Visually impaired players: The unseen inhabitants of Azeroth
The other night I was chatting to a friend of mine on Skype and she casually mentioned -- because she knows I play WoW -- that she was about to roll a character (Elfly) for the first time. Elfly had had an account for a while but had never been able to try it out while at university and now she has the whole summer stretching out in front of her. Yes, I suspect you know where this going, especially when she twittered a few hours later expressing her new-found love for Azeroth.
But there's a catch. Like me, Elfly is disabled. I'm a VIP (disabled shorthand for visually impaired person) and she's (in her own words) a blindy (shorthand for, well, a blind person). This means we play with our noses touching the screen and get lost. A lot. To give you an example for what the world (in-game or real) is like for me, nip to your nearest Azerothian tavern and quaff flagons of mead until you get completely smashed and the screen goes all blurry, alternatively just click here. Anyway, between the pair of us, we're so blind that we both think Blizzard should insert white canes and guide dogs in patch 3.3's game files. Though, given the game setting, maybe that should be an ornate white staff of sightlessness and a guide wolf?
Guiding Elfly around Shadowglen made me remember how hard the game was when I started and, at the same time, how ill-suited WoW is for visually impaired people. Especially as she kept asking where such and such a critter was. I have a mental map of most areas of WoW, which fails miserably when it comes to specific NPCs but is pretty good for mobs. It took a few minutes for Elfly to realise she needed to kill those nightsabers. However once she recognised a specific mob she was slaughtering like the best of them.
The unsung playerbase
My desire to play has forced me to ignore the lack of accessibility and just get on with it. However it's now come to a point, thanks to my ever deteriorating vision, where I just can't do that. The fact that Elfly peppers me with questions about how to do things in-game has also made me think about how Blizzard could improve the default UI. It's little things like the size of the quest text and fantasy font. Yes, it looks nice it's very difficult to read making even the most mundane kill x of y quest annoyingly difficult.
The fact is there are a lot of disabled players in Azeroth. We've interviewed several players with vastly different disabilities and Blizzard's own J. Allen Brack's has promised they intend to make the game more accessible to people. Indeed they've even started making good on that with the addition of a colour blind mode. Unfortunately while the game might rate highly for anyone with a physical disability, the fact remains, if you're visually impaired you have to look at AddOns or tinker with the default UI in order to be able to play without putting undue strain on your remaining vision.
A visual disability is a much bigger obstacle for computer games simply because no two people are the same and it can also affect how you play. I, for example, have no depth perception and have problems following past moving objects like mobs so I picked a caster class. Fortunately Druids also have that added hybrid flexibility which allowed me to try melee combat and ultimately spec Balance. However the issue of depth perception (and lack of) can cause plenty of problems. I've aggroed everything from trash to High King Maulgar and Gruul himself (and don't recommend it) simply because I was unsure of how far away I was. I crossed that invisible line which sets them off, causing a rather bloody wipe, a high repair bill and the ire of my guild mates.
Blind leading the blind
While the game world takes my breath away, from a VIP's point of view, the user interface is a disaster. The font in the chat boxes can be enlarged, but it is still way too small and while you can compensate by buying a bigger monitor or lowering the resolution. This is not a cheap or ideal situation, especially as I actually like to see where I am. The rest of the UI cannot be altered unless you know what you're doing or spend large amounts of time researching AddOns and this is not something for the beginner, much less someone on a ten day trial.
For example, while the action bar is handy and offers loads of extra slots, navigating them is a lot more complicated. It's okay if you have the various spells and icons tied to the number keys (everyone, repeat after me: 1, 2, 3, 4, 3, 2). But, rotations aside, there are only so many number keys. Assigning a second bar leads to confusion all manner of chaos mid-fight when you're trying to figure out why can can't cast a particular spell because you accidentally moved the mousewheel to another bar. Even trying to find a particular spell can be a nightmare and it would be so nice if they would double in size if moused over.
Yes, it's nice to have NPCs mapped on the minimap but that itself is pretty useless. Bigger is always better so never mind putting the icons on the large map itself, what about things like important NPCs, places to repair and sell goods, flight masters and trainers? Even better, the ? and ! icons above the heads of quest NPCs are great, could we have it for ones who will repair gear as well or buy trash for a meagre pocketful of gold?
