WoW Rookie: Rares, elites and nameds
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.What's with the curlicue dragon graphic wrapped around the portrait of that mob? Aren't they usually gold? This one's silver. Hmmm ... And whoa, why does that Gnoll over there have a name? He's got one of those gold dragon things, too. Do you think -- CRUNCH!
Special names, special graphics ... Special attacks, special ZOMGWTFBBQ levels of health ... It's unobtrusive little details like these that might, just might, have something to do with the fact that you just got epicly pwned. Make no mistake: these are special mobs, the elites, nameds and rares of Azeroth and beyond.
WoW Rookie would never allow you to wander about the wilderness unaware of the dangers that lurk. Let's go over a few signs that suggest you may want to look before you leap.

Named mobs are just that: monsters that have names. Most of them play key roles in quests, and their names serve no more than to alert you that this is who you've been searching for. Others, though, may be rare or elite mobs that will clean your clock if you attack them before you're prepared for something ... more. If a named mob is larger than average, you can usually (but not always) bet that he may be a little more difficult to kill. You can usually count on named mobs to drop better-than-average loot.
Elite mobsIs this monster ever going to die? Elite mobs are the tough guys: dungeon bosses or their flunkies, quest line finales, any mob who should (and does) make an impression. Elites have more special fighting abilities than the average mob; in technical terms, their Hit, Crit and Miss rates are calculated as if they were three levels higher than the level they appear to be.
The hallmark of an elite, however, is not its abilities but its potentially shocking high number of hit points. Most outdoor elites have about 30% more hit points than usual; indoor/instance elites have even more. These mobs take time and firepower to kill. Unless you have solid gear for your level and are quite comfortable with your fighting skills, you'll probably have trouble killing an elite by yourself. You'll definitely want to pick your elite fights carefully, ensuring you have preparation time beforehand and recovery time afterwards.
Elite mobs give more XP and sometimes better loot than usual.
Elite mobs are usually larger and more intricate than the monsters around them -- but not always. There is one sure method of picking out an elite mob: look for the gold curlicue dragon graphic that wraps around its portrait in your target window.
Rare mobsRare mobs are always named but are never part of quests. They may or may not be elite. They often have an extra special ability or two but aren't generally much tougher than average monsters. (Exceptions do exist, and some rares will relentlessly pwn you before you even realize what you've attacked.)
The thing that makes rare mobs rare is, well, their rarity. They spawn less frequently or predictably than normal mobs – and yes, that means they have better-than-average loot. Outdoor rares usually drop uncommon (green) loot, while instance rares may drop rare (blue) items that are frequently bind on pickup (BoP). Rare mobs in Outland (The Burning Crusade) drop only rare, bind on equip (BoE) items.
You can identify a rare by its silver curlicue dragon graphic around the mob portrait. A regular rare will feature a silver, wingless dragon; an elite rare will show a fully winged silver dragon. (Scroll back to the top of this page for a side-by-side comparison of elite, rare and rare elite graphics.)
What's this guy got for me?
Now that you're armed with a workable identification system for these unique monsters, we're going to send you into the field to gain great renown and loot fit for a king -- or perhaps nothing more than a whimper and a jot of XP. Some named monsters figure prominently in the lore of the area you're exploring, while others remain puzzlingly mysterious. Some rares inspire hours of patient tracking and incite all-out warfare when they do spawn. There's no formula for knowing which are important and which are not ... That's for you to discover! It's all part of the variety and mystery of the World of Warcraft.
Filed under: Tips, Features, WoW Rookie






Reader Comments (Page 2 of 3)
Otome Jul 8th 2009 5:37PM
To my own fault, I was in the mid-60 level range before I realized not all rare mobs were also elite. I didn't pay enough attention to the dragon portrait to really know the difference.
Also Hogger is the perfect example of Elites that eat new players every day.
Lisa Poisso Jul 8th 2009 5:46PM
I'm sure you all can dig up some exceptions to the rule -- our point for WoW Rookie, though, being simply figuring out how to identify these mobs and why they're important. If you'll follow the links to the categories mentioned throughout the article, you'll find exceptions to the rule, more tips involving each category of mobs, and more.
Candina@WH Jul 8th 2009 5:52PM
I don't know what the Elwynn Forest design team was thinking...
I can't think of another Starting Zone for any other race that has an outdoor elite in it. I am probably wrong, of course.
But having leveled Alliance and Horde toons, I don't remember any Outdoor elites in Mulgore, Durotar, Trifelis Glade, Teldrasil or Dun Morgoh... (and I can't remember the equiv Draeni/Blood Elf zone names)
TheTree Jul 8th 2009 6:07PM
Except for ya know... not being elite anymore.
Worcester Jul 8th 2009 6:29PM
Son of Arugal is an outdoor Elite in Silverpine.
http://www.wowhead.com/?npc=2529
Arashikou Jul 8th 2009 6:37PM
Nope, Hogger's still elite. He's one of the few levelling elites that was left that way when they removed most of the others. He's too famous now, I think, to nerf. That or the dev team is too scared to get close enough to him.
