Shifting Perspectives: Why (or why not) to play a Druid, part 2

Who will get the least out of playing a Druid?
The Druid is not a good class for people who want to perform one role and one role only, or whose primary enjoyment of the game arrives in the form of topping damage meters. It is also not a good class for people who are accustomed to having a lot of bank and bag space, as enjoyment of the class' much-vaunted versatility arrives at the cost of having to collect, gem, and enchant multiple gear sets. The expense for this is, as you might expect, considerable. Moreover, possession of a gear set doesn't remove the responsibility for having to learn how to play the corresponding spec effectively; unlike most other classes, each of the Druid's specs requires an entirely different playstyle and role within a group/raid. Consequently, people who can play all four Druid specs fluently are very rare, and it might be accurate to say that the Druid makes a better main than an alt.
Because the Druid is capable of playing each of the game's four roles, you should realistically expect to tank or heal at some point -- or at least get pestered about it. It's fine if you have no desire to do so, but be prepared for the inevitable requests.
Despite the improvements made to them, the animal forms lack the options available to the pure classes they mimic, and there's a roadblock artificially imposed on reaching the options you do have. A Protection Warrior would have to cycle through 3 or 4 bars to grab all of their abilities during a fight; a Bear can fit his/hers on a bit more than 1. This is the result of Blizzard considering Druids holistically rather than as separate classes whenever they shift.
What the hell does that mean?
It means if the Warrior and Druid both have 100 skills (not an accurate number, just work with me here), then the Warrior can put most of them on his/her bars; the only thing standing between him/her and another ability is a stance shift (or talents). The Druid, by contrast, will see 20 abilities available only to Bear, 20 available only to Cat, 10 from talents, 50 available to caster/moonkin/tree, etc. Blizzard still considers these all Druidic abilities, rather than "Bear" or "Cat" abilities, so the fact of the matter is that -- regardless of the form you currently occupy, most of your abilities are not immediately available to you. In order to use all of your helpful or emergency skills, you need to learn how to watch your mana bar (an OOM Druid is an optionless one) and get used to shifting quickly in order to get the skill you need. Thus the mana for shapeshifting is a sort of hidden cost imposed on top of the cost of the skill you want.

That doesn't sound so hot for PvP.
Druid PvP has historically been a feast-or-famine type deal, and it's probably no mistake that the spec that shifts the most (Feral) has been abysmal since day one. Restoration, as you might recall from the screaming matches on the forums in Seasons 3 and 4, did well in 2's during BC, but has gone back to the feast-or-famine model. Balance is your next-best option in arena, but it's a distant second.
You mentioned something concerning canaries. Do tell.
I find patterns in Druid spec changes to be interesting signs of the shifts in wider class/role popularity. Because we can play anything, a larger movement into one role or class often winds up having an effect on what Druids (voluntarily or otherwise) play in raids. As a fairly immediate example, with the rise of the Death Knight, the overhaul to the Protection Warrior tree, and the de-suckaging of tanking in general, players flooded into tank roles -- but within the month after Wrath hit, the Feral spec went from being a 50% share of the Druid population to around 33%. Why? Because someone else was tanking, they had fewer options than we do, and as a result, more of us wind up DPSing or healing.
This doesn't necessarily have anything to do with the viability (or non-viability) of a Druid spec at any given time; indeed, I would argue that Feral was in a pretty good place overall in December 2008, and it's in a pretty good place in July 2009 with the exception of a few concerns related to bear mechanics (more on this in a future article). But the increased availability of tanks/healers/DPS from another class and spec pushes committed Druids to respec and come as something else rather than rerolling or playing an alt. If you see a ton of Druids respeccing to cover a particular role, that usually means there's an absence of such players elsewhere. Food for thought.
In summary -- there are a lot of compelling reasons for playing a Druid, and a lot of equally compelling reasons not to. I think out of all players, people who already have a tank and healer alt at their disposal may get less out of leveling a character with those capabilities, and they will be more prone to feeling the irritations of the Druid's constant need to shift. Druids are also difficult to level initially, but become enormously fun to play in time.
Anyway. Before 3.2 hits, I would like to have a full guide to leveling a Druid up, complete with information and advice on glyphs, enchants, gems, rotations, talents, and more, so watch this space. With the proc bugs on the PTR build that went live the other week, I wasn't able to assemble an accurate list of numbers on Balance DPS, so I'm still keeping an eye on that, and I'll have more information when it becomes available.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Druid, (Druid) Shifting Perspectives
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 5 of 7)
Navir Jul 10th 2009 2:38AM
I have a 80 NE druid that was my very first toon, and i love it, i tank everything dual spec resto lol
but recently id went to play horde with friends, and i just couldnt think of anything i wanted to level, so i made another druid... all i can say is i dont know how the heck i got to 20 on my NE during my 10day trial in 6 days, leveling in those levels as feral is a pain in the butt!
