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7-17-2009 @ 12:03PM
Yes but the warrior should be a definition of the complete ultimate tank.Or Blizzard should clean its class description texts. The druid can be both tank/dps with a single talent template, but it will never be the same as a feral going deep into tanking or into dps. A feral going deep into tanking in both talents and stuff, should be very close to the warrior but feel different. To the player, to the healers but I agree that both should be able to tank any boss or having raid leaders mandatory assignements of "tank class X for boss Y and nothing else".Sometimes I'm asked why I roll a druid. I don't really know. I did not knew the game that much a few years ago, and that tanking would be my favorite thing to do (that's not enough of course. If I was utterly bad at tanking I would have stopped long ago). If it was possible, I would even pay to have my druid changed to a warrior because today I know what I like in the game: to tank. To be right in the front of the boss that tries to kill you while the raid is kicking his/her ass :)The warrior seems more complex, which is something I welcome.In raids as druid I have very few buttons. I select the boss, then rapidly do faerie fire and taunt.I avoid charge as it can send me out of healer's range (I did charge Vezax in Ulduar 25 a few days ago instead of running to him as usual. The healers, out of reach, could not heal me for the first few seconds and "charge me" and I got pwned very fast and hard...).Once engage, I Maul non-stop (I don't have the warrior's rage problem obviously, as from the first second of the fight to the last, I hit Maul 100 % of the time and it burns rage pretty fast but represents 50 to 60 % of my total TPS on a fight). While I keep Maul in the queue all the time, I mangle, lacerate (I only swipe if someone is getting close to my TPS, but I don't bother and I lacerare all the time with Maul and Mangle when it's up).That's it. Three keys for the combat : Maul, Mangle, Lacerate.I refresh the Demo Road from time to time (usually I don't, since the warrior puts a -20 % devastate armor on the boss).And when things get tough, I use the Heart of Iron + +30 % life CDIt's a bit boring to be pressing Maul all the time and use two keys for a whole 10 min fight.It gets the job done but that's it.The warrior I'm levelling has much more buttons : disarm, vengeance, fulgurance, and various strikes I can do. What I like in the warrior is some buttons only become available if the boss/mob dodges or parries or blocks. So the fight is more dynamic: you have to keep an eye on buttons, you immediatly know when a boss has dodged or parried something, and you can hit him with a special key for revenge. It's a bit harder than having five buttons but much more fun.I'd like to see the druid have some keys that only are available when the boss does something like that (or perhaps this should be kept only to the warrior so it's more fun to play ?)With the warrior I can have fun with caster's and interrupts I can do. Something the druid does not have except a 1 min bash interrupt..Anyway. Blizzard are the ones in control. We know that complaining even for years is not always heared (check the Tauren cat form and how long they kept it as is.. Most druids think they're doing something because a developper or graphist is playing a druid and has decided to take matters in hand. Otherwise, why would they do something for druids after years of ignoring the class problems ?)I'm having a hell of a fun with the warrior I'm levelling.And I'll spec him tank as the druid.
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