WoW Rookie: The inner workings of instances

Maraudon or Blackrock Depths, anybody? Instances are your opportunity to meet and work as a team with other players in the World of Warcraft. You'll combat pack after pack of minions and defeat unique, memorable bosses on your way to some of the most enjoyable play in the game. Instances, also often known as dungeons, offer your group (and later, your raid) your own personal copy of a dungeon. No players other than your own group members are able to enter an instance with you. Instances provide some of the most rewarding and well designed content, challenges and loot possible for your character.
The teamwork and cooperative effort required to down the elite mobs and tricky bosses within an instance require a new level of teamwork from your rookie character. We've touched on the basics of finding your niche within a group. Today, let's cover the mechanics of managing instances – becoming "saved" to an instance, resetting them, understanding respawn and more. (One note: this week, we'll discuss five-man instances designed for single groups along the path to level 80, not raid instances requiring 10 or more players to complete. We'll introduce raid instance concepts for fresh level 80 players next week.)
The spawning pool Understanding how and when mobs spawn, or are generated and appear in the game world, helps you control your risk vs. reward within a given instance. If mobs are available, there's loot waiting to be had; if they're not, though, you've wasted a lot of time and effort getting a group together.
Most (but not all) instance trash mobs are on a two-hour respawn timer. Instance bosses do not have a respawn timer at all. They only return on instance reset.
There are two ways to reset an instance:
- A soft reset happens when all group members leave the instance, dropping out of combat and forcing the mobs to drop aggro and run back to their original places. When the players re-enter, mobs that were dead will still be dead, but everyone will be safely out of combat. This allows a fresh start if things were going a bit awry.
- Another type of soft reset occurs when all the party members leave the instance for at least 30 minutes, forcing any trash mobs that have been killed to respawn. This tactic can solve a situation in which a boss becomes bugged during the encounter, and the players would like to attempt to "reset" him and try again.
- A hard reset occurs when all group members leave the instance and the group leader physically resets the entire instance. By right-clicking his own character portrait and selecting Reset Instance, the leader can restart the entire instance and respawn every mob inside it. This is a good choice if you'd like to repeat part (or the entire) dungeon again immediately. You cannot reset an instance more than five times per hour, in order to prevent players from farming the content.
Because heroics offer such high-quality loot, heroics are on a special lockout timer and can only be run once a day per character. Heroics cannot be hard reset by group leaders. The timers are reset automatically every day at 11 a.m. server time on U.S. servers and 8 a.m. server time on European servers. If you are inside a heroic instance when it resets, you'll be teleported to the nearest graveyard.
Instance timers Instance timers (often called raid timers, since they're used more often for raid content) prevent players from farming high-end or heroic instances (and raids) over and over to repeatedly get multiple loot drops in a short period of time. If you re-enter a timer-limited instance, you'll find you're in the original instance where you've already killed things. Bosses stay dead until the instance timer resets. This also means that you have a finite amount of time to kill everything in a given instance before it resets and all the mobs respawn. Bear this in mind if you are revisiting an instance with different raid members, as they might not always be "saved to" the same instance as you.
Your Raid ID is a number that identifies which instance you are saved to. If you enter an instance that could provide you with a raid ID, you will receive a confirmation box that allows you to accept that ID or leave the instance. Type /raidinfo to see your raid ID and compare it with other players in your group.
Armory instance calendar According to Blizzard's page on instancing, instance timers for raids and some regular group instance reset times can be viewed in the Armory's Player Calendar feature, which replicates the in-game calendar feature. "Every player can access their calendar from the Armory via the Calendar tab on character profiles. You can browse your calendar in the same way that you can in game. In addition, you can respond to events through the Armory's calendar interface, which will then become effective in-game. To view recurring events such as raid reset times, select the event type from the drop-down menu on the calendar page."
Filed under: Tips, Instances, Features, WoW Rookie






Reader Comments (Page 1 of 3)
Ebylon Jul 15th 2009 2:08PM
Mentioning the /raidinfo command was a good call. I can't count the number of times I see "how do I check my raid id" in /2.
Nathanyel Jul 15th 2009 5:23PM
I've even gone so far as to shortcut the "press O, then select Raid" by binding that tab to Shift+S. Also helps when you doubt the leader has converted the group to a raid without you noticing (because of chat/loot spam or similar) :P
Robert M Jul 15th 2009 2:14PM
Ahh, Maraudon, such an epic place. It's a shame it's all but empty now.
/thanks for the flashback
Ebylon Jul 15th 2009 2:18PM
I remember the first time I jumped off the ledge and screamed like a little girl when I saw Rotgrip floating about underwater.
impurezero Jul 15th 2009 2:14PM
For some reason Maraudon and Blackrock Depths are damn near impossible to get groups for. People hate those long-ass instances.
They're fun times, though, if you ask me...