The biggest problem for me personally is raiding. Picture this, if you will, we're mid-raid (10 is bad, 25 a nightmare) and someone dies. My raid leader pipes up: 'Combat rez on xxx now!' As the Druid, this means me and it's time to panic. Somewhere in the mass of moving targets, dead trash mobs and my valiant guild mates is a corpse. I've got to find and rez that corpse now and I have no idea where to find them. I usually yell for the raid leader to mark said fallen soul but it doesn't always happen. Welcome to my nightmare.
Then there's the instance factor. Getting to the bosses is half the problem. I used to regularly get lost in Karazhan (I suspect I'm not alone in this however) but I would also get lost in every other instance from Deadmines to Ulduar. I ended up with my own escort to guide me through the maze that was Medivh's Tower and I am now so glad that Blizzard have started implementing proper instance maps. They might just be the Wrath dungeons and instances for now but it's a start and a good one, certainly much better than map-based AddOn I've come across.
But the problem remains, Blizzard need to think about addressing the problems of visual impaired players and think about implementing changes which do not force us to look to AddOns and make basic game play more comfortable. It's not much to ask and I don't know of any AddOns specific to people with visual disabilities. It's my hope that with the release of 3.3 and the next expansion that Blizzard will make good on their promise to make WoW more accessible to everyone, both disabled and otherwise.
But there's a catch. Like me, Elfly is disabled. I'm a VIP (disabled shorthand for visually impaired person) and she's (in her own words) a blindy (shorthand for, well, a blind person). This means we play with our noses touching the screen and get lost. A lot. To give you an example for what the world (in-game or real) is like for me, nip to your nearest Azerothian tavern and quaff flagons of mead until you get completely smashed and the screen goes all blurry, alternatively just click here. Anyway, between the pair of us, we're so blind that we both think Blizzard should insert white canes and guide dogs in patch 3.3's game files. Though, given the game setting, maybe that should be an ornate white staff of sightlessness and a guide wolf?
Guiding Elfly around Shadowglen made me remember how hard the game was when I started and, at the same time, how ill-suited WoW is for visually impaired people. Especially as she kept asking where such and such a critter was. I have a mental map of most areas of WoW, which fails miserably when it comes to specific NPCs but is pretty good for mobs. It took a few minutes for Elfly to realise she needed to kill those nightsabers. However once she recognised a specific mob she was slaughtering like the best of them.
The unsung playerbase
My desire to play has forced me to ignore the lack of accessibility and just get on with it. However it's now come to a point, thanks to my ever deteriorating vision, where I just can't do that. The fact that Elfly peppers me with questions about how to do things in-game has also made me think about how Blizzard could improve the default UI. It's little things like the size of the quest text and fantasy font. Yes, it looks nice it's very difficult to read making even the most mundane kill x of y quest annoyingly difficult.
The fact is there are a lot of disabled players in Azeroth. We've interviewed several players with vastly different disabilities and Blizzard's own J. Allen Brack's has promised they intend to make the game more accessible to people. Indeed they've even started making good on that with the addition of a colour blind mode. Unfortunately while the game might rate highly for anyone with a physical disability, the fact remains, if you're visually impaired you have to look at AddOns or tinker with the default UI in order to be able to play without putting undue strain on your remaining vision.
A visual disability is a much bigger obstacle for computer games simply because no two people are the same and it can also affect how you play. I, for example, have no depth perception and have problems following past moving objects like mobs so I picked a caster class. Fortunately Druids also have that added hybrid flexibility which allowed me to try melee combat and ultimately spec Balance. However the issue of depth perception (and lack of) can cause plenty of problems. I've aggroed everything from trash to High King Maulgar and Gruul himself (and don't recommend it) simply because I was unsure of how far away I was. I crossed that invisible line which sets them off, causing a rather bloody wipe, a high repair bill and the ire of my guild mates.
Blind leading the blind
While the game world takes my breath away, from a VIP's point of view, the user interface is a disaster. The font in the chat boxes can be enlarged, but it is still way too small and while you can compensate by buying a bigger monitor or lowering the resolution. This is not a cheap or ideal situation, especially as I actually like to see where I am. The rest of the UI cannot be altered unless you know what you're doing or spend large amounts of time researching AddOns and this is not something for the beginner, much less someone on a ten day trial.
For example, while the action bar is handy and offers loads of extra slots, navigating them is a lot more complicated. It's okay if you have the various spells and icons tied to the number keys (everyone, repeat after me: 1, 2, 3, 4, 3, 2). But, rotations aside, there are only so many number keys. Assigning a second bar leads to confusion all manner of chaos mid-fight when you're trying to figure out why can can't cast a particular spell because you accidentally moved the mousewheel to another bar. Even trying to find a particular spell can be a nightmare and it would be so nice if they would double in size if moused over.
