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7-17-2009 @ 12:08AM
why all the QQ? war are kings at tanking melee bosses....i often see complaints about dmg output when you take the LEAST dmg intake and yes i have several tanks a pally war and dk all in uld gear. so its a trade off be the kings at tanking melee targets for doing less dmg......i take my dk for magic fights the war for melee and pally raid utility. each class has a place they are more apt to shine over others but can still do all task and this is not for just tanking it wow as altogether and thats how it should be. what most ppl i see asking for if its done is you will have either only 1 class in game taht does all 3 things of the holy trinity OR you will have many classes taht all do the same thing and in this case the stats for gear would be more like + dmg, -dmg intake..... that way you would do more spell or melee output or simply just negate more dmg. and that system would be fail so thats why i wonder why ppl state what they do.....so yeah the class is fine were it is really in all 3 specs. if your rage starved stack more armor pen and haste then ya get dmg+rage. most war i see that QQ about rage have none or very small amounts of these stats. white dmg = rage....need rage get more white dmg.
7-17-2009 @ 12:47AM
I'm sorry but as he mentioned....we have to gear for survivability to be viable at all (ie damage mitigation/avoidance/health) and frankly until Blizz makes it so we can take a hit without worrying about the huge spike damage we will continue doing so. Whether you choose to believe it or not when a raid leader chooses a tank the first thing he considers is survivability not whether the enhance shamans can have fun critting the boss's face off and the tank still hold threat. Perfectly honest I have 4 80s and if I try I can easily aggro over any tank of a similar gear level- it isn't their fault if I do, if I aggro it is my fault as a dps for being a moron in 99% of the time. The reason we warriors want to create more threat is to give the dps a higher margin for error and to kill the boss before someone does something dumb and wipes the group. The reason we want more survivabilty is so we can again do the aforementioned task- have more room with enchants and gems to gear for more damage so we can create more threat. So all in all if blizzard wants us to gear more for dps when we tank then they should modify boss damage to a point where it takes less "survivability" gear to get the job done....that or actually fix tank mechanics for a change.
7-17-2009 @ 1:29AM
how can you NOT have enough threat. for real L2 tank? ironically my war does the MOST threat and is the least squishy. and before ya complain about cd he11 or gcd he11 then you must be on a pally instead....
7-17-2009 @ 12:49PM
Sorta missing the point, I may do slightly more threat on a single target boss than say a dk but the way that class's mechanics and stats run, even equally geared they have more survivability than me----which is the very first thing a raid leader worries about and secondly if I gear to have more survivability I lose out on threat by a large enough margin that the dk will win out overall once again. What I am saying is in order to tank with similar threat AND avoidance to a dk I have to have superior gear than they do- not to mention their ability to chain cds almost infinitely to weather spike damage is something a healer would prefer to the roller coaster of damage we take (I just feel bad for druids who have that particular position wore than we do)
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