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7-17-2009 @ 8:49AM
We totally need more inter-profession