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7-17-2009 @ 12:47AM
I'm sorry but as he mentioned....we have to gear for survivability to be viable at all (ie damage mitigation/avoidance/health) and frankly until Blizz makes it so we can take a hit without worrying about the huge spike damage we will continue doing so. Whether you choose to believe it or not when a raid leader chooses a tank the first thing he considers is survivability not whether the enhance shamans can have fun critting the boss's face off and the tank still hold threat. Perfectly honest I have 4 80s and if I try I can easily aggro over any tank of a similar gear level- it isn't their fault if I do, if I aggro it is my fault as a dps for being a moron in 99% of the time. The reason we warriors want to create more threat is to give the dps a higher margin for error and to kill the boss before someone does something dumb and wipes the group. The reason we want more survivabilty is so we can again do the aforementioned task- have more room with enchants and gems to gear for more damage so we can create more threat. So all in all if blizzard wants us to gear more for dps when we tank then they should modify boss damage to a point where it takes less "survivability" gear to get the job done....that or actually fix tank mechanics for a change.
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