Kate Jul 10th 2009 2:40AM
I
Gothia Jul 10th 2009 2:43AM
I rolled a druid a couple of weeks ago and love their versatility. I got him the boa shoulders, caster staff /25 agility chant, and health trinket. Nuturing insticts is great for people that level and have high agility number since it increases healing by 70% I can heal tank or dps. While 1-20 is a grind with the holiday 10% experience and boa bonuses I pretty much flew through the levels. He is 38 now and I am thinking of dual specing feral and restro.
Any advice for 40-60 leveling?
Falx Jul 10th 2009 9:22AM
Oh yes, stay feral, and get your mangle! You'll rip through everything now and feel vastly overpowered. Use it as an upgraded replacement for Claw (which you can throws of you actionbar now) Mangle changes the whole experience!
Ebylon Jul 10th 2009 3:30AM
Y'know, I don't even play a druid, but I thoroughly loved reading your post; I love reading most of your posts, actually.
obarthelemy Jul 10th 2009 4:16AM
When a new player asks me what they should play, I usually recommend Druid, because it will let them sample all 4 "roles": tank, healer, caster DPS, contact DPS. On top of that, Flight Form will be nice for farming, and indeed, the RP part is well-developed.
I personally don't have a druid though, because:
- I'm a heavy player, I already cover all 4 roles
- I suspect that the druid game-play is a bit more "bare" than more specialized classes: I can't imagine that a class who does all 4 has as many tools in each as a class that only does 1 or 2. I'm not talking about effectiveness here, just about richness.
I'd love to try a druid out for a few days... too bad Blizzard does not offer high-level trial toons, I'm not motivated enough to level from scratch only to find that I don't like the endgame game play. If I ever start afresh on a new server...
ryanthered Jul 10th 2009 3:28PM
I don't find playing any of the roles as a Druid as "bare". You should see my spellbook, it's insane ;-) Of all of them though I would say tanking as a bear is a little one-note. Maybe 3 or 4 abilities on rotation at most. Cat priority is probably the most complex DPS system right now and takes quite a bit of skill to output top DPS. Moonkin is the most fun (for me) since you have a couple nukes, a couple DoTs, a debuff, a snare, a couple AoE spells and the ability to summon some tree pets to help out when needed.
batesauk Jul 10th 2009 4:23AM
Your first point:
"It's also an extraordinarily good roleplaying class."
This has never been truer to me. As a none-roleplayer on a pvp server in a very un-RP friendly guild and with anti RP friends...I find myself roleplaying my druid quite often.
Even to the point of refusing to gather more than 1 ground mount. I'm a druid...what do I need a flying mount for? or another form of travel?
This goes against everything I stood for when playing my old mains: a rogue and a mage whom I played before I started a druid and I shall never go back.
Druids are unique in my mind, may they stay that way.
ashendar Jul 10th 2009 7:21AM
Ah yes, i remeber coming to this game (my first mmo) and chosing the druid class due to its "jack of all trades" abilities. Having no idea how to spec i started as some weird balance/resto mutation spec until i reached stranglethorn vale. With the ganking in STV, i decided to try feral and discovered the joy of prowl and quicker levelling. I have never looked backed. This was just before BC and i remeber one of the raid leaders in our guild who was organising MC runs at the time said us feral and balance druids would evetually "see the light" and spec resto. Pre BC were dark days indeed, thankfully i did not hit the level cap till BC which made feral and balance viable.
One of the great things about the class, which i still think exists to this day, is that druids are simply more willing to help their fellow druids, whether it is in game or through sharing information via forums and blogs.
The main downside for the class imo is that the need to shift to different forms to access abilities remains a handicap, and our ability to do this has diminished to some degree e.g., reduced mana pools for feral. Significant changes - such us the ability to change directly into other forms (remember having to change from cat to humanoid to go to bear and vice versa!) - don't seem to have totally overcome this handicap.
In any event, nice write up AR.
Othor_NL Jul 10th 2009 5:23AM
I read about the various forms getting a redesign or plans for a redesign, but I dont see anything about redesigning the Travelform.
