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7-08-2009 @ 3:32PM
I really don't like the idea of the extension taking away the rest of the week. Say you only need one extra day to kill Yogg, well then the whole week after that is screwed. I would suggest shortening the raid lockout time (with the option to extend it for a day or two) for non-current content or once all world firsts are accomplished in a raid. Or do away with raid lockouts all together for anything not current. If we're getting a new badge system that's helping people gear up, why not open up Naxx and Ulduar to give even more chances to gear up for the next content? Hell, put them on the same schedule as the heroic dungeons. I guess I sort of understand the concept of the lock out so we don't blow through the current content too fast, but what is the point in keeping that lockout on the old content?
7-08-2009 @ 5:11PM
Welcome to the world of trade-offs and game balancing.You pick progression vs. loot, and Blizzard attempts to manage the amount (and quality) of epics available in the game. For instance, you have the option of clearing to the end of the upcoming Coliseum next patch to get the highest-end loot, or resetting after a week and outfitting more members of your raid.
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