Shifting Perspectives: Why (or why not) to play a Druid, part 2

Who will get the least out of playing a Druid?
The Druid is not a good class for people who want to perform one role and one role only, or whose primary enjoyment of the game arrives in the form of topping damage meters. It is also not a good class for people who are accustomed to having a lot of bank and bag space, as enjoyment of the class' much-vaunted versatility arrives at the cost of having to collect, gem, and enchant multiple gear sets. The expense for this is, as you might expect, considerable. Moreover, possession of a gear set doesn't remove the responsibility for having to learn how to play the corresponding spec effectively; unlike most other classes, each of the Druid's specs requires an entirely different playstyle and role within a group/raid. Consequently, people who can play all four Druid specs fluently are very rare, and it might be accurate to say that the Druid makes a better main than an alt.
Because the Druid is capable of playing each of the game's four roles, you should realistically expect to tank or heal at some point -- or at least get pestered about it. It's fine if you have no desire to do so, but be prepared for the inevitable requests.
Despite the improvements made to them, the animal forms lack the options available to the pure classes they mimic, and there's a roadblock artificially imposed on reaching the options you do have. A Protection Warrior would have to cycle through 3 or 4 bars to grab all of their abilities during a fight; a Bear can fit his/hers on a bit more than 1. This is the result of Blizzard considering Druids holistically rather than as separate classes whenever they shift.
What the hell does that mean?
It means if the Warrior and Druid both have 100 skills (not an accurate number, just work with me here), then the Warrior can put most of them on his/her bars; the only thing standing between him/her and another ability is a stance shift (or talents). The Druid, by contrast, will see 20 abilities available only to Bear, 20 available only to Cat, 10 from talents, 50 available to caster/moonkin/tree, etc. Blizzard still considers these all Druidic abilities, rather than "Bear" or "Cat" abilities, so the fact of the matter is that -- regardless of the form you currently occupy, most of your abilities are not immediately available to you. In order to use all of your helpful or emergency skills, you need to learn how to watch your mana bar (an OOM Druid is an optionless one) and get used to shifting quickly in order to get the skill you need. Thus the mana for shapeshifting is a sort of hidden cost imposed on top of the cost of the skill you want.

That doesn't sound so hot for PvP.
Druid PvP has historically been a feast-or-famine type deal, and it's probably no mistake that the spec that shifts the most (Feral) has been abysmal since day one. Restoration, as you might recall from the screaming matches on the forums in Seasons 3 and 4, did well in 2's during BC, but has gone back to the feast-or-famine model. Balance is your next-best option in arena, but it's a distant second.
You mentioned something concerning canaries. Do tell.
I find patterns in Druid spec changes to be interesting signs of the shifts in wider class/role popularity. Because we can play anything, a larger movement into one role or class often winds up having an effect on what Druids (voluntarily or otherwise) play in raids. As a fairly immediate example, with the rise of the Death Knight, the overhaul to the Protection Warrior tree, and the de-suckaging of tanking in general, players flooded into tank roles -- but within the month after Wrath hit, the Feral spec went from being a 50% share of the Druid population to around 33%. Why? Because someone else was tanking, they had fewer options than we do, and as a result, more of us wind up DPSing or healing.
This doesn't necessarily have anything to do with the viability (or non-viability) of a Druid spec at any given time; indeed, I would argue that Feral was in a pretty good place overall in December 2008, and it's in a pretty good place in July 2009 with the exception of a few concerns related to bear mechanics (more on this in a future article). But the increased availability of tanks/healers/DPS from another class and spec pushes committed Druids to respec and come as something else rather than rerolling or playing an alt. If you see a ton of Druids respeccing to cover a particular role, that usually means there's an absence of such players elsewhere. Food for thought.
In summary -- there are a lot of compelling reasons for playing a Druid, and a lot of equally compelling reasons not to. I think out of all players, people who already have a tank and healer alt at their disposal may get less out of leveling a character with those capabilities, and they will be more prone to feeling the irritations of the Druid's constant need to shift. Druids are also difficult to level initially, but become enormously fun to play in time.
Anyway. Before 3.2 hits, I would like to have a full guide to leveling a Druid up, complete with information and advice on glyphs, enchants, gems, rotations, talents, and more, so watch this space. With the proc bugs on the PTR build that went live the other week, I wasn't able to assemble an accurate list of numbers on Balance DPS, so I'm still keeping an eye on that, and I'll have more information when it becomes available.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 7)
jfofla Jul 9th 2009 9:16PM
I remember the days when the only thing more ridiculous than the idea of a Druid Tank was a Pally Tank. Yes, we were all Restor, and innervate was reserved for the Holy Priest.
However, every boss in MC seemed to always drop Druid gear until we were all 8/8.
Warriors hated us, since their gear "Might" drop.
I have not played my beloved Druid since I turned to the Horde late in BC. I am interested in these changes, but a cow is not an option for me.
ironferal Jul 10th 2009 5:08AM
I am currently balance spec on my druid and the dps they can put out is excellent. With the upcoming changes in 3.2 ie eclipse procs on seperat cd's the dps is going to be insane. Only problem I run into is when natures grace procs i'm waiting on GCD to cast again. More so before they changed it to % from .5 seconds. My druid being my alt still in full 7.5 keeping up with all the scrubs in full 8.5 is amazing. I'd love to see what he can do with the better gear and the upcoming eclipse change!
oniboy Jul 9th 2009 9:17PM
Druids are powerful indeed. But as for the bit about druids not warring with one another ... shaman also experience that quite often. Ally and Horde shaman (in my experience) help each other far more often than not. I suppose that comes from being the least played class in all of WoW (according to WoW Realms as of a month ago). I personally enjoy getting a salute from an Ally shaman after saving his Draenor behind.
