Blood Pact: A look at the Q&A

Crimson broth slides from pricked fingers. Droplets falling listlessly to a blank page below, leaving trails of vital ink in their wake. The sanguine blemishes blot, and shift. They twist and writhe on the page as though in agony, contorting into shapes, which become letters, which form words. The Warlock has sealed his legacy. A Blood Pact is forged.
After an arduously long wait, Blizzard finally rolled around to Warlocks in their series of Class Question and Answer sessions, and we got some questions answered. Or did we? In the past I've often been told that I'm far too forgiving of Blizzard, that I tend to support their position too easily. But even I couldn't help but feel dejected after this Q&A session. It would be hyperbole to say that we didn't get any answers, but it certainly seems like you could replace most of the answers we got with "maybe we'll address this someday, possibly," without losing too much in translation.
The questions themselves weren't bad. I often find Q&As and Interviews disappointing, because the things I care about are never asked, but that wasn't the case with this. Some people have complained to me that several of the questions were frivolous, but I honestly think it's about damn time Warlocks got some kind of official acknowledgment on the green fire issue. That said, many of the answers were, at best, vague and unhelpful, and evasive at worst.
Whatever the overall merit, however, the Q&A was long enough that I wont waste any more of my word count introducing it. So lets jump right into analyzing individual answers shall we?
After an arduously long wait, Blizzard finally rolled around to Warlocks in their series of Class Question and Answer sessions, and we got some questions answered. Or did we? In the past I've often been told that I'm far too forgiving of Blizzard, that I tend to support their position too easily. But even I couldn't help but feel dejected after this Q&A session. It would be hyperbole to say that we didn't get any answers, but it certainly seems like you could replace most of the answers we got with "maybe we'll address this someday, possibly," without losing too much in translation.
The questions themselves weren't bad. I often find Q&As and Interviews disappointing, because the things I care about are never asked, but that wasn't the case with this. Some people have complained to me that several of the questions were frivolous, but I honestly think it's about damn time Warlocks got some kind of official acknowledgment on the green fire issue. That said, many of the answers were, at best, vague and unhelpful, and evasive at worst.
Whatever the overall merit, however, the Q&A was long enough that I wont waste any more of my word count introducing it. So lets jump right into analyzing individual answers shall we?
The first two exchanges don't produce a whole lot worth discussing. Almost any Warlock who has spent much time with the class already knows we have dots and demons and use the same gear Mages do. Everything said here that isn't irrelevant is immaterial, because it's just a vague comment regarding something discussed in more detail later on (such as Soul Shards.) It is good to hear that the dev team is concerned about how poorly Warlocks are currently performing in PVP--though I think they're overplaying the effect that 3.2's changes will have on that imbalance. None the less, it's progress of a sort.
The Soul Shard discussion is the one which seems to be generating the most excitement in the Warlock community. Everybody is trembling in fear of the coming day when Warlocks will be required to use Soul Shards for every spell they cast, or some such nonsense. Negative excitement is still excitement. I think the Warlock community is overreacting a bit, but then again, I've never hated Soul Shards quite as passionately as most Warlocks seem to. All the same, those bewailing the awful fate of our class before there's been any announcement regarding any specifics for this upcoming change are getting a bit ahead of themselves.
Quite honestly, I feel that the new Soul Shard mechanic has the potential to be the coolest thing to happen to Warlocks since Haunt. Blizzard's answer to the question of Soul Shards seems to indicate that they sympathize with those Warlocks who are enraged over the minor inconveniences Soul Shards currently represent--a sentiment I can't say I share. I doubt they would acknowledge that a part of the class is annoying as a precursor to making it more annoying. Blizz doesn't actually have it in for Warlocks, regardless of the paranoia complexes we players tend to develop after being nerfed into the ground.
