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Reader Comments (Page 1 of 1)
7-17-2009 @ 8:13AM
Orrine said...
I would like to see a little bit more variety in existing professions we saw already - like making wands with Enchanting or interesting options of head gear with Jewelcrafting.
There's staffs, bows and crossbows no profession can do, it's pretty good option for a new profession :)
Besides that I doubt that you can make a new profession without adding something to the game - you already can do almost all gear, enchant and socket it, buff yourself and tweak your abilities and spells. What else can you do with your character? I have no options here
Reply
7-17-2009 @ 8:30AM
percinho said...
"staffs, bows and crossbows"
This was my thought. Polearms too, there's a lack of them in the game as it is. There's room in there for some sort of weaponsmith to fill in the gaps, maybe some sort of wood-worker. I never wanted to be a miner, I always wanted to be... to be... a lumberjack! Leaping from tree to tree as they float down the mighty rivers of Grizzley Hills! The Fir! The Larch! The Tree of Life! The mighty Dwarven Pine! Altogether now...
7-17-2009 @ 8:41AM
Hedwinkle said...
i guess for staffs and bows and stuff they could introduce a woodworking profession, Which might I add would fit in quite nicely if player housing was ever introduced....you could make and sell furnature and stuff like that
7-17-2009 @ 8:45AM
Manfat said...
Staffs, bows and crossbows?
That'll be Carpentry then.
An immediate problem that I can see with that is that all other crafting professions (rather than gathering ones) allow the crafter specific enchants. I guess carpenters could be splinter-resitant or something.
7-17-2009 @ 8:45AM
Crash said...
Percinho, dear sir, you win one internets.
7-17-2009 @ 9:53AM
micgillam said...
Creating ammo for bows/crossbows (fletcher) also. Just like engineers create ammo for guns. Perhaps even specialized ammo types if you're both the crafter and the user, like frost-arrows (% chance of applying % slowing effect on Shoot/Autoshot). Overall though, woodworking needs more than staff/bows/crossbows/polearms(?)/arrows to be viable.
On an unrelated note, Blacksmiths should be able to repair plate/mail, LWs should be able to repair leather and mail(at 240 skill or so), and Tailors should be able to repair cloth. Maybe at the cost of mats, or maybe by cannibalizing another piece of similar armor (a la Fallout 3).
7-17-2009 @ 10:21AM
Wolftech said...
Yes to lumberjack/woodworking.
A profession I can wear my Elegant Dress while doing ;)
7-17-2009 @ 11:20AM
Ostego said...
I agree... and it would tie into the lore; such as when the NE started attacking Horde and Alliance forces in WCIII because they were cutting down the forest! I always thought that was weird that we had all of these other professions but that one was missing (and that no one could make the staff, crossbow, etc).
Only problem i can see is that Blizz would have to make only certain trees harvestable (remember when inscription came out and everyone switched over to it... now apply that to a profession that has everyone destroying all of our virtual forests! it would be a virtual eco disaster! )
Percinho I give you ONE MORE internets!
7-17-2009 @ 11:58AM
Angus said...
I must agree. Woodworking would be good.
Percinho, you sir, won. I was singing it as I clicked on the "read more link" and was not disappointed. Though your version is more awesome.
7-17-2009 @ 12:01PM
Kylenne said...
@ Wolftech: Just like your dear papa? ;)
7-17-2009 @ 2:43PM
glarschnau said...
Rather than harvest trees, Blizz could set it up so that beneath trees there are random spawn locations of branches that have fallen from the trees that could be harvested. LOTRO has a foresting profession that works this way and it essentially would function just like mining does.
7-17-2009 @ 1:00PM
Alithoe said...
@Orrine
"Besides that I doubt that you can make a new profession without adding something to the game - you already can do almost all gear, enchant and socket it, buff yourself and tweak your abilities and spells. What else can you do with your character? I have no options here"
Keep in mind that Inscription and Jewelcrafting both added new customization to your characters that never existed before. Gem sockets don't exist on Vanilla gear, and there were no glyph pages on your talent (Previously spellbook) window. The main focus of the profession doesn't need to be an existing item, or work with an existing feature, but the secondary portion of the profession does (e.g. Jewelcrafting made ring/necklace gear and inscription makes scrolls and off-hands).
As for a new profession, I personally think they should make something that works with leather rather than adding in a new gathering profession that only gets used by the new crafting profession. Unfortunately, "Leatherworking" is a pretty broad subject, and I can't think of much else to do with leather besides making armor out of it. Parchment? Upholstery?
7-17-2009 @ 1:33PM
mrcomputers8563 said...
Wow....I just posted this very same thing on the World of Warcraft forums yesterday! I totally agree, carpentry/fletchering (is that a word even?) would be an awesome addition to the game. We need some way to make bows, staves, polearms and arrows. And with enough trees everywhere in the game, add a lumberjack gathering profession as well. The inability to manufacture bows in this game has always kind of baffled me, especially when every other type of weapon is already available to the other professions to create.
7-17-2009 @ 2:49PM
Iain said...
Woodworking++. Works perfectly with the Maelstrom too; after all, how will we get around without someone to craft boats?
7-17-2009 @ 3:30PM
ash said...
I'm not sure if a whole new woodworking profession would work, but I thought there might be a chance for a sort tertiary/mixed profession. Basically, you would introduce a new profession called something like craftmanship, which would pretty much be aimed toward woodworking but would allow for other things. This new profession would not make items by itself but would make components combined with bop items from other professions.
So lets say you make the wooden frame for a crossbow, but then get the metal casing or gearing from blacksmithing or engineering. Same thing with staves and wands. You make the wood frame and then enchant it or something. The reason I would make it "craftmanship" and not just woodworking is so you can craft stuff like librams (combined with inscription?), totems or idols, etc.
The end products could be boe or bop but you would need the proper professions to make the combined components.
7-17-2009 @ 3:39PM
Ellemir said...
Agreed - I wish there was a way to make bows in the game, and I hadn't thought about staff and polearm creation. That would be excellent. I'd like to see more involved with this theoretical woodworking profession too, but I'm not sure what.
7-17-2009 @ 11:12PM
avis said...
A carpentry / woodworking profession could also be used for making wands. I think there are at the moment something like two craftable wands in the game, both made by enchanting. The furniture making thing would of course be a good idea if player or guild housing were implemented. Maybe they would also be able to carve gimmicky idols for druids that do funny things like turn all your forms pink or something.
As for a buff from the profession, Ranged weapon slot enchants anyone ?