Maybe I'll roll moo-cow druid and see how it goes.
Kylenne Jul 9th 2009 9:29PM
It certainly seems that way on my server. When I'm on my shammy, if I see a spacegoat dropping totems I help them almost as a matter of reflex.
I wonder if we'll ever see Draenei in the Earthen Ring?
oniboy Jul 9th 2009 9:36PM
Maybe it's because (as of right now) we're the least played class. I roll troll as well, so I'm the least played class with the least played race. Maybe others find it intriguing or funny, but you definitely don't see too many spacegoat totemics. At least they try to roll shammy-style and for that, I applaud.
Besides, as awesome as your own shammy is ... would you really like to blow all your CDs, drop your totems, pop Ghost Puppies, Shaman Rage, and Maelstrom all over the place, just to see the other guy do it too? That's got to be annoying ...
mesoforte Jul 9th 2009 10:22PM
Maybe its because we tend to be the weakest in pvp environments.
Doma Jul 9th 2009 10:41PM
This one time, in band camp (in Icecrown), I saved a nearly dead spacegoat shaman from a mob. I dropped a sentry totem to let him know why (Sentry totems are shamans' inside-joke). I thought I was pretty clever, communicating cross faction by way of my useless purple stick-in-the-ground.
But since it was an enhancement shaman, he drank up, /dance at me, then popped wolves and murdered me. Long story short: melee shamans are pvp-pricks who should've rolled rogues, and deserve to be hunted to extinction.
alpha5099 Jul 9th 2009 11:09PM
Doma, as an enh shaman, I have to insist that we're not all evil rogue-wannabes. In fact, of the shamans who have killed me while I was on my shammy, I think all of them have been ele. Particularly trolls. Statistically I shouldn't be running into troll shamans too much, but they invariably seem hellbent on giving me a hard time more than anyone else (OK, they're nowhere near as bad as DKs and pallies).
Crash Jul 10th 2009 5:07AM
"Sentry totems are shamans' inside-joke"
Crash Jul 10th 2009 5:09AM
@Doma: "Sentry totems are shamans' inside-joke" - can you elaborate? I never heard about it and it sounds interesting.
AND CURSE LACK OF EDIT BUTTON AND MY CLUMSY FINGERS!
Angus Jul 10th 2009 8:03AM
"@Doma: "Sentry totems are shamans' inside-joke" - can you elaborate? I never heard about it and it sounds interesting."
Once upon a time when you dropped sentry totem you suddenly became the totem, AND it stopped your movement completely. Shaman would go to 1000 needles and play chicken with the ground using a sentry totem to stop and not die.
Then they patched it to fix that bug.
No shaman has used a sentry totem for anything aside from taking screenshots since.
We have a totem so useless it is forgotten by a lot of players or only brought up as an example of the developers being complete morons. What's the point of having something that has no purpose?
The joke is that you drop something useless as a show that you are brothers in being left with a complete waste of a spell. It is also the least offensive spell possible as it rids you of control for a few seconds while you switch back. Showing trust.
If I see a space goat flagged I will often /wave and /dance. They have the best dances. If they want to try and kill me I look to see if wolves are off CD, if they are, I happily kill them, else I run for my life because without them I am about as useful in PVP as a rogue with a polearm.
Vicros Jul 9th 2009 9:18PM
I really do hope they add some new moonkin and tree skins.
Other than that, very nicely written article.
Alexran Jul 9th 2009 9:18PM
I dont play a druid because the races that can be druids look like crap in their armor. Their hips are either hideously malformed (coughNightElvescough) or their ridiculous neck hump and face make their helms look like a joke (coughTaurencough).
Bod Jul 9th 2009 9:20PM
really good overview - though your hidden hint at warlocks needs more explaining. I think I remember them wearing leather???? but that's lost in the dawn of time if true....or my mind is playing tricks.
Milestone Jul 10th 2009 9:03AM
Speaking of warlocks wearing leather, i remeber that too.. ( if i'm wrong, then is already a group illusion :P ) ..
Anyway.. before the Wotlk came out.. a twink rogue asked me to put [item] Cobrahide Leg Armor [/item] on a pair of cloth pants .. i was like ..what the @#*$ is that ?! .. then i saw the pants.. that had loads of stamina bonus.. even so.. that guy was the only rogue wearing cloth pants in more than 5 years since i play this game..
Beliam Jul 9th 2009 9:25PM
I dunno, I've seen something of a "paladin truce" in action.
Not so formal or mutually respectful as what you describe with druids, more along the lines of two paladins don't want to sit there wailing on each other and blowing each other's cooldowns for ten minutes. They want to watch every other class go squish under their Hammers of Wrath.
Clydtsdk-Rivendare Jul 9th 2009 9:35PM
There would be a DK truce because we're the most hated class of all (you can't deny it, even if you're a ret pally), except that would result in 95% of the WOW population having to refuse world PVP.
Then again, that might be a good solution for that WG lag everyone keeps talking about.
Doma Jul 9th 2009 10:46PM
If i saw my DK outside the hodir dailies I'd kill him too. I wouldn't even feel bad about it. That S.O.B. has been slacking in the "proc nobles card" department for a while.
edward Jul 10th 2009 3:12AM
Warlocks greet each other with death, theres some form of faint 'brotherhood' if it were, the nanosecond you recognize its another warlock you are facing, but when it comes down to either you or me, the hand does not hesitate.
Bharat Jul 11th 2009 7:42AM
Ah yes, this is true, anytime i face a fellow warlock, we both immediately start to take each other down (and throw our shadow wards up). I think it sort of fits the class well as a sort of "pure aggression" treaty, we will never help each other, ever, its sadistic and appropriate in my opinion.