I probably shouldn't speculate, because I'm almost never right. All the same, I can't help but imagine that Soul Shards are going to become some kind of temporary self-buff for Warlocks. Maybe we'll be able to throw them at our minions like we're Rita Repulsa, to give them some kind of boost to size and strength. Or maybe we'll be able to burn them in exchange for a brief spell damage buff. Perhaps such a drastic and interesting change is a little too much to hope for, but idyllic visions of the future make for a more entertaining life than ringing bells and shouting that the world is coming to an end...or does it?
Next up is a pair of questions about threat: why Warlocks can't lower the amount they generate, and whether we can look forward to anything better than Soulshatter in the future. This issue is particularly relevant to me, as lately it seems as though the primary struggle of DPSing as a Warlock centers around controlling threat, rather than maximizing damage. The answer to these threat concerns seems to be a rather lackluster "Trust me man, it would be crazy complicated to do without making 'locks overpowered. Don't expect it resolved anytime soon." I find this rather hard to swallow. The explanation seems to be rooted in a fear that giving Warlocks a talent to reduce threat across the board would allow them to use spells from all of their trees with impunity. However, I can't think of a single build or rotation where "pulls too much aggro" is a cause for not using a given spell. The reality of the matter, in my experience, is simply that Warlocks are forced into a position where they put up about as much damage as anybody else, yet are forced to worry a great deal more about their threat gen.
Truthfully, threat is hardly the most pressing issue I have with the Warlock class right now. I'm more concerned about the way we're performing in PVP, the degradation of our utility, and the fact that Affliction has been boring ever since 3.1 was released. However, I would like to see the answer to a question actually be an answer to the question. At least they're lowering the cooldown on Soulshatter, that should help quite a bit.
The next three questions deal with PVP. Namely, the weakness Warlocks have against melee classes, whether Demonic Circle can be used to combat this, minion survivability, and minion scaling. The first question is completely ignored, which left me feeling just a little taken aback. This Q&A was an anticipated release of information, so I can't help but think that asking a compound question, and answering only the second part of that question, is an attempt to make the community feel as though they're getting some answers on this issue when they really aren't. Of course, it could also be a simple oversight, but that's certainly not what it looks like. Something which, I'm sure, has occurred to many of my fellow Warlocks as well.
The news that Blizzard is taking a very serious look at improving minion survivability in PVP by improving the ways in which minions scale with their master's gear is certainly exciting. And it sounds, from the assertive tone of the text, as though this is an issue which Blizzard is addressing more aggressively than some of the other improvements they indicated they might someday make. It's not coming in 3.2, but I think any reasonable person can appreciate that a change like this is going to take a bit of time to work out, and I'm ecstatic to know my imp might eventually benefit as much from my haste as he does from my spellpower.
The next few exchanges in the Q&A detail less far-reaching changes, neither of which give us much more information than the patch notes. The concern that Warlocks in general are frustrated by how long it takes to switch pets is answered by pointing to the cooldown reduction on Fel Domination, which will do wonders for all the Affliction and Destruction Warlocks. And my buddies in the Affliction tree can look forward to some more burst in the future, which is good, though I must admit I'm not too concerned about Affliction's burst. In PVP, perhaps, burst is more of an asset, but the charm of Affliction is damage over time, so I'm content with using Shadow Bolt when I need burst as Affliction.
The suggestion that Hellfire may be removed from the game because it's too useless has been met with mixed reactions. I'm on the con side of this particular debate. Back when they were talking about changing the Infernal and Doomguard pets to be less troublesome and more useful, I was rather adamantly against it. Spells like that, I argued, are like flavor text for the class. Now that those changes have actually been made, and I've lived with the result for awhile, I'm quite happy Blizzard's decision. Now, rather than being largely discarded fluff spells that I rarely play with, I get to see these awesome spells quite frequently. Completely removing a spell for being useless, however, is another story. The spell hasn't gotten any more useless over time, so I really don't see the harm in letting it remain. It's a cool idea, and despite its limited application, it doesn't need to be removed.
