Featured stories Feed
- Know Your Lore: Gul'dan, Doomhammer, and the nature of the Horde
- Totem Talk: Restoration and the Throne of Thunder, Part 4
- The Queue: No sleep till Orgrimmar
- Around Azeroth: Close encounters of the blurry kind
- Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?
Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
7-09-2009 @ 2:17PM
Naku said...
Nerf to the ground, baby! just kidding :) but i still cant beat a paladin face to face, and pls dont say im a noob. its a fact: paladins are Overpowered now.
Reply
7-09-2009 @ 2:40PM
Eternauta said...
Just Ret PvP is OP, not the class as a whole.
Ret PvE is ok, it'll be better in 3.2 with the seal changes (emo seal of blood FTL) and the changes to exorcism and art of war will reduce the burst every other class is complaining about.
Prot is very good right now, and only getting better with the buffs in 3.2.
Beacon of Light is getting the buff it needed, now it won't penalize overheal.
TL,DR: less QQ more PewPew
7-09-2009 @ 4:59PM
jam said...
Correctly build Prot PvP is a killer too.
7-09-2009 @ 8:16PM
Taladan said...
@Eternauta: I'd agree with the "emo seal of blood"... till I saw that, in 4 heroics, the amount of damage I took from the recoil of seal and judgement of blood could've killed me 5 times.
We usually don't care about the recoil in raids and such, but when you see that you keep putting pressure in the healers all the time 'cause there is no way to avoid it (sacred shield can absorb part of it, but first you need to get hit to get the "bubble" 'cause the recoil don't trigger the effect) then you see that it was a big deal.
[Naxx25 recoil is 50x my health -- and that's only 1 run.]
7-10-2009 @ 3:57PM
Adrian said...
I hate to tell you, but your anecdotal evidence of a 1v1 situation doesn't mean anything in the context of game balance. Classes have NEVER been designed to be balanced in 1v1, because that is effectively impossible given the number of classes and specs out there. Classes with snares are very good at beating ret pallies, classes without or that are also melee tend to have more trouble. I could sit here and say that frost mages can always beat me one on one, but that would be pointless, since they are a spec that is based around snares and such, which are deadly to ret pallies.