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7-18-2009 @ 1:35AM
FFXI was a bad example, and I was a bit over-hasty in saying that it fails - I should have said WoW music fails as classical music, but then again, all game music fails as classical music. Sure, maybe for a 'non-informed' listener it would be nostalgic, but it is just hell to play - the basis of the harmony is experimentation rather than function, and the part writing just doesn't make sense. WoW's soundtrack is fundamentally 'ambient' music which is fine in context, or for a short amount of time, but NOT a 90 minute concert. The reason that JRPG music concerts have gone so well is because of their short and catchy themes that are easily arranged, but the WoW soundtrack phases in and out and uses a large amount of asian-influence instruments that are incredibly hard (outside of a MIDI/electronically mixed context) to do anything with. So anyways, that's my two cents - sorry to go on a rant :S
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