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7-14-2009 @ 8:56PM
It would explain more than a couple of things, including but not limited to:- The lack of unique and diverse equipment models.- The models that we are getting aren't very creative.- The fact that Blizzard has no idea what they want to do with raids. Stay with me here: before WotLK was released, 10man raids were being touted as the means by which everyone would get to see content, with 25mans still being what they were in TBC; WotLK came out, and it turned out that both were the same difficulty, with 10man being harder in some respects; Ulduar is released, and that whole idea is scrapped in favor of hard modes for the "hardcore"; 3.2 is going to scrap that, and both 10mans and 25mans will have heroic versions with timed and/or limited-attempts encounters.- Jousting, 'nuf said.The only positive direction I see Blizzard taking is in the PvP department, in that they are finally moving focus back to battlegrounds. Unfortunately, the next battleground will have a large emphasis on vehicles. Ugh!
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