All the World's a Stage: Out of Character

When people hear about roleplayers in WoW for the first time, some get the impression that we take our little game of "let's pretend" way too seriously, that everything we do in the game has to be some sort of mind-blowing expression of our innermost true feelings. But the truth of the matter is that only a portion of what we do in the game involves stories and character -- a lot of what we do and say to other players is not "in character" at all. In fact, our out-of-character (OOC) communication is essential in order to properly enjoy the in-character (IC) elements, and good roleplayers do a lot of cool things to help make both sides complement each other.
Much of what roleplayer does is out of character, and rightly so. Even just pushing buttons in order to activate abilities could be considered "OOC" -- in a way, the only character you can ever totally immerse yourself in is... yourself. Any time you play a role that isn't yourself, there's always some part you which is there in the background, knowing that it's all just a show. You can't really ignore your true self -- you have to let it guide and inform every part of the role you play.
The same is true when roleplaying in WoW. Roleplay is strengthened when you open up and accept OOC communication with others, establish real relationships in addition to those your characters create. Actors in a play have to support each other as real people or their play will fail, and in the same way, the honest communication we open up with our roleplaying friends can sometimes be what defines our roleplaying experience and gives it true meaning.
Why?
I once wrote an article about total-immersion roleplaying. At the time, I was in a guild that practiced this very strictly, and I was trying to decide if it could work for me or not. I tried to write that article in an unbiased way, suggesting both advantages and disadvantages of total immersion and letting the reader make up his or her own mind.
But I have since decided that one way really is much better than the other -- not only is it impossible to totally immerse yourself in any role other than "you," but trying to do so is counterproductive and defeats the whole purpose of roleplaying. We don't roleplay to be other people, we roleplay to become more of who we want to be, and part of that means sharing aspects of your true self with others too.
Experienced actors will tell you that every time they take on a new character, they must put something of themselves into it, and they must learn many of the skills and qualities their character possesses in order to portray them well. Some people say that if you want to improve who you are, one of the best ways is to act like someone who already is the way you want to be.
But one thing you don't do is just ignore who you really are and go about pretending that you don't have learning to do. Actors who want to properly portray someone go and interview the person they are portraying, they discuss with people their ideas about how to portray them, and they go through a genuine learning process about their target character, all without playing any role at all.
In the same way, roleplayers should have an opportunity to talk with each other outside of the roles they play. Their real communication, real sharing of ideas and thoughts, give their in-character stories a context of real life learning and expression.
How?
In last week's article about roleplaying in a "guild hall," I wrote about how the guild chat channel can actually become more than a walkie-talkie device though which members of a guild scattered all over the world can keep in touch with one another -- it can become a place in itself, and open doors to all kinds of interesting shared experiences for your characters.
One essential element I didn't talk about was the out-of-character channel that all guild members should join in order to supplement the in-character roleplaying going on. Establishing such a channel is essential, partly because sometimes even the best roleplayers don't feel like roleplaying, but mainly because it provides a way that the guild members can discuss the roleplaying they've done and make better sense of it: they can clarify or correct what they just said in the guild hall so as to avoid confusion; they can recap what happened when some of the other guild members were not around; and they can comment and encourage one another about the story they are roleplaying, even as they act it all out in the regular guild channel.
If your character gets angry or behaves rudely for example, your OOC communications can let your friends know that you know your character is wrong and flawed and you're eager to see whether or not your friends will correct his or her mistakes. Many interesting roleplay experiences come about by playing out our characters' flaws, and many roleplayers are more than willing to play them out as long as its clear that it's all just a story.
Likewise, if your friend comes up with an amazing idea or roleplays things in an interesting way, you can comment on it out-of-character, and support what your friends are doing, even if you are not taking part in it yourself. Just the other night, my character got a chance to privately share a bit of her own personal experience with another guild member in a way that every player in the guild could listen in on, even though they were roleplaying that their characters weren't actually in the guild hall at the time. My character shared how her children had died during the Exodar crash, and how she had struggled to make sense of it; she missed them dearly, but she refused to give in to despair in the face of loss. When I finished, another player said, "Awwww!" in the OOC channel, and brought a smile to my face. My character's experience was touching for me, and she let me know it was touching for her too, in a way that her character never could have done in a roleplaying situation. My character might not have liked her listening in like that, but in real life of course I was happy that the player herself could.