Last of the mechanic related questions regards minor glyphs, and why we only have a scant few--all of which are mediocre. Now personally, I'm quite happy with my Glyphs of Kilrogg, Drain Soul, and Unending Breath. I approve of Blizz' choice to include glyph slots which can't be used to actually improve your DPS. Far too many "options" exist in the game which I never get to take advantage of because choosing to enchant my boots for a minor speed increase mean I couldn't enchant them to increase my damage output. All the same, I think Warlocks should have a few more of these, and the response seemed to indicate that seeing more minor glyphs is only a vague possibility at this point. Disheartening, but there are worse things.
The last three exchanges deal with one of my favorite class issues: aesthetics. Which class is the "best" DPS changes from patch to patch, rotations and talents and useful spells come and go--but a significant change to the way a class looks and feels is one that can fundamentally change the entertainment value of playing a Warlock for as long as the servers remain live.
First up is green fire--a topic familiar to every Warlock. All I can really say is it's about time this issue was acknowledged. And while I'm happy to hear that Blizzard may actually give us green fire, I think I can speak for the majority of Warlocks when I say that I would really rather all--or most--of our fire spells turn green, rather than restricting green fire to some new spell. Way back at the start of the Q&A, it was mentioned that making Mages and Warlocks feel different is a challenge. I can only think that turning our fire green would help with that problem.
Less frequently, but no less passionately, discussed is the issue of a Warlock specific flying mount. I've often said, while speaking to friends, that I don't care how hard such a mount would be to obtain, so long as I can finally have a mount that makes me feel like a Warlock again. In fact, I would prefer such a mount to be difficult to obtain. One of the most memorable things I've ever done in World of Warcraft was braving the heat of the Burning Steppes and ascending a cliff face to submit myself to Mor'zul Bloodbringer for training. I slaughtered dozens, collected rare components, and bartered with demons, all culminating in one of the fiercest battles me and my green-behind-the-ears cadre had ever faced. Even if it meant spending 10 times as much money and thrice the amount of time acquiring a normal flier does, I would love to experience something like that again.
Finally, they bring up something I've honestly never heard discussed: customizing the appearance of demons. I can't tell you how cool I find this idea--whether it's something we get to choose, or whether it's randomly generated like demon names. Either one would be fantastic. I've often commented that, at the very least, there should be a different succubus model for each race capable of being a Warlock. I want to see sexy gnome succubi dangit!
In the end, I really was disappointed in what we got out of this exercise. I wasn't expecting a lot of concrete answers, but what we ended up getting seems excessively vague. I was honestly rather miffed for awhile after I first read it. That said, the blue posters are right when they say that Blizzard wasn't always so forthcoming with information. Ever since WotLK, the community has been kept up to date on a lot of things we would not have been privy to in the past, and I appreciate that. I certainly think there's a lot of room for improvement in the way the community and the company communicate, but things could be worse.
And who knows? Maybe giant demon bat mounts will be introduced in patch 3.3, along with those new dances we were promised in the WotLK trailer!
Blood Pact is a weekly column detailing dots, demons, and all the dastardly deeds done by Warlocks. If you enjoyed this post, be sure to check out the previous episodes of Blood Pact! Last time, we took an in-depth look at the nature of Soul Stones, and prior to that, we explored infrequently used Warlock spells.
Filed under: Warlock, (Warlock) Blood Pact, Analysis / Opinion






Reader Comments (Page 1 of 4)
Gyominion Jul 13th 2009 8:22PM
I would be happy with the way soul shards are, if they could stack. that's all im asking. I dont mind taking up the bagspace with a soulbag or farming shards. But in extended raids and repeated bosswipes they seem to dissapear before your eyes.
I agree completely with the flying mount bit. I wouldn't mind doing a long quest chain for a demonic dragon or some Demon Wings i've seen suggested on the forums, It would actually bring me back into the game.
