Insider Trader: Patch 3.2 keeps getting better
Insider Trader is your inside line on making, selling, buying and using player-made products.I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.
In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.
The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!
Alchemy
The reagents for Transmute: Eye of Zul were listed as 3 Eternal Life, which seemed incredibly cheap. The reagents are now set to be 3 Forest Emerald, which not only seems fair, but also helps to support the market for blue-quality gems.
In fact, the market for these gems may not crash as one might predict, and that is partly due to the epic gem transmutes.
The other, most recent change to Alchemy is that Flask of Petrification, used to save your butt should aggro find it, will be much, much cheaper. It will no longer require Black Lotus or Mountain Silversage, using only 7 Stonescale Oil and the Crystal Vial. If this actually makes it more popular, then the market for alchemical fish will also improve.
The effect is also different than is listed on Wowhead. MMO-Champion has Flask of Petrification listed as a potion, that will absorb up to 6000 damage and prevent all movement and action for a period of 30 seconds. It is unclear whether this will still wipe all of your buffs as well as your debuffs, but well, death causes the same effect.
Six thousand damage may not seem like a lot, but, as it is clearly not meant for tanks, should do the trick quite nicely. This new effect sounds very similar to the Paladin's Hand of Protection, rather than the old comparison to the Paladin's Divine Intervention (minus the ability to click the effect off). It is also, as people have commented, quite like a Frost Mage's Ice Block.
Jewelcrafting
A new cut has been added, and will create Nightmare Tear, which gives +10 stats and can fit in any socket. It will be unique-equipped, but does not seem to be for Jewelcrafter's only, or bind-on-pick-up.
Gear-crafting
The gear-crafting professions are getting new items to craft in patch 3.2, but it seems that the reagent costs will be higher than originally stated. You can check out the updated list on MMO-Champion.
Jeeves
The materials to create Jeeves, the gentleman robot butler, are really quite hefty. Here's a look at the current shopping list:
- 2 x Field Repair Bot 74A
- 10 x Field Repair Bot 110G
- 20 x Scrapbot Construction Kit
- 8 x Titansteel Bar
- 2 x King's Amber
- 30 x Handful of Cobalt Bolts
- 32 Thorium Bars
- 80 Adamantite Bars
- 24 Titanium Bars
- 20-60 Cobalt Bars
- 40 Saronite Bars
- 30 Khorium Bars (these go into Khorium Power Cores that you will need, so if you can buy them cheap, by all means, do so)
- 4 Fused Wiring
- 80 Handful of Fel Iron Bolts: You could use bars to make these, but you can also get them by fishing in Outland, especially in debris pools (try Zangarmarsh), or by visiting various Engineering Supplies vendors.
- 10 Primal Fire
- 8 Eternal Fire
- 8 Eternal Shadow
- 8 Eternal Earth
People will be inspired to trundle off and tab out to see just what else they're going to need first, and because your server's unique economy is a variable, you'd be well advised to be careful how you invest.
Other Engineering changes:
As we've discussed before, all of the profession-only buffs are getting updated in patch 3.2, although at first, many of these updates were described as "___ effect will be increased." Now, we have a few more details.
Your Nitro Boosts will add 24 critical strike rating instead of the current 12. Your Hand-Mounted Pyro Rocket will have a 45 second cooldown, down from 1 minute. More rockets for all!
Reticulated Armor Webbing will be appliable to all types of armor instead of just plate. This will make the enhancement available to bear tanks and PvP'ers, although there are other options available for that slot.
Your Frag Belt will throw out a Cobalt Frag Bomb every 6 minutes if you wish, instead of every ten. More explosions + more rockets = ooh and ahhh.
The Mind Amplification Dish will add +45 stamina as well as its previously mentioned wacky and wonderful effects. This stamina will help make it quite the tool in Battlegrounds as well as for tanks. Let's take a look at its competition:
- Arcanum of the Savage Gladiator: +30 stamina and +25 resilience rating to a head slot item.
- Arcanum of the Stalwart Protector: +37 stamina and +20 defense rating to a head slot item.
In terms of sheer stamina, this head attachment, which is rumored to be quite stylish might I add, rules. The mind control ability (and chance of failure) may even lure some away from the +25 resilience rating, and although defense rating is good even after the cap, more stamina is often considered better.
Are we finally seeing the Engineering benefits becoming competitive with those of the other professions? I hope so, I really do. I had an Engie a long time ago, and I follow the profession with a lot of interest. I've even, just recently, started to think about taking it up again.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out Insider Trader's Patch 3.2 Profession Changes Analysis for more information, or WoW.com's Guide to Patch 3.2 for the latest.Filed under: Alchemy, Engineering, Jewelcrafting, Insider Trader (Professions)






Reader Comments (Page 1 of 3)
Naveed Jul 11th 2009 6:05PM
I MUST get my engineering up. I've always wanted one and never had the patience to do it. Seems like 3.2 is the time.
Camaris Jul 11th 2009 6:17PM
Is any other Jewelcrafter a bit annoyed at the rather strong link to Alchemy introduced in this patch? Although you could prospect titanium ore for epic gems, by all accounts it seems that Alchemy will the primary provider of them.
nyctef Jul 11th 2009 6:22PM
The 20 hour cooldown on some recipies will probably limit that, though.
Microtonal Jul 11th 2009 6:23PM
Last I heard, the new gem transmutes still have the usual 20-hour cooldown. So unless you're really picky about what color gems you want, it seems to me that mining and prospecting are still going to be the main source of epic gems.
