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7-13-2009 @ 12:45PM
One thing: There is no pet loyalty anymore, it was removed with patch. 3.0. Feeding (and mend pet glyph) increases happiness which now only effects the pet's damage levels. So no more pets running away ever again, and since we won't be using the worgen for anything but "arm candy" you can let him get as unhappy as you want forever, all it will do is lower his already crap damage.I managed to tame this guy 3 times. Twice for my hunter (a 2nd one because the tame was so challenging and fun and to test what I could and couldn't do with him, such as let him die, etc.) and the 3rd for my friend who was getting frustrated.Honestly, what drew me to this pet the most wasn't necessarily his unique skin/model, but the challenging tame. For some reason, freezing traps didn't phase in so he was essentially immune to them, the perfect timing and luck with the trial and error of learning what hp values and cast point of tame beast (for I found it different with every hunter, I was the same level as my friend at 71, but his gear wasn't as good so he had o get him lower because his wyrven didn't tick as hard)That said, I do like the worgen model. Yes, it's technically a humanoid, but it's just as much technically a beast, as with any half man, half beast creature. May sound kinda hippie but why do we focus on the human part and give it full credit as a humanoid? The beast part is just as a part of it as the human. I would suggest perhaps calling centaurs, dryads, worgen, etc. actual "Hybrids" designation, in which case, there would be no issue with beast vs. humanoid. Although, under that ruling, tauren would be considered hybrids, and so would worgen if they ever brought them in as a playable race, but then the Undead race is techically suppose to be Undead, so I think it would work out anyway.
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