Feel strange that when I switch to a Cat I get a nicely shaped model and when I switch to a leopard (part of the Cat family) I'm stuck with the old model :-(
Greetz,
Othor
Wintersdark Jul 10th 2009 6:38AM
I've done the hunter thing - have an 80 hunter as well. Hunters are easier, but not faster. While the hunter doesn't take damage, the pet does. The feral druid can put out maximum rogue-like dps (compare to hunter with dps pet, not tank pet, in hawk aspect) and be fully healed while running to the next target. Furthermore, the hunter will run out of mana after successive fights, but because the feral is alternating between using Energy for dps and mana(or occassionally rage) for healing, he doesn't suffer this problem.
regisfrost Jul 10th 2009 8:00AM
I really enjoyed this post, very entertaining.
I played a raiding Druid back when MC actually was relevant, and your Innervate-stories brought back bad memories for me. It most likely was because of that I put it aside and pursued other classes, but since the new for 3.2 and the new forms I have picked up the Druid from the basement and leveled her from 60 to 77, and wow is it all different. I actually enjoy healing again and will most likely try raid healing again.
Robert M Jul 10th 2009 8:15AM
"my then-partner was a bear tank"
LAMO, would you want any other kind? Luckily, I know mine wouldn't...
DesertFox82 Jul 10th 2009 8:16AM
@silversol: Thanks for making me bust out laughing. The image of a ferocious bear with a fishing pole strapped to his back is just too much.
DesertFox82 Jul 10th 2009 8:18AM
Stupid comments, not linking my reply correctly. Above comment meant to come under Silversol's comment on page 2.
wolf421 Jul 10th 2009 8:35AM
Good artical on the druids.
I've been playing a druid since I bought the game last August(08) and have worked and worked to get it leveled up (67lvl currently). During those months of play I have respeced 5 or 6 times trying out the different trees. So far Feral (dps) is the best for my play style.
And as so many other comments have pointed out, up until around lv 25 druids can be the slowest class to lvl up but after that they start lvling nicely. Druids actually level faster in the feral tree spec than balance or restos (I've respeced and done all three trees) and found that out.
Druid's are not for every player, to be a druid you have to take your time not only leveling but in every quest you do. Unlike some of the other classes we can't jump into a battle and spam a few dots on the mobs and hit them a few times before the mob falls down. Druids have to be able to change rolls and change often for them to be good at what they do. In game I have started a fight as a kitty dps and found out half way into the fight that going bear (tanking) is better for the fight. If you want to survive a fight with a high lvl mob go bear and tank him. If there are a ton of adds go kitty and dps the adds quickly (let the main tank do his job with the main mob) Then also if your playing resto (back up everyone else and keep them healed)
Bear=tank good for mobs that put out high dps
Kitty=ad hoc (rouge) prowl/pounce/mangle/rip the mob to sherds quickly and quitelly.
Resto= stand behind everyone else and let them fight the mobs (just keep the party healed and reap the rewards)
Sean Jul 10th 2009 9:53AM
Good article... I'm one of those finally getting around to playing a Druid for the first time in 5 years. I've started many, but never gotten past level 14ish with them. I just hit 17 last night, so I can atleast say I'm further with one than I have ever been in the past! lol... anyway, looking forward to that leveling guide you mentioned.
Jon Do Jul 10th 2009 9:01AM
I luv my cow drood.
He's sitting at level 70 (there is only so much time in a day), but with the proposed leveling changes available in 3.2 (a second +10% XP item and Northrend flying) I'll probably push him to 80.
IMO, the single best thing about druid is the flexibility.
They can bear tank, cat melee DPS, moonkin ranged DPS, or tree heal.
Wrynne Jul 10th 2009 9:06AM
Very well written article indeed. I just rolled a druid myself (now lvl 24) and I'm definitely looking forward to the continuance of this set of articles.
Having played almost every other class (with the exception of Warlock) into end-game content at some point, I think I have a good grasp on how each of the 4 roles (tanking, healing, melee, and ranged) work, and I'm looking forward to seeing all of that in a single class. I have noticed - however - that it is taking a bit more work to get the druid up in levels. Even with heirloom items, it's taking longer than other "pure" classes, though that pesky survivability that druids are known for in BGs is showing through.
Long story short, my compliments on a great article! Looking forward to more!
Luci Jul 10th 2009 9:08AM
My main is a druid, always has been. I started playing about 3 years ago, completely new to WoW and MMO's in general, and the druid was the first class I played. I made it to 70, but needless to say there were initially many hours spent in front of the computer screaming, "OMG WHY DO YOU ALWAYS DIE????" =)
I've decided to kind of lay low in wotlk and level up a bunch of new toons and probably start back to raiding in the next expansion, because I love the greater appreciation and understanding of the game that comes with playing multiple classes. I can say though that through my experience with the druid, it is easier for me to understand different classes more quickly (warrior, rogue, mage, etc....)
I'm having a lot of fun with all my alts, but I think the druid will always be my main - the lore, the versatility, whats not to love?!
Much