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7-17-2009 @ 1:34AM
Warrior DPS is NOT to low. In my guild the DPS war is right up there with a rogue and hunter.You cant assume just because YOUR too low that its a class problem. There are many things to take into account. Group make up, your skill, others skill, boss etc.If your running a 25 Uld and the boss has alot of HP and the rest of your dps aren't fantastic the boss will stay alive longer giving hunters more Kill shots in their rotation increasing overall dps for example.I play a ret pally (along with hunter, priest and of course warrior). As a pally i can play as best the class can be played (admittedly so could a trained monkey) and only end up 6th or so in DPS / Damage. No matter the fight a Warrior can beat me, he may have to have 5x the skill to do so, but the point is he CAN.
7-16-2009 @ 11:24PM
"No matter the fight a Warrior can beat me, he may have to have 5x the skill to do so, but the point is he CAN."...So it's balanced if a warrior can match or exceed your numbers if he's got to be five times as good at DPSing as you to do so? Seriously?Congratulations. You stumped me. I don't even know how a thinking human being COULD believe what you just typed.As I said in the article, on fights that actually DO favor a warrior, I do fine. The problem is, most fights in Ulduar do not.
7-17-2009 @ 8:46AM
@ Rossi - "No matter the fight a Warrior can beat me, he may have to have 5x the skill to do so, but the point is he CAN."...So it's balanced if a warrior can match or exceed your numbers if he's got to be five times as good at DPSing as you to do so? Seriously?Congratulations. You stumped me. I don't even know how a thinking human being COULD believe what you just typed.------------Congrats on straw man: that's not what he said: you elided the rather critical point where he noted that as a pally he would end up max pos 6 no matter how he played. He was suggesting that that limit isn't there with a warrior tho' the skill to hit pos 3 4 or 5 might eventually escalate to fiendish. Seems a perfectly reasonable remark: bar DKs and Hunters the L2p rule applies.On a more general note to this discussion it would seem that the general response to every QA I have seen borders on QQ with a lot of comparisons between classes (why isn't my DPS/heal/threat management keeping up with x class? I'm in danger of not getting into raids!). I can't help feeling that there is a fundamental misunderstanding of how raids should operate and it revolves around that old chestnut - bring the player not the class. So what if hunter DPS is maybe off by a few hundred or two from a DK or rogue? You can guarantee that if the player is skilled and/or knowledgable you'll be better off than inviting that facerolling DK scrub. I know that I would rather have certain warriors as MT any day over certain in-guild pallys and that comes down to the fact that a) they play better b) they know the encounter and c) they're not going to freeze if the unpredictable happens.
7-17-2009 @ 1:52PM
@DomPeople ARE misunderstanding how raids work now. BC and Vanilla raids were DOMINATED by guilds. LK? not so much. Where you do have the strong guilds still mopping up the average raid, I see a disturbing amount of PuGs on my server. SUCCESSFUL PuGs. The truth of the matter is the game has moved away from the elitest theory of "guild or go home." WoW has tried to bring in more casual players with this expansion. With casual players, more PuG raids are formed.That being said you are thinking in a GUILD mentality, but a lot of us are thinking of PuG mentality. The raid leader doesn't care if you know why blood elves are paladins or why there are orcs in Azeroth. All he/she cares about is how fast you can down a boss so people can get their gear and badges and move on.Blizz should rename their new slogan "Bring players, not the class." The don't care about THE players just players in general. Bring the accounts, not the class. That may be appropriate. When you can pick any of the 4 tanks and all of them can tank a raid but 3 can do it easier or with significantly higher DPS, the fourth gets passed over a lot. So maybe everyone in the game seems to have a wrong idea of raiding, but planning takes time outside of raids. I don't know about you, but I've only seen one PuG start up a day or two before they run it. So bliz isn't going to waste time on making a "guild only" raid that follows a "Traditional" raid mentality when they are trying to bring in all the casuals that they can. Raids are over glorified 5 mans now. Niche toons like warriors, are not surviving.
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