have mentioned... if you extend a lock out to work on, say, Yogg and then remove it on Thursday and start with a fresh instance what have you gained? Nothing really. You've given yourself a bit more time to work on the last boss you were on, but you still only the same fresh instance you'd have seen Tuesday. And you've sacrificed a couple of days of the next lockout.
If this ISN'T how it works it will be unused. Who'd extend a lockout when it meant they lost the entire next week even if they only needed a day or 2? No one. You'd have to be crazy to waste an entire week's lock out for another night of attempts on whatever boss you're working on. The only way this features makes sense is if you can extend the lockout, cancel it and have the raid reset on cancellation.
Sarlin Jul 6th 2009 11:14AM
Noob thought: Everyone gets the raid ID wouldn't everyone who wanted to keep it have to extend it not just the raid leader else it would just expire for those people? I mean if you go to a pug raid, what if the PuG raid leader extends the lockout for some reason, are you "Stuck" with it as well? If people don't want to extend the lockout they don't have to, and it will reset giving them the choice to pick it up again if they go with you, or go with a fresh run?.
sephirah Jul 6th 2009 11:31AM
I think that the lockout extension is personal: you do it and you keep the raid id for the next week. If the RL do it, it extends the lockout only for himself. If both of you do it, then next week you can finish the instance together as you both kept the same id.
Kugala Jul 6th 2009 11:53AM
Remember, so long as one person extends it, they can be the raid leader and lock everyone else to it still. So probably, you don't bother to extend it at all, but your raid leader does and everyone gets locked. Raises the question of if 3-4 people randomly extend it for some reason, but the raid leader wants to reset.
Tushar Bharadia Jul 6th 2009 12:11PM
In that case, even if it's only the RL who keeps the extended lockout, you'd still be able to rejoin the same raid and get saved to the same instance. The change will simply help you keep your options open.
Tankadin Jul 6th 2009 11:14AM
Between this, 4 different versions of the same place, free tier 9 I don't know what is Blizzard is thinking. It's going to be so hard to convince my 25 man casual guild to keep hammering on the heroic versions of the CC, not to mention if we extend the raid lock out time, that's less people gearing up
yunkndatwunk Jul 6th 2009 12:11PM
Definitely, no matter what raid schedule any guild will have players that don't like progression nights and constant wiping and want more loot, and other players that like progression nights and are bored by the bosses that they've beaten.
I can see this causing drama in many guilds.
But it's a great change, options are good for everyone no matter what kind of player.
epsilon343 Jul 6th 2009 12:54PM
I'm not really sure why you're complaining about there being the different versions for the new raid. I don't believe you can even access the Grand Coliseum until you've cleared the normal version...
And last I checked you still had to actually down some bosses to get T9. And assuming you go the route of farming heroics, that's still a month of doing the instances daily. Either way, there's no NPC who's just handing out a full T9 set to anyone. I've only bounced around on the PTR for a few minutes at a time since the raid isn't up yet so I may be wrong, but I don't think I am...
But I think this is a great idea. My guild downed Yogg on June 2nd, but we could've had that a week earlier if we had just an extra day. This would've been a god send for us so that we could use Tuesday night to kill him and then reset it then and get working again or jump back in on Wednesday night. And if you're having issues with people being loot whores then I suggest you have a talk with them. We've got a guy like that in our guild and he was basically shown the door and told that if he wasn't happy then he can leave. Turns out a chance at loot was better then no loot.
Waco Jul 6th 2009 11:15AM
BAAAAAAAAAAAAAAAAAAAAWWWWW BLIZZARD IS GIVING US TOO MUCH CONTENT AND TOO MANY OPTIONS
I REMEMBER THE GOOD OLD DAYS WHEN I HAD TO FARM A YEAR STRAIGHT FOR A THORIUM BAR UPHILL IN THE SNOW BOTH WAYS WITH NO MOUNT BECAUSE I WAS 50000G SHORT JUST TO MAKE A COUPLE SILVER FOR SOME MOONBERRY JUICE! YOU KIDS THESE DAYS!
All people can do is bitch. Shameful.
Kyle Jul 6th 2009 11:30AM
You are a complete and utter tool.
No matter how shortsighted or poorly thought out the arguments on either side may be, a response such as yours merely highlights your appalling intellectual deficiency. The fact that your can only add poorly written sarcasm to this issue indicates that you should simply stop posting.
Waco Jul 19th 2009 8:41PM
Well now, someone pissed in your cornflakes this morning, didn't they?
Xiol Jul 6th 2009 11:37AM
Troll'd.
Birdfall Jul 6th 2009 11:48AM
"FARM A YEAR STRAIGHT FOR A THORIUM BAR UPHILL IN THE SNOW BOTH WAYS WITH NO MOUNT"
This is hilarious. XD
vexing Jul 7th 2009 8:21AM
BECAUSE I WAS 50000G SHORT JUST TO MAKE A COUPLE SILVER FOR SOME MOONBERRY JUICE! YOU KIDS THESE DAYS!
priceless....thank you for my lol moment this morning =D
Donaghy Jul 6th 2009 11:15AM
Also something I've been wondering, who has the authority to extend the lockout?
astemusdraight Jul 6th 2009 2:00PM
There's 2 parts to a raid ID. The server part, which says ID# 4 is naxx10 with 2 wings down. The other part is on your personal raid ID list, which says you are saved to ID# 4. If the raid leader of your PUG extends the ID, his ID doesn't get cleared and the ID# 4 on the server stays. Thats it.
Your personal IDs will still get wiped out at their appropriate times. So you would have to join with the same guy running the naxx10 PUG to get into ID# 4 with 2 wings down. That is, if you failed to extend. It would be the same as if you joined some naxx10 PUG on saturday that had 2 wings down from earlier in the week.
Thanory Jul 6th 2009 3:56PM
So what if 2 people extend with the intent of 2 separate raids. Does one get priority or is it first in the door?