Yes, it's nice to have NPCs mapped on the minimap but that itself is pretty useless. Bigger is always better so never mind putting the icons on the large map itself, what about things like important NPCs, places to repair and sell goods, flight masters and trainers? Even better, the ? and ! icons above the heads of quest NPCs are great, could we have it for ones who will repair gear as well or buy trash for a meagre pocketful of gold?
The biggest problem for me personally is raiding. Picture this, if you will, we're mid-raid (10 is bad, 25 a nightmare) and someone dies. My raid leader pipes up: 'Combat rez on xxx now!' As the Druid, this means me and it's time to panic. Somewhere in the mass of moving targets, dead trash mobs and my valiant guild mates is a corpse. I've got to find and rez that corpse now and I have no idea where to find them. I usually yell for the raid leader to mark said fallen soul but it doesn't always happen. Welcome to my nightmare.
Then there's the instance factor. Getting to the bosses is half the problem. I used to regularly get lost in Karazhan (I suspect I'm not alone in this however) but I would also get lost in every other instance from Deadmines to Ulduar. I ended up with my own escort to guide me through the maze that was Medivh's Tower and I am now so glad that Blizzard have started implementing proper instance maps. They might just be the Wrath dungeons and instances for now but it's a start and a good one, certainly much better than map-based AddOn I've come across.
But the problem remains, Blizzard need to think about addressing the problems of visual impaired players and think about implementing changes which do not force us to look to AddOns and make basic game play more comfortable. It's not much to ask and I don't know of any AddOns specific to people with visual disabilities. It's my hope that with the release of 3.3 and the next expansion that Blizzard will make good on their promise to make WoW more accessible to everyone, both disabled and otherwise.
Filed under: Analysis / Opinion, Virtual selves, Blizzard, Add-Ons, Features







Reader Comments (Page 1 of 7)
aaronefields Jul 6th 2009 2:23PM
Wow, I dont know what to say other than I have a great deal of compassion for you. Good luck.
riker700 Jul 6th 2009 2:08PM
I think they should make a client for people who have trouble with disabilites etc.
kabshiel Jul 6th 2009 4:21PM
Are there enough visually impaired players that it'd be worth the money for Blizzard to make these changes? Maybe, maybe not. At the end of the day they're a business and they have to decide whether catering to a specific segment of their audience is worth the time and effort.
Firestride Jul 6th 2009 2:10PM
Your perseverance in the game with your sight difficulties is admirable, but I think you are undervaluing addons. How easy do you think it is for a Druid with 20/20 to find the corpse to rez? That's why I've mapped Rebirth to Healbot, so that I can just find the grayed-out box and Alt+Scroll-Click it. How easy do you think it is for the new player to test their range on a mob with the little bitty number turning red? That's why most people use RedRange or something similar. The default UI isn't perfect for nearly anyone.
Lesley Smith Jul 6th 2009 3:36PM
I'm not undervaluing AddOns, I'm just say why should we rely on them when Blizzard should have thing kind of accessibility built into their game? AddOns are awesome and the different kinds continue to amaze me but they are third-party apps filling gaps in a first-party game. There's something not right there.
Firestride Jul 6th 2009 3:46PM
(Sigh, I fail at replying)
What exactly is wrong with it? It seems to work for you, me, and everyone else.
anonymous Jul 6th 2009 4:21PM
Software in general is lacking in its accessibility; not just for visual impairment but all disabilities. The reason, unfortunately, is the bottom line. Users with disabilities make up such a small fraction of the overall user-base that it's not profitable to allocate the proper resources needed to make things completely accessible.
Additionally, there's a ton of different disabilities to consider and it's infeasible to account for everything in one all-encompassing solution. That's why developers rely on their add-on community to fill in those gaps.
Although one could certainly argue (and this may be your point here, Lesley) that of all the software companies out there, Blizzard is one of the few that should have enough coin to allocate more resources to such an endeavor.
Styvorama Jul 6th 2009 5:13PM
Lesley, the thing you need to consider it the difference between should and could. It would be really nice to be able to get this where more people with disabilities can use it, but that would basically consist of them recreating the visual output, and this would only address one specific disability. The work it would require to make multiple versions of the game to cover all the bases.
