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Reader Comments (Page 1 of 1)
7-16-2009 @ 10:42PM
O-bot said...
While I agree with your assessment of the class, it is wholly accurate. I feel it all stands from the point of me compared to other classes. While the fact is, as a warrior tank, there isn't a single encounter which I cannot tank for. Is it more challenging than other tanks? Yes. But that's the fun of the game. Why does it matter whether your dps number is 1500 or 2000 or 2500? In a rare few encounters (uld hard modes) is that even relevant. What matters is completing the encounter, beating the boss or gaining the achievement.
It seems the player base gets fueled with rage when their class is not the best at numbers, even though they can still get the job done. With that in mind how can developers ever balance anything? With that mind set the only solution is to unify all classes, because it is physically impossible to wholly balance classes if people compare them to each other instead of to completing the task at hand.
Reply
7-17-2009 @ 12:21AM
ohsnap said...
you are 100% correct same thing i been saying over and over again on each tank QQ here as you will read on the next page of forum gibberish
7-17-2009 @ 1:38AM
A1CYancy said...
You are right. Warriors are decent class when not comparing them to other classes. But this is an MMO, a multiplayer game. Comparing warriors to other classes is very important because raid leaders, guild leaders, and PvP team leaders ARE comparing warriors to the other classes in the game. Yes, wars are awesome at single target threat but the truth is, it doesn't matter. Threat can be maintained by all tanks in the game right now. What DOES matter to guild, raid, and PvP team leaders is the numbers a class can produce. Sure warriors could tank anything but the more DPS generally the faster a boss crashes. In a perfect raid world, a leader would invite whoever wanted to come and if it didn't work, no big deal. BUT what leaders want is a solid group that can destroy a boss quickly or with the most achievements.
Warriors are not those tanks.
7-17-2009 @ 2:16AM
freeway8989 said...
Ok, people need to relax. I have yet to find a raid group where people are that anal about things. The general attitude is if you can do the job, you're in. Furthermore, warrior tanks can tank anything, even hard modes. The only difference becomes an issue of how quickly you can end an encounter (which is not that much of a difference to begin with. It's only a theoretical problem).
I know plenty of warrior tanks who are both raid leaders and great tanks. I honestly just see a bunch of QQ here rather than legitimate complaints.
Very few groups are gonna enlist a warrior tank who knows his shit only to drop him later if a DK tank offers to join.
"Hey , I know you want to tank this raid, but the thing is, despite the fact that you CAN tank this, a DK tank offered. And--how can I put this in a way that won't offend you--his DPS is slightly better than yours. It'll shave off a minute of our raid time."
Is it balanced? Not perfectly...but in the same way that one suitcase has 5% less volume than another one. They both get the job done just as well.
7-17-2009 @ 6:18AM
Wyred said...
You're wrong Freeway. Guilds will have multiple tanks, usually of different specs, and if one proves to be particularly effective, the raid will use them to tank an encounter. Warriors can't match other tanks, currently the only thing they have going for them is 2 cd's to paladins 1, and that's changing in 3.2. They are often not picked for hard-mode encounters, and have a harder time at lower lvl encounters. This also feeds into recruitment. Capable of tanking all encounters? Depends on how you measure it. If a guild is having a hard time with a particular boss, chances are an equally geared DK would do better and give them the chance to down it. This is why many warrior tanks feel like they're banging their heads against a wall. Harder to play and less effective isn't 'challenging', it's bad.