Breakfast Topic: Missing Professions?

All in all the game is pretty well serviced in the realm of professions, both primary and secondary. However I can't help thinking there needs to be a bit more variety. People seem to pick the easy professions or the ones which make the most cash very quickly. Should there be tertiary professions, like lockpicking, and should they be made available to all? At the same time, do you think Blizzard were smart when they only provided two profession slots? Do you think people should be able to learn all of them, even if they could only take one or two to Grand Master level? Do you think, aside from first aid, cooking and fishing, there's a missing profession? If you could add one to the game, what would it be?
Filed under: Fishing, Breakfast Topics, Blizzard, First Aid, Tailoring, Engineering, Cooking, Skinning, Mining, Making money






Reader Comments (Page 1 of 9)
deplicitus Jul 17th 2009 8:05AM
Making, Money... Woooo!!!
Feynman Jul 17th 2009 8:09AM
I always thought that Cartography would have been interesting (wasn't it mentioned early on?) That said, the addons for the game would probably have made it trivial. I'd envisioned being able to have additional paths of travel or accelerated rates of travel in "known" areas. Something of a daily exploration quest to supplement this, etc. /shrug
Fizzl Jul 17th 2009 9:09AM
Ultima Online had cartography as a skill that let you decipher treasure maps that dropped off mobs or where fished up.
With enough skill you could work out the location in the world and dig up the treasure, this would usually start an event where mobs spawned to protect the treasure.
Sennin Jul 17th 2009 8:09AM
Tech Support :)
Wolftech Jul 17th 2009 10:37AM
I already have the profession at 450 :)
Super Guest Man 9000 Jul 17th 2009 8:10AM
I think the current setup works fine I just wish there could be more to them, like maybe make fishing a little more mini-game like, ala Free Relms for example.
Boszorkany Jul 17th 2009 8:20AM
I agree on the fishing. You just fish and fish and fish... doesn't matter the level area you fish, you still have to catch X number of fish in order to level it up. It should be more like the other professions where, once you've passed a certain skill level, fishing a lower-level area doesn't help you any or fishing an area that's your level gets your skill up quicker.
JKWood Jul 17th 2009 12:42PM
It already works that way. Low-level fishing areas don't give me any fishing experience anymore.
AlmtyBob Jul 17th 2009 4:17PM
@JKWood
Incorrect. Fishing anywhere increases your skill level. That used to only be true in low-than-your-fishing-level areas but now that minimum fishing requirements have been removed it's true anywhere. You can level from 1-450 in Org/SW, you can level 1-450 in Howling Fjord, or anything in the middle, all in the same number of casts. Even junk casts now count towards your skill level.
See: http://www.elsanglin.com/leveling_fast.html
Jayjay Jul 17th 2009 8:12AM
toymaking (ie pets) using leather cloth ore - all things you can buy and maybe a little toymaker's doodad (like 'watchspring or voicebox) to make it a proper profession.
I think that would be fun :)
Jamie Jul 17th 2009 8:52AM
awesome idea.
Fizzl Jul 17th 2009 9:05AM
Sounds like engineering to me, I we already have 6? pets we can make with it.
Almoderate Jul 17th 2009 2:18PM
Also known as "Engineering"...
Orrine Jul 17th 2009 8:13AM
I would like to see a little bit more variety in existing professions we saw already - like making wands with Enchanting or interesting options of head gear with Jewelcrafting.
There's staffs, bows and crossbows no profession can do, it's pretty good option for a new profession :)
Besides that I doubt that you can make a new profession without adding something to the game - you already can do almost all gear, enchant and socket it, buff yourself and tweak your abilities and spells. What else can you do with your character? I have no options here
percinho Jul 17th 2009 8:30AM
"staffs, bows and crossbows"
This was my thought. Polearms too, there's a lack of them in the game as it is. There's room in there for some sort of weaponsmith to fill in the gaps, maybe some sort of wood-worker. I never wanted to be a miner, I always wanted to be... to be... a lumberjack! Leaping from tree to tree as they float down the mighty rivers of Grizzley Hills! The Fir! The Larch! The Tree of Life! The mighty Dwarven Pine! Altogether now...
Hedwinkle Jul 17th 2009 8:41AM
i guess for staffs and bows and stuff they could introduce a woodworking profession, Which might I add would fit in quite nicely if player housing was ever introduced....you could make and sell furnature and stuff like that
Manfat Jul 17th 2009 8:45AM
Staffs, bows and crossbows?
That'll be Carpentry then.
An immediate problem that I can see with that is that all other crafting professions (rather than gathering ones) allow the crafter specific enchants. I guess carpenters could be splinter-resitant or something.
Crash Jul 17th 2009 8:45AM
Percinho, dear sir, you win one internets.
micgillam Jul 17th 2009 9:53AM
Creating ammo for bows/crossbows (fletcher) also. Just like engineers create ammo for guns. Perhaps even specialized ammo types if you're both the crafter and the user, like frost-arrows (% chance of applying % slowing effect on Shoot/Autoshot). Overall though, woodworking needs more than staff/bows/crossbows/polearms(?)/arrows to be viable.
On an unrelated note, Blacksmiths should be able to repair plate/mail, LWs should be able to repair leather and mail(at 240 skill or so), and Tailors should be able to repair cloth. Maybe at the cost of mats, or maybe by cannibalizing another piece of similar armor (a la Fallout 3).
Wolftech Jul 17th 2009 10:21AM
Yes to lumberjack/woodworking.
A profession I can wear my Elegant Dress while doing ;)