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7-16-2009 @ 9:18PM
Whining that paladin tanks bang out high DPS on Emalon seems akin to crying that a holy priests can hit 10k by spamming holy nova on the spider packs in Naxx. These are DPS numbers that don't matter, and really don't have any relevance. The only time they do is in situations like MAYBE Freya's adds, and even then the difference is negligible because 400 extra DPS over a whole twenty seconds is nice, but not exactly heartbreaking.Paladin and warrior dps single-target is pretty close. I'd say within less than 400 of each other on our Uld 10 runs.
7-16-2009 @ 9:43PM
You sir, are wrong.
7-16-2009 @ 9:49PM
While you do have a a bit of a point, let me clarify something for you. Single target DPS maybe close, but what you are missind is the AOE abilities ALL other tanks have. This is where you see the DPS difference. While you CAN see warrior tanks produce some higher DPS numbers, you rarely see any of the other tanks that DON'T produce the numbers. If Pally tanks have ability WXY&Z and Warriors have ability Y&Z, the two are not balanced. Where once it was justified because a pally tank could produce more DPS they also lacked the threat a warrior could produce. When threat became fairly easy to keep and pallies got a taunt like the warriors taunt, it was no longer balanced. The only way to fix this is to either homogonize them further or give them back their specialization. To homogonize the two would require the pally tanks to lose their AOE abilities or to greatly lessen the damage output of these abilities. The other option would be to turn shockwave into an AOE DoT effect, up the DPS of cleave and devastate. To return the specialization they would have to mess with threat gen as a whole. THey'd need to pull the taunt from pallies and make shockwave a single target ability. I don't agree with either of these extremes but would like to see Warrior DPS go up and threat to recieve a bit of a face lift.
7-16-2009 @ 10:27PM
I was regularly about 1800 compared to 1200 for a warrior on the same boss/position.On AE packs I go to around 3K and he sits at 1500.If every tank is supposed to have the tools needed to do the job. I'd like them to have equal tools with different mechanics. Warrior tanks need a bleed put on mobs when hit with specials. The effect will be like the tankadin tanking seal. Add this to some tweaks on how much damage the mobs take from specials and you might get closer. It also gets benefits from bleed increases and gives a bleed so that others benefit. Win/win for utility.
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