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Changes in Patch 3.2 PTR build 10072

Another week, another Patch 3.2 PTR build with no access to the new instances yet. I'm sure they'll appear on the PTR when they're ready (™). In the mean time, what tweaks and changes have they made in build 10072?

Well, for one thing, they added in the Crusader's Coliseum versions of the Undying achievements. A Tribute to Immortality requires you to reach the end of the heroic-mode raid with 50 attempts remaining (possibly a placeholder quantity), and without any of the raid members dying during boss encounters. It doesn't say for sure, but I would guess this is calculated in the Ulduar style - if you down boss A without anyone dying one week, boss B the next, etc., you get the achievement.

In lieu of the now semi-traditional Proto-Drake mount fancy title, those who complete this feat are granted a black or white Crusader's Warhorse (as pictured above-right).

A number of T9 bonuses have been modified, mostly for the better. Various crafting changes have been made as well, mostly raising the requirements for the higher-end recipes. The new engineering improvements are also now in the game.

Moving on to the class changes, and mentioning only the ones that seem important:

  • Death Knight
    • Blood Plague and Frost Fever have both been buffed from 5.5% of AP + 1.15 to 6.325% of AP + 1.15, a 15% increase.
  • Druid
  • Mage
  • Paladin
    • The amount Ardent Defender heals for when you take fatal damage varies based on your defense. With no +defense gear, you will receive 0 healing; when defense-capped against boss mobs, you will receive 30% of your health (with 3/3 points in the talent). In other news, it is still massively overpowered.
  • Priest
  • Warrior
    • Execute now has a maximum cost of 30 rage at all times.
    • Bloodrage now generates 20 rage instantly, and an additional 10 rage over 10 seconds.

And finally, listed in the patch notes is that Dodge and Parry have been retuned slightly to make the benefit from one point of Dodge rating the same as the benefit from one point of Parry rating. Agility now also boosts your dodge by less, although they "recalibrated" the amount of dodge players have with 0 ability, so you should see your dodge percentage vary "a small amount."

Look for more in-depth analysis of changes for your class (if there was much to analyze) in upcoming posts!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, News items

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