It's a shame that so much old content gets skipped by new players getting rushed to 80.
nekorion Jul 15th 2009 2:35PM
I think some of the problem is in the length of time itself. I got a group for Blackrock Depths a while ago, but the instance is simply to long for a leveling character to reasonably commit that amount of time to.
That and its not a easy instance by any stretch...
impurezero Jul 15th 2009 3:02PM
Oh, definitely. I agree 100%. They are crazy long. We split both Mara and BRD into two runs because they're so long (I've read they're the longest in the game...is that true?).
It's still a shame, though.
Rob Jul 15th 2009 3:28PM
They are very long instances, especially BRD, however once you get they key and know the routes like you live there, it is actually not that long. If you have a solid group, good healer, good tank, and all dps is doing about the same, you can finish in about 2 hours... Though, there were instances where I spent a good 4-5 hours in that place and didnt even finish. The hardest room (and probably where I have wiped the most) is the room where you are required to get the torches and light the corners. People who are not familiar with that room tend to struggle, especially if the tank does not know what to do.
On my most recent toon, I probably went through brd close to 50 times, but only finished a hand-full. I never had too many problems finding people to play with, really on any dungeon at any level. I am lucky to be in a fairly active leveling guild, and when push comes to shove, I just start whispering players from the /who 55 list changing out the number in respect to the instance.
Rob Jul 15th 2009 3:31PM
Oh yea, and also back in the day that was the only way to get into MC... If you haven't found MC inside of BRD yet then you should give it a whirl, its quite complicated and honestly... I have no idea how someone would have ever found that place.. lol
ChiperSoft Jul 15th 2009 6:25PM
Three years I've been playing this game, took three toons through the Marshal Windsor chain, I've attuned four to the MC entrance, and still to this day I have never seen the emperor of BRD. Some day I'll head down there and kick his ass...
As for mara... I've only entered that place three times while leveling, and never saw more then one wing each time. Mara is and always was a group killer, and it doesn't help that the entrance is in the middle of no where. I only finally saw Princess about five months ago when a friend was going in to get the achievement.
Gnosh Jul 15th 2009 2:16PM
"If you are inside a heroic instance when it resets, you'll be teleported to your Hearthstone's home. "
Not anymore. You go to the nearest graveyard now.
"Running instances in heroic mode becomes an option beyond level 60."
70, and not unless you have Honored reputation with the related faction (N/A for northrend heroics).
Rai Jul 15th 2009 2:40PM
I thought that was just if you left a group.
Is the heroic reset different for teleportation location?
Gnosh Jul 15th 2009 2:56PM
It was my understanding that, to crack down on ghetto hearthing, any time the game teleported you out of an instance, you'd go to the nearest graveyard. I know this works with group-dropping, and when returning from entering a battleground from inside an instance, but I haven't actually tried standing in an instance when it resets (recently).
BrotherGrymm Jul 15th 2009 3:18PM
""
"Running instances in heroic mode becomes an option beyond level 60."
70, and not unless you have Honored reputation with the related faction (N/A for northrend heroics). ""
--This is not true either, as long as you have the required reputation to buy the key there is no level restriction on the heroic above that of the regular instance. This is evidenced by my rogue alt having earned the achieve for heroic ramparts at level 62. Not going to be able to actually complete the heroic with nothing but level 60's, but it is possible to get run through them with a competent and capably-geared runner.
Lisa Poisso Jul 15th 2009 5:07PM
Ack, you caught some of my info dump that didn't properly get edited out! Thanks -- we've updated the information correctly.
mysk Jul 15th 2009 5:28PM
You no longer get booted during a Heroic Reset. It will prompt you if you want to reset the instance (booted) or if you want to be saved (continue with the instance your running)
Nathanyel Jul 15th 2009 5:28PM
Grymm: Well you can enter Hellfire's and Coilfang's heroic instances upon reaching 60 (and maybe even earlier) and gaining enough reputation with the respective factions (Expedition can be done without a single normal quest or instance run, thanks to Unidentified Plant Parts)
pincopiones Jul 16th 2009 3:15PM
You have now the option to "stay" in the instance and get saved or "leave" and get teleported.
Gnosh Jul 15th 2009 2:20PM
"(Heroics, for example, reset 12 hours after the first boss has been killed.)"
I really don't know where this came from.
That timer is entirely dependent on the daily reset. If you kill a boss 15 minutes before the Heroic reset, you'll still be booted in 15 minutes.
Same deal if you do a heroic right after the reset- you can't do it again for 23:00 some odd hours.
Gnosh Jul 15th 2009 2:23PM
That statement even contradicts what you say a little earlier.
Heroics reset every day at 11:00 AM server time (in North America). Raids reset Tuesday at... what, midnight? 3:00 AM? (except for a few of the 3-day raids, like ZG and AQ20, I believe)