Green fire, Mmmmmmmmmm
Customizable pets? I want my succubus to wear a turtleneck and three layers of pants so my dad doesn't wonder what I'm looking at when he comes home.
kabshiel Jul 13th 2009 9:31PM
I do mind that we have one fewer bag slot than the other classes. Inventory management is supposed to be a fun minigame, remember? Why do warlocks have such a disadvantage at it?
Gyominion Jul 13th 2009 10:55PM
I'm hardly out farming long enough so that my bags get filled. The only time I farm is for Herbalism, and if that's the case I just replace my soulbag with my herb bag. I guess if the Soul Shards stacked then a bag wouldn't be necessary, but still, I'd hate to see every class morph together till everything is rendered gray and the only ability is Auto Attack
Urza Jul 14th 2009 12:07AM
I have a problem with Soul Shards.. particularly since I'm leveling a Warlock.. freaking things needs to stop at the size of the soul bag you have, not the soul bag you MIGHT HAVE ONE DAY or when something larger replaces it because no one is grinding Ebon Blade anymore (like the two 20something bags who's recipes only drop in classic instances no one grinds.)
I hate when the shards overflow into my bags.
JKWood Jul 14th 2009 1:15AM
My hunter has an ammo bag. My friend's hunter has a quiver. My druid has an herbalism bag AND an inscription bag. If I were smart, my main would have a mammoth mining bag.
You don't HAVE to have a soul shard bag. It's just a good idea.
Shionia Jul 14th 2009 2:21AM
@Urza: eeShards.
Continuum6 Jul 14th 2009 3:33AM
My first toon in WoW was a warlock. He was my second to 80 and i love him dearly, as much as that statement can realistically apply to a video game toon.
Having said that, my warlock now sits firmly at the "least played" slot among my 3 lvl 80s.
I can crank out competitive dps with him, but my favorite facet of the game is and always has been PvP.
And warlocks currently eat voidwalker crap in PvP. Any 1v1 PvP action on him, with any class of similar gear and skill, is an exercise in hypertension.
When I play my Feral or my rogue alt (who will soon be 80 as well), one on one fights are exceedingly fun. I don't always win, but i'm no push-over and more importantly.... I DON"T ALWAYS LOSE.
Between the complete lack of any stun escape mechanics, glass cannon fragility reminiscent of Vanilla WoW mages, spell casting pushback, and Lord knows what else it's simply not any fun EVER to PvP as a warlock. There is NO other class that NEEDS a healer sitting on them to be able to FUNCTION.
Oh, and then there's our "fun" pet mechanics. Sure, i can keep a caster relatively 'locked' down for a while between myself and my Felpup, but WTF?!? As a Feral druid or rogue, or many other classes for that matter, you press ONE f-ing button and the enemy is stunned.
period.
one button.
warlocks have to click all over their screen or type all over their keyboard to accomplish CC equivalent to what a Feral or rogue can pull off in 3 GCDs.
That, my friends, is 'class balance' at it's finest. I know all of the counter arguments reguarding what i just said. That we don;t want every class to be the same. Blah, blah blah.
Yes, i agree. But i also think that there are appropriate degrees of variation for PvP performance and there are inappropraite ones.
rogue: multiple CC on single GCD
Feral: multiple CC on single GCD or short cast time
i'm sure there are others.
warlock: spin around 3 times, say 14 "Hail Mary"s, 7 "Our Father"s, show your driver's license, birth certificate, and proof of purchase, wish REALLY hard and maybe MAYBE you'll CC them long enough to attempt a kill.
Oh, but if they trinket or resist a spell, then too f-ing bad. You lose.
I miss my warlock, but PvP as a warlock is currently a joke. It's literally a joke. Rogues and Feral druids just laugh it up when a 'lock steps into the room alone. They represent ZERO threat alone. Blow a CD or two and they probly won't even get a spell off on you. /corpsehump /spit /laugh /walk away chuckling.
And i know this from direct experience playing my Feral (80) and lower rogue alt. Warlock? Yay! Free HK!
Maybe if he has 28k health then i'll have to blow more than one CD to keep him roflstunlocked.