Also, why is this a negative on Blizzard? How many other mainstream games have disability enabled modes? It is a huge undertaking on their part.
kabshiel Jul 6th 2009 6:02PM
I'm sure Blizzard does have enough money to add tons of accessibility features to WoW. But they're a business, not a charity.
Eisengel Jul 6th 2009 6:09PM
Actually my vision is correctable to 20/20, but I have a different problem that may dovetail well with some disabilities. All the spell textures and effects flying around cause me a lot of trouble, especially when I'm moving. I have every possible detail option set to minimal levels except that view distance is one tick higher and spell detail is one tick higher (so certain effects I have to avoid do get displayed). The problem is that my vision is highly motion-based after years of military training. My immediate instinct is to pick up and track moving targets. I also don't focus the same way; my eyes unfocus to pick up a wider field of view and penetrate camouflage, especially in high-stress situations. While this is great for keeping yourself and your unit alive out in the bush, it sucks when 80% of the pixels on screen are moving, flashing and pulsating. I'll easily lose what I'm trying to watch, especially in high-stress environments like PvP, because I'm instinctively trying to pick up human targets and aim a rifle, not click a button while watching some ridiculous character clad in a purple and gold nightmare run stiltedly through fire, ice, and flashing arcane orbs of whatever. I have nothing against the visual styling of WoW, it's just that all the various effects and odd characters give me a lot of trouble when they start moving at crazy angles while pumping the environment full of strobing, twinkling insanity.
t0ddd Jul 7th 2009 4:15AM
Ouch @kabshiel. This is a charity? No. These are people. Just like you and me. There's just a bit of difference.
tatsumasa Jul 6th 2009 2:13PM
but then the problem becomes how to make the game more accessible to
vip's without making the game stupid-easy for everyone. people play
for challenge and the ability to overcome those challenges. at what
point does the game become so easy that all challenge is removed and
the game becomes pointless altogether?
Samba-man Jul 6th 2009 2:19PM
You have no idea what you are talking about do ya? Maybe you should start to lose your sight as well to have an idea of what her problems is. This isnt about some stupid challenge! This is about accessibility to the basic functionality of the game. And Lesley, I couldnt agree more with you. I will also suggest this to the folks of Blizzard, and hopefully they will get to do something about. Keep up your passion for the game, dont let this things get on the way :)
Otome Jul 6th 2009 2:19PM
That's easy. Like colorblind mode, simply make the other things extra options that can be turned on or off.
Birdfall Jul 6th 2009 2:27PM
I don't see how making UI more visible would make the game easier for anyone but the visually impaired. My dad is mostly blind and has to put his face 2 inches from a 22 inch screen when he's working, with text on the highest setting.
You're worried about "finding" things being made easymode. She's worried about being able to see stuff easier and recognize the things she's supposed to find. One way is making those things more recognizable, which you seem to have a problem with. That's another debate.
I give my full support for anything that allows the visually impaired to make icons, maps, text, and assorted UI features larger and easier to recognize.
Mark Jul 6th 2009 2:36PM
You can have both. Disabled people can kick *** with the best of them if the game is flexible enough to let them play. It is not an issue of challenge, it is an issue of creating a flexible interface that allows for me to use MY custom keyboard, or a joystick, and to get the output I need to know what the next move is for my character.
Really, you have no idea what you are talking about, and while you do not know it I am sure that you have had you butt handed to you a few times by disabled people.
tatsumasa Jul 6th 2009 3:03PM
um i'm thinking people missed my point. i didn't say anything about not making the game accessible, but to what end and with how the devs are doing things now i think this could easily just become another easy mode. maybe having the game have more audible queues upon mouse-over for example would be an option worth exploring rather than having mobs with giant red circles around them and the game auto-firing your class/spec-specific rotation when you're on a quest to kill them.
Malkia Jul 6th 2009 3:05PM
I'm lost..how does making things easier to SEE make the game easier?
jjcoola998 Jul 6th 2009 5:31PM
/facepalm
wow Jul 6th 2009 2:16PM
I have Achromatopsia which is a form of colorblindness. Stupid horde with their red names floating above them just blend into the background.
The new "colorblind" options such as plus signs for profession skillups help a lot.
Forget decursing on my mage. Putting red around a player's icon does not stand out at all.
As an example on how some colors just don't work for me I never have been able to understand why an orange golf ball is more visible than a white one.
I also found it helpful to make my first toon a rogue. I can't see some people and they can't see me.