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7-17-2009 @ 10:59PM
Blizzard spends far more money on music than Square. However, money doesn't make good music. All JRPG music sounds the same. Same chord progressions, modes, everything. While Warcraft has a distinct "sound" to them. All their games really. You hear a piece of Blizzard music and automatically go, "Yeah, that's Diablo"It can be subtle at times, or epic at times. Pieces like "A Call to Arms" and even the latest "Arthas, My Son" are excellent pieces. Subtle cues, like the one in Storm Peaks, tend to have a hauntingly beautiful presence and definitely give the game a life of it's own. Not to mention there's more variation than in FFXI. Where you hear the EXACT same piece time and time again and it's "in your face" so you can't escape it.However, I do wish the audio engine was a bit more dynamic. It'd be cool to have music change when encountering a raid boss or have the music change when the boss is at X% of life. Something more than the "zone dynamics" that they currently use.
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