Oh, what a cost! I don;t know if I want to blow BOTH my cds to roflstomp that 'lock....
Oh, wait. Yeah i do. lolz lolz lolz
Again, i'm not saying that I want every class to mirror the rogue/feral playstyle mechanics. What i am saying is that other classes need to have their own utility. And i think that their utility in PvP should at least be independent utility. Sure, warlocks are currently hated in PvP as the class that can create possibly the most chaos on the BG battlefield when casting from the back of the pack and left unchecked.
But as a longtime warlock, I don't want to have a PvP niche for battlegrounds when no one is looking at me.
So... if i'm in a closed room, with no lights on, and there are no enemies within 25 yards of me, and it's a leap year.... then I can perform my PvP roll?
No thanks.
I rerolled a feral and a rogue so that i could actually have fun in my favorite activity in WoW again. Never looking back, Blizz.
Warlocks are a design issue? Too hard to balance/design for?
Just ignore them long enough and they'll all reroll. Problem solved.
But then you're already doing that aren't you, Blizz.
Suffice it to say that i was also extremely disappointed with the Q&A for our class.
I think the warlock Q&A should be renamed the Warlock Q&BS.
The customer base supplies the questions. Blizz supplies the bs.
Evasive and incomplete asnwers to questions?
Check
Broken class mechanics (like having the larger half of our CC tied up in cumbersome pet cast bars)?
Check
Vague promises about some recycled class mechanic that will supposedly revolutionize warlocking?
Check.
BS?
Check.
I'll stick with my feral and rogue. See how bent out of shape i get when warlocks are on the discussion table? It literally gets my blood pressure up.
stealthing in PvP is as calm and fun as PvP gets. i recommend it to any and all other frustrated warlocks who read this.
DO yourself a favor like i did and reroll now. don't wait. fun and enjoyment in our favorite game are just a leveled toon away. go level it. you'll thank yourself. a lot.
rosencratz Jul 14th 2009 5:23AM
Stackable soul shards only solves the problem of storage space... which isn't a problem to intelligent organised people... If soul shards need changing it's to make them more functional and more fun to use, not to give you more space to carry loot, Blizz seem to have the right idea.
The biggest problem with soul shards is for the builds that burn through them quickly, destro, etc. The problem is that they tend to run out of the shards and that they hate farming masses all the time, having the shards stack, of course, would not even begin to resolve that. Even if the stack was 100 large they'd still run out and still need to farm, the only difference would be infrequency and they'd have to farm for even longer.
I'll never understand why the lazy disorganised masses who want a major gameplay change for the sake of carrying a few extra stacks of frostweave cloth or grey named loot or whatever have the loudest voice.
@Continuum6 - You find your pet bar THAT hard to use that you had to have such a huge tantrum?
I always command my pet via the keyboard just like i do with my own abilities... Why don't you just re-bind the buttons?
Alternatively have you considered the fact that you just prefer the Rogue and Drood and that is enough? Why do you also have to enjoy the Lock? My first toon was a hunter, sometimes i go back but i happily admit it's my second toon i enjoy the most.
The Q&A was disapointing because Everything, bar the flying mount, is either obvious design principles or has been mentioned before, even the green fire... but still, it's more than we've had before and hardly worth throwing ALL the toys out of the pram eh?
Xander Jul 14th 2009 5:36PM
My biggest issue with soul shards is the matter of going about farming them. At level 80, there is NO way to get shards if you in the Outlands (I think... at least not conveniently).
If I'm doing, say, achievements and run out shards, the easiest thing is to hearth to Dalaran or fly to Shat, take a portal to a major city, farm off the training dummies, then hearth/recall back to Dalaran, and port back to Shat.
What compounds it even more is they made the Abyss Shard worthless. I would have loved to hear the reason why they changed it. http://www.wowhead.com/?item=20534
Nick W. Jul 14th 2009 11:54AM
Actually there are level 72 (green to an 80) mobs in just about any place which required a flying mount to reach. The ogres above Shatt are a good example.