Midas Jul 8th 2009 6:54PM
Mulgore, the tauren starting area had a lvl 12 elite that you had to kill for a quest. It has since been made non-elite, but at launch, it served the same purpose as Hogger, which was to teach new players what a group quest meant.
lockanon Jul 9th 2009 3:58AM
In Dun Morogh there is a Wendigo named Old Icebeard that is an optional kill associated with a quest...you can sneak past him or kill him for the quest....
In Teldrassil, there is a lvl 12 Elite that is not associated with any quest and is a bit hard to find.... He's a demon on a hill.
Isn't there an Elite Moonkin in Azuremyst Isle? Like in the cave system?
Maybe no one as famous as Hogger, but he aint the only one.
Otome Jul 8th 2009 5:50PM
Yea, this is the kind of stuff I wish was easily findable when I started playing. I could have avoided a lot of unwanted deaths. Great stuff though.
devilsei Jul 8th 2009 5:54PM
Yeah, I'm surprised you guys didn't spotlight Hogger more in this. I mean come on. He is the definitive Elite mob. When I hear elite, I think of Hogger first and last. And you couldn't mention anything about whats needed to take him down? You know how important it is to have at least one level 7-8 tank defense-capped, healers with at least 5-10sp, and Dps that can get up to 25dps?
Jeese... for shame you guys... sending off a bunch of rookies against Hogger? For shame...
t0xic Jul 8th 2009 6:01PM
I think it just points out the flawed elite, rare, rare elite system.
They need to add "Über l33t". He shouldn't be gold or silver. He should have a color all by himself.
devilsei Jul 8th 2009 6:08PM
Thats the thing, Blizz wanted to. Blizz wanted, and was planning on right at the start, to indicate what his true status was, they wanted to make sure you knew what you are messing with, but Hogger trashed their servers and left a note that read "You leave Hogger Status gold, Or Hogger take candle and smash!"
It was only when Blizzard decided not to, that WoW's servers finally worked, not because they fixed the poor coding in the first several months of WoW, but because Hogger let them.
Incidently, the signature gnoll saying "You no take candle!" comes from their poor eye-sight and thinking any player is Hogger.
JKWood Jul 8th 2009 8:54PM
ITYM signature KOBOLD saying.
Eisengel Jul 8th 2009 9:01PM
I agree that there need to be more grades of "elite". In general you have your 'normal' elites that are just ramped up mobs, but then you have special 'elites' that are a LOT more powerful than an elite at that level should be.
Some examples just from Nagrand are Durn, Bach'lor and Tuskarr. They're all a lot more powerful than their level and elite status represent. Cho'war also hits like a Mack truck, and is much stronger than the wandering elite Gronn that can be at or above his level. I really wish Blizzard would itemize mobs like anything else... and properly indicate how powerful a mob is based on how much itemization went into a critter, because "elite" doesn't have one meaning... it just means 'stronger than normal', and one "elite" at a certain level may tear you a new one, while another "elite" at the same level you can eat for breakfast smothered with blueberry compote.
Maralach Jul 8th 2009 5:56PM
Hmm, I'm sure an elite will not be concidered three levels higher when it comes in term of hit, crit and miss rates. That is something for mobs with boss level. Elite is just an indication this is a tougher mob than average for this level. You'll probably notice the difference with hits and such when you actually attack a three-level higher mob
devilsei Jul 8th 2009 6:01PM
If hogger heard you say that, I'd hate to be in the same zone as you...
Kemikalkadet Jul 9th 2009 7:25AM
Yeah they're definitely not. There are mobs that are 82 elite in wrath heroics, if they crit like they were 3 levels above what they said, tanks would have to reach crit cap vs. level 85 mobs and raid bosses only require you to be crit capped vs an 83 level mob. It would also mean they could crushing blow as they take effect if the mob is 4 levels or higher.
If a mob has a level number next to his name, his hit table will be that level. if he has a skull next to his name he's have a hit table equivalent to a mob 3 levels higher than you, the only exeptions are if the mob has attacks that either increase their own crit chance or lower the targets defense.
sixhigh Jul 8th 2009 6:01PM
I've lvld several toons, both horde and ali, and its been my consistent experience that there are more rares in horde areas, especially The Barrens, than anywhere else I've quested.
Eudeyrn Jul 8th 2009 6:53PM
The Barrens is an odd leveling zone, since it's basically two zones squashed together - a lower level northern part and a higher level southern part. According to wowhead, there are 15 rare or rare-elite spawns in The Barrens, which is definitely higher than any other zone. Some high level zones come close, like WPL, with 10 rare and rare-elite spawns.
Eudeyrn Jul 8th 2009 6:55PM
Actually, make that 18 rare and rare-elite spawns in The Barrens, if you include mobs that are friendly to Alliance but hostile to Horde.