Me, I'm still annoyed that jewelcrafting is the only profession you can't buy or farm your way to completion, because of the stupid one-per-day daily quest tokens.
tom99k Jul 11th 2009 6:26PM
Aye, does seem rather heavy on the alchemy side of things, although for me it's fantastic news having an alchemist and jewelcrafter.
Camaris Jul 11th 2009 6:27PM
Oh, right, there's a 20-hour cooldown now?
Yeah.. is there anything new about the tokens? There's even more recipes to get now, but still only that 1 token per day? Maybe I'm QQIng a bit here.. but maybe it's time for a bit of a buff of that, and make it give 2 tokens a day, or make them buyable with Emblems.
Charlie Jul 11th 2009 6:34PM
@Microtonal
How about Cooking?
Boozekin Jul 11th 2009 6:44PM
You mean, just like what already happens with meta gems? Nothing's changed.
Cyno01 Jul 11th 2009 11:01PM
Prospecting titanium is going to yield powder once again, from what i've read, something like 50% drop rate. You can turn in 10 Titanium Powders in for 1 JC token.
It would be nice though if they had another "advanced" daily that used rare quality gems for 2-3 tokens.
Todd Jul 12th 2009 12:23AM
Just level Alch on an alt. It's one of the easiest professions to level and it's a fantastic alt profession! I have max JC onm y main and max alchy on an alt. It's nice always having flasks and pots.
Microtonal Jul 12th 2009 12:29AM
@ Charlie:
Yeah, I guess I wasn't really thinking about cooking because it's not a primary profession. It's nowhere near as time-consuming and limited as JC is, though. JC has twice as many recipes, and they come at a higher average price than the cooking recipes do (a little over 4 JC tokens per vs. a little over 3 cooking tokens per). All the cooking recipes can be bought in 74 days, and that's assuming you don't get any additional cooking awards from the bag. Realistically, it's probably closer to 60 days, 50 if you're lucky. I know I had all the cooking recipes by at least mid-February, and I did the cooking daily *maybe* four times a week, if even that.
The JC recipe book, however, takes several months worth of dailies to complete, and that's assuming you don't buy any dragon's eyes (unrealistic, IME). And no, I don't bother counting the world drops. You can't farm them, and they will get you a whopping one token per item. Average AH price for *one* damaged necklace is above 300g on most servers right now. Spending the same amount of money on cobalt and saronite will get you at least 20 points worth of blacksmithing.
Sinthar Jul 14th 2009 5:22AM
@ Microtonal
You fail to look at the opposite side of the coin tho. JC may be more difficult to level than Cooking, however it provides a HUGE ammount of benefits. Cash making aside it give the best gem buffs, BOE rings and neckpieces, BOP Trinkets and probably more i dont know about, and you want that without any effort in leveling it?
You compare it with BS. I DO have a BS, and the call for their services is few and far between. Money making? Nope. Mining at least has the TS smelting which makes far far more than the occasional weapon chain or Belt buckle, or if your really lucky someone needs a new titansteel bit. 300g may lvl BS a few points, but it would take about 2 weeks to MAKE the money back. I know quite a few JC'ers. 300g they make in about 30 mins. See the difference? THATS why JC is harder to lvl. Now stop whining as the benefit FAR outweigh any other profession, or the inconvienience of leveling it.
dawnseven Jul 13th 2009 9:48AM
"Is any other Jewelcrafter a bit annoyed at the rather strong link to Alchemy introduced in this patch? Although you could prospect titanium ore for epic gems, by all accounts it seems that Alchemy will the primary provider of them."
Considering what JCers have charged me for Dragon's Eyes since Wrath came out when they had an absolute monopoly on them, personally I'm glad they will be hunting down my alchemist. I plan on charging through the nose. *smirk*
alpha5099 Jul 11th 2009 6:30PM
It's stuff like this that makes me even happier I went with Engineering instead of Blacksmithing for the prot warrior I'm leveling. I occasionally feel sort of foolish for having to buy or commission a lot of stuff that I could just make myself if I'd gone BS, but it's good to know that there are plenty of Eng perks awaiting me once I get to the high-end content. (Also, I don't think I could live without dynamite. More AoE damage? Thank you, Engineering.)
Taedran Jul 11th 2009 6:30PM
Yeah, I've been an Engineer since patch 1.5.
I'm so glad they're finally making it pretty good.
I miss the old NItro Boosts from the WOTLK Beta, though. Haha.
almond Jul 11th 2009 6:36PM
The mats you state for Jeeves are waaay too much. I was crafting all of those bots in the last 2 days. When you use one set of mats they make several bots rather than just one.
Wolftech Jul 11th 2009 6:35PM
@Microtonal
Umm no. You have the Damaged Necklace http://www.wowhead.com/?item=43297 that you can buy. At least you have the ability as JCer to get all your recipes as you need them. An Alchemist and Scribe can only get theirs randomly. And Inscription can only get them from a green drop (that I have YET to see drop on any toon of mine. I have only gotten the few I have via kind guildies or off the AH) so JCers have no room to complain.
Durango Jul 11th 2009 8:33PM
seeing as how they are a world drop and run 500g+ on most AH's I think they still do
mallbosia Jul 11th 2009 6:45PM
Your mats are off for Jeeves. The schematic for field repair bot 110G creates 5 bots per, not 1, so the amount of adamantite and khorium bars that are listed is way too much. Only need 16 addy, 16 fel iron and 2 power cores (6 khorium bars, 2 primal fires).
Iwanttobeasleep Jul 11th 2009 6:54PM
Flask of petrification, really? 6000 absorption for your only pot available that fight? It's a weird change to something no one should ever use, I don't know why it's being listed here.