In the end, it doesn't matter as much what character you play or how well you play it -- what matters more is what you take away from your roleplaying experience when you go back to real life. Your OOC relationships with guild members and friends can be pivotal in helping you frame what your roleplaying experience means, both in little ways and in big ways. Sometimes the best thing you can do for your roleplaying is to put roleplaying aside for a little while, and just be yourself.
Filed under: All the World's a Stage (Roleplaying), Analysis / Opinion, WoW Social Conventions, Virtual selves, Guilds, RP






Reader Comments (Page 1 of 2)
Sean Jul 12th 2009 10:58PM
Speaking of the /g walkie talkie system, my guild uses a system where /g is in fact talking over a series of magical rings that all members own. And /o instead of becoming the officers only chat becomes the out of character channel. I've found it works quite well.
Rai Jul 12th 2009 10:47PM
Because my main is allied with a lot of different people, we use an IC chat channel, in the form of gnomish walkies.
Whenever people say that radio in WoW is impossible, we just point at Bronzebeard Radio.
Rai Jul 12th 2009 10:46PM
((^ this))
sccorp.sc Jul 19th 2009 3:42PM
I know I've brought this up before, so please bare with me, but David--WHEN will we hear you on the Insider show? Me and my buddies, (while binge drinking/Ulduar raiding with our guild :P), unanimously agreed that it'd be really interested to have an RPer's voice on the show. The more varied perspectives on the show, the more audiences you'd attact. I can't see a reason why they wouldn't let your voice onto the air, even with he WoW RPer considered somewhat of a minority. I and many others, including most of raiding guild, agree that it'd be really cool to hear you on the show.
What do we the readers have to do to make it happen?
sccorp.sc Jul 19th 2009 3:46PM
*interesting
*attract
*the
Impatience has wrecked my grammatical skills. ;)
Sean Jul 12th 2009 10:59PM
I don't like brackets at all however, OOC should remain in whisper and private channels, Public channels should be full immersion. And most of the time I just ignore brackets and pretend they are saying stuff like "I'm getting a new car on saturday" or "Did you see that movie about the aliens" in character, often getting some discombobulated replies from my gnome.
matthewggrammer Jul 12th 2009 11:02PM
Do you people have friends? Significant others?
Just seems ... weird.
Eindrachen Jul 12th 2009 11:39PM
Yes, on both accounts. My friends are a mix of role-players and regular gamers who just like to blow stuff up in various games. The girlfriend has numerous interests; her fascination with role-playing is understandable, because she's currently studying anthropology.
Role-playing isn't that weird. You're just trying to tell a story within the game, that's all. Nobody thinks machinima are weird, yet those are almost exactly the same as what role-playing is (generally) attempting to accomplish: a story that uses the game engine as the medium, much like film or printed text are used to convey other stories.
It does create problems, of course. Just as certain actors tend towards self-centered behavior, some role-players can be a bit... elitist (and that's putting it mildly). It's mostly an argument about the story, what fits in the game setting and what doesn't, what is plausible, etc. Most of our debates orient around psychology, sociology, and anthropology, sometimes veering off into metaphysics and cosmology.
The only delusion most of us suffer from is that we think we are good writers.
But hell, you can see the results of that delusion outside of gaming all the time. Some of the Star Trek fanfic out there is... bleh.
Mmackdaddy8 Jul 12th 2009 11:46PM
You people? What's that supposed to mean?
matthewggrammer Jul 13th 2009 12:00AM
I kinda think the machinima is weird, too.
(not trolling here. I just don't understand.)
Rhifox Jul 13th 2009 12:27AM
Do you think movies and television are weird? Because that is essentially no different from RP. Roleplayers are actors in a play, portraying characters in a story. The only difference is that roleplayers freeform, while many actors have a script.
There shouldn't be anything 'weird' about it. It isn't about pretending that you're living in a make-believe universe and actually believing it. It's acting out the life of some character in that universe as a means of a fun creative pastime. And just like actors in a play, once you've had enough acting for the day, you can then head out and enjoy a perfectly normal life.
David Bowers Jul 13th 2009 4:18AM
People don't usually think things are weird because of logical reasons. Usually there's some sort of association they have with a sense of unfamiliarity and perhaps even threat. For example, a person who interacted with actors and couldn't understand their behavior may feel that all actors are universally "weird" even though they know logically that shouldn't be true. People's issues with roleplaying are usually like that I think. Explaining such logical reasons like this does help, but sometimes people you're explaining to don't say "oh okay, I get it now, thanks!" It's easier to just continue the way you are than to actually change, though some really do.
