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7-14-2009 @ 9:30PM
I'm usually a person who looks at the glass half full. However with WOTLK you need to take a more realistic approach. Frankly what content do we have with WOTLK?Single player: little to none5-man: done and gone with10-25 mans: with Ulduar being the exception, Naxx was a remodeled vanilla WOW raid, with the colosseum being nothing more then a dreaded arena match. And the teir 9 looking WORSE then the sunwell sets. (alliance FTL)BGs: Wintergrasp was a nice attachment to world pvp, only to see that kind of large scale pvp being removed in 3.2. Then you have stand of the ancients, probably one of the worse BGs ever made. It epitomizes teamwork and focuses on a zerg type pvp. Hopefully the next BG will bring it back.PVP: S4 was the last time pvp even saw a remote possibility of pvp balance. We are already almost a full year into WOTLK with still no pvp balance. I do agree that pvp will probably never be balanced, but this design tactic blizz seems to favor "Throw it in there and pray something good comes out" does not fair well for balance. Example: giving shadow priests 20% mortal strike. IMO WTH is that for?!?Conclusion: WOTLK had a nice beginning, but when it comes down to it, the more and more I play this game. The more I see blizz cutting corners and neglecting true attention to WOW. Yes GC is a great dev, but I say the facts speak for them self. The game has positively lost the attention it had in BC.
7-14-2009 @ 10:10PM
This is a nice summary of how I feel about WotLKPersonally, while I believe this expansion had a lot of improvements over TBC, it also had a lot of regression. 3.2 is a major overall regression. I expect that farming a 1-room raid until Icecrown might hurt or even kill a lot of guilds, just because of how utterly boring it will be.
7-14-2009 @ 11:35PM
Yep, pretty much.For myself it's kind of an irony: I had to quit WoW a few weeks ago (forum lurking is part of my 'weening' phase') because I just couldn't commit the time necessary to keep raiding (my guild was working towards Algalon, with all but 2 of the 25 man Hard Modes on 'farm'), but I always bitched about having nothing to do except raiding.My daily routine was:- log in- check mail - pickup cooking daily- pickup JC daily- head to IC to get AT dailys- Solo the 3-man Quest, kill a bunch of scourge, lolJoust, collect Champion seals- hunt down the target of JC daily- collect Mushrooms for Meatloaf (for the 100th time in a row)- check H. Daily, and accept anything that wasn't Occulus or OK. Engage Dual Specs, switch to Tank and enter LFG.- logoutNow that might seem like 'a lot', and I guess in a way it is, but it was mind numbingly boring, and it was all grinding.- daily gold = repair bills + consumables- AT dailys for Champion Seals = future rewards- Daily Heroics = Emblems of Justice = Epic Gems in 3.2 (I had over 500 emblems when I quit lol)None of it was 'fun' tbh. The fun would start when I got to the raid.Now I look ahead at 3.2, and I feel like puking, as the raid content looks so terribad. It makes quiting easier tbch, as I feel like I'm getting out at the right time.I dunno about anyone else, but WoW is definitely not heading in the right direction, at least imo.
7-15-2009 @ 12:33AM
@turkeyspitMinus doing the dungeon dailies, that was my exact routine until I got my Crusader title. Then it was just the same routine minus the Argent Tourny dailies.I think that speaks very strongly about the terrible state of the endgame. Raiding is currently the exception, and 3.2 is going to chew that up and spit it out.
7-15-2009 @ 6:27AM
ok a few things Single play in WOTLK, argent tordy, daily quests ect single play in vanilla wow nothing. making gold in WOTLK again daily quests, grinding mobs in WG, hell i evem make money of raiding the 10mans making gold in vanilla wow, grinding tyrs had with EVERY ONE else on the server pvp in wotlk, an entire zone dedecated to it, 2 bgs this expation, arenas pvp in vanilla wow, yea the honor patch with NO battle grounds implemented meant grinding tyrs hand was even more fun.5 mans in wotlk, about 12 hc instances, in vanilla, BRD or stath anyone, raiding in wotlk, you can do 10 or 25 man, if you find them too easy do them on hard mode, in vanilla wow, after doing your 20 hours of grinding to prepare for this 2 hour session, you wait for the 39 other ppl to turn up, and 1 hour into waiting you get a email from your warrior tank saying he cant make it. well no other class can tank to the raid is called off. this and so many bosses in vanilla being so badly killed they are unkillable, and due to no mini patchs this takes 3 weeks to fix. i have comented above on class ballance so i wont get into that hereok, i will admit that raiding in wotlk feels a bit like blizz havent made there minds up but thats only because hard modes are new and they are trying to work out the best way to implement it, so pritty much every thing you have stated was worse in vanilla wow, take of your rose tinted glasses and see that this is the best wow has ever been
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