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7-17-2009 @ 6:38PM
your statements there are contradictory even if they are correct- if we are approaching a fight like a tank and not a dps then wouldn't we be rewarded in some way for being as you call it a "mitigation" class? The only places I've seen a extra buff for the extra armor we have is when a heroic boss whirlwinds or in pvp- which has nothing to do with our discussion of pve dps mechanics- frankly I can understand them nerfing arms damage because the nature of wielding a single 2 handed weapon is more spikey in damage than dual wielding- not to mention our previous dps spec- fury was more squishy in pvp because of the stance anyway. In a pve scenario if you are a melee dps there is virtually no plus to having more armor in a ideal world- it is only when you do are dumb enough to have a boss hit you with physical damage that armor comes into play at all.
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