Continuum6 Jul 14th 2009 12:14PM
@ rosencratz
Fair enough :)
It was early in the morning when i read the Q&A, had just come back from a get together with friends. So yes, /tantrum is over now.
I openly admit that I am a far better Feral druid/rogue than i am a warlock, and that just really comes down to who i am and what i'm capable of/best at. Nothing wrong there, either with me or with the classes. It's just an issue of aptitude and what i enjoy.
My only real argument is that I believe warlocks are generally weaker in all forms of PvP combat than stealthers, not just in certain situations that would be more advantageous to a stealther class, but in all situations, barring a couple questionable "niches" for ranged dps in PvP. Niches like downing a defense cannon or siege vehicle in WG, or DoTing up a large number of people in a crowded BG scrap.
So my argument against the current state of the warlock is just that it *seems* to me that warlocks are generally weaker than some (i think many) classes at all times and in all situations in PvP. And that is what troubles me about the class.
But I appologize for the /rant and I wholeheartedly agree that I am a terrible warlock. I dislike casting times in general in a PvP environment. I don't play particularly smartly in terms of pressuring healers, or using my powerful ranged CC to optimal use under pressure.
Compare that to my learned ability as a stealther to lock the right people down at the right times, dynamically react to a combat situation, knowing when to engage and when to back off and restealth or cast CC, and knowing when to switch targets and not indulge in tunnel vision...
I think it's clear what play style my brain favors. And that's okay.
I think the one constructive thing that comes out of my rant last night is that I do believe a Feral druid or rogue is an excellent choice for any 1st-toon warlocks out there who find themselves similarly frustrated with their class. I enjoy PvP and PvE 100 times more than I ever did as a warlock. I can't recommend stealthers highly enough.
Tiarnach Jul 14th 2009 1:33PM
@ Xander (and @ Nick W. too, actually)
Easy-mode shard farming in just THREE STEPS!
1. Make friends with a healer.
2. Before you go into an instance/arena, duel your healer friend, but have them just heal through the Drain Soul, and do nothing but cast Drain Soul.
3. Continue to drain their soul in bite-sized pieces until your bag is full.
Mind you, because of the wildly unpredictable proc rate on DS, sometimes this method is super duper fast, sometimes it takes a few minutes, but it beats farming them off the trash below Naxx or across from Ulduar.
Shides Jul 13th 2009 8:23PM
what gear is that lock wearing in the pic on the top. It looks like red tier 2?
jdkissell Jul 13th 2009 8:32PM
It looks like the Wyrmrest Accord tabard, with http://www.wowhead.com/?item=27994 and http://www.wowhead.com/?item=27781 to me.
Sepkoski Jul 14th 2009 11:14AM
http://www.wowwiki.com/Set_look_alikes
See the nemesis rament look alikes.
Kaijin Jul 13th 2009 8:26PM
I am also looking forward to some aesthetic changes. I might actually pull my succubus out (have not summoned her in months) if I had a cute male. Or I would settle for her not smacking her butt and making flirt noises every 2 minutes.
I would not like random names though, I have gotten used to my voidwalker Maktaz and felpuppy Phuugrum.
Josh Jul 13th 2009 9:10PM
A Succubus can't be male that would be an Incubus
devilsei Jul 13th 2009 9:35PM
Yeah, I happen to like the fixed names. I've made a few emotes for my warlock to fluff up his summons a little when I feel like it.
Shionia Jul 13th 2009 9:56PM
not a few of us would rather have an incubus. Sephiroth clone in a black leather thong would be ... about right. :p
maddkoww Jul 13th 2009 8:36PM
I've seen Warlocks and Hunters as being two sides of a somewhat maligned coin for quite some time now. The Devs seem to have lost sight, a bit, of the defining flavors of these classes. They spend an awful lot of time thinking up enough new content, but man oh man, nothing would revitalize the game for me like having the classes I love get some much needed updates, both functional and cosmetic.