Wrayth Jul 13th 2009 8:45AM
@tyler
matthewgrammer's comment initially reads like a barely-veiled version of the usual "LOLRP you guys are all basement dwelling losers" that the sloped-forehead section of the WoW community often decends into. I suspect that's why the voting-down is occuring... it looks just like a troll attempt.
matthewggrammer Jul 13th 2009 8:49AM
Then how about my other comment that's voted down, despite me stating I'm not trolling?
Basically, RP is creepy. The day my gf asks me to dress up in a fireman's suit and "save" her from a "fire" because it'll be new and exciting is the day I hit the bars again.
Jorges Jul 13th 2009 9:50AM
@matthewggrammer:
RP is NOT creepy.. YOU think it is, because as you said, you don't understand it. Much like you are judging RP'ers as "those people who doesn't have friends or significant others", the rest of "those people" can judge your other comments as a trolling attempt.
If you started your first comment as "I think this RP thing is weird and I don't understand it.. can you guys explain it to me?", it would have be very much different.
I bet you would love to see your GF dressed as a sexy mistress or some other sexy character...
P.D.: I'm not a RP'er, I don't even play in a RP server. But I find it very interesting. And though I've tried it and it felt strange to me, I respect people with enough imagination to develop a character and follow a story.
Tori Jul 13th 2009 12:50AM
It's just a different way of playing the game. It's not for everyone of course, but I quite enjoy aspects of Roleplaying in WoW.
When I was younger I used to frequent RP boards such as avidgamers and find communities that achieved roleplay through the use of forums and boards. It was always really fun to think up an idea for a new character and then try to play that character according to their own persona.
It's just a seperate level in World of Warcraft to experience. For some people it makes it that much more enjoyable and fun. Instead of seeing your character as just a thing that holds your epic gear, you can start thinking up a backstory for them. They can develop a personality, quirks, establish friends and enemies....it really is an immersive way of spending your time. It's not always about getting the best loot and topping the DPS charts, instead you can utilize the entire world of Azeroth as a stage to develop your own character. It's a lot of fun, and the possibilities that exist when dealing with a 3D world and actual visible character avatars make it that much more exciting than what you may get in a purely text-based RP.
dillonwelch Jul 13th 2009 1:27AM
All of Azeroth's a Stage, and all the orcs and humans merely characters. They have their usernames and their passwords, and in one play session one man plays many alts.
David Bowers Jul 13th 2009 4:19AM
I like this. I might use a variant of this and reference Shakespeare more directly in future posts :)
Jingo Jul 13th 2009 1:27AM
My very first character was a priest on a roleplaying server, at the end of my 2nd day when I made it to Orgrimmar I was trying to get some bags made and the guy who I was asking kept demanding I RP (in whisper/trade). I said I had a long day, I'm really tired, can I please just get the bags so I can sleep. But oh noooooooooo, that just ruffled the feathers even worse and he put me on ignore, so back to trade I went, wtb bags pst. Then I get whispers, only they all are urging me to RP, none of them are tailors.
Frustrated, I give up. The next day I go out to Durotar to do some loose end quests, bump into a sham who looks like he's on the same quest. I whisper him let's group for x quest and throw the invite. But he was deep in character of course and wanted to do it the long way, after standing still for a good few minutes he says to me... "greetings friend, such and such of such and such asked that I come to this place to such and such blah blah blah to honor my yada yada yada would you lend me your yackety shmack that we might spill the blood of these so and sos for the glory of hat". To which I replied "*nods*". So again I get the hate "[you're not even trying]" (square brackets denote things said out of character from memory, everything not in brackets was sposed to be part of the roleplay).
Having done a fair bit of levelling in beta, I'm by now pretty fed up because there's weeks/months of levelling in front of me and if I have to put on my robe and wizard hat every single time I need to kill 8 boars and would just like a hand to do it, this is going to be more work than fun.
So I went to a PVE server where people seemed to be considerably more laid back and there I stayed.
MasterAsh Jul 13th 2009 2:42AM
Sounds like a problem with the server not being a right fit for you and not an actual fault with the server. . .