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7-08-2009 @ 2:41PM
I find it weird that any new activity in the extended lockout that would save you, say another boss, locks the extension until the next reset. Means if you still had Yoggi standing in one Ulduar ID, to kill him on the first day of the ID extension means you can't remove the extension to use the rest of the week for another item/achievement farming run.
7-08-2009 @ 2:54PM
Actually...it makes perfect sense that you can't remove the extension any time you want just because it's no longer convenient. Otherwise, there would be no point in even having raid reset days.Think about it for a moment. If you can extend a raid ID indefinitely, then you could extend it a couple of times until, "Oh look at this! We killed Yogg a couple days into the new extension. Well, just reset it, and we can start all over right away. Now we can just keep extending this new id until we kill Yogg again, and then...oops! We killed Yogg and reset it again halfway through another new extension. Rinse and repeat. Anyone taking longer than a week to clear a raid, would essentially never be limited by lockouts in any way.So, this has to be a tradeoff for it to work. Do we want to extend it and potentially waste some of the lockout by only having a few bosses to down? Or do we want to try again from scratch and get more loot all together.(Note: In looking at the above paragraphs...I haven't seen so many "extensions" since yo' mama's hair, dogg! OOOOOOOHHHHHH!)(Second note: I'm sorry...I have no idea where that came from.)
7-08-2009 @ 4:20PM
There isn't a point to raid reset days. There shouldn't be any specific day telling guilds that they've lost out, give up, go home. It's a fairly stupid concept that they're just now getting around to correcting. Yes, there is a point to locking you out of retrying a full clear within a certain period of time and clearly that's designed with retention and progression... but the notion that Tuesday is some magical "give up" day that a raid needs to quit on you just because 4 years ago some engineer decided Tuesday would be the maintenance day? Nope! They got rid of Tuesday Honor, why not get rid of Tuesday raids? In my guild I would LOVE to see the ability to set our raid week to start on Monday or Thursday and we could define the paramaters by which we raid. I fear the clarifications have made this a moderately useless concept for us, as we would much rather gear people through repeated attempts at bosses we can down easily, rather than be locked into a full week without more loot from the first 8 bosses of Ulduar. If the locks can't be removed and the raid week reset after a single day's worth of attempts on say a Tuesday or Wednesday so we can start our normal raid week on Thursday.. this is a pointless change that doesn't help us. Tuesday and Wednesday are lost to us for good because we can't consistently get people on those days... but we can somewhat assume that if we're on Vezzax then we might actually get people to show up for a couple more attempts on one extra day. However I think it's going to be a hard sell to get everyone to want to spend an entire raid week lockout on 2-3 bosses we haven't even downed.
7-08-2009 @ 4:49PM
@DaveI think the whole raid lockout thing is done wrong. Each RaidID should start a timer ticking from the point you start. For example...If my guild decides to start a fresh Ulduar on Thursday night, as soon as we start the raid, there's a timer associated with that RaidID that counts down for 1 week from that start time. Every time the timer gets down to less than 24 hours, then individuals saved to that RaidID have the option to extend it one more week....Krickhttp://www.tankadin.com
7-08-2009 @ 5:56PM
impurezero: Ok, my hope for "extend ID, clear it, then take on this week's fresh ID" was already created when it was implied that you could only extend the ID one time, so you could double the time possible, tops.For custom resets, I don't think this would mesh well with many guilds, or even PuGs, it would be hard to find groups on certain (yet varying) days, say you're looking for a Naxx grp on Saturday, but everyone you ask just answers "oh sorry, started an ID last Sunday, can't come along until tomorrow."Also, even the time of day could factor into this, imagine a guild starts their 25man raids on Monday, but then one time, they can't start until 9pm, or only down the first boss then to get saved to the instance, so the next week, they have to wait until 9pm to start the next ID.
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