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7-17-2009 @ 5:09AM
Good call on how to fix block... that approach would even allow those tanks that can't currently use block to have an effective blocking mechanic, if necessary. A little too much homogenizing for me, but the option would be there.If your hopes regarding encounter design are realized in terms of steadier damage taken, that'll also go a long way towards fixing the feast/famine that is prot warrior rage generation. Frankly, I don't want to see rage generated all on dps... that's boring. I like the concept of the warrior getting hit, getting mad, and giving a beatdown. It makes good sense for a tank, and especially a warrior tank. And the "cool" factor is undeniable... "Hit me again. I dare you."The 3.2 changes to tanks seem to be indicating a slow move towards this kind of fight... but a more telling set of changes are the changes to tank healing specs in 3.2. Holy paladins are getting pushed towards more FoL, using HL only if the tank fails to avoid/mitigate that occasional big hit by using cds . And the penance nerf for Disc priests is an obvious attempt to get disc priests to be less reliant on constantly having massive burst heals available, pushing them towards steadier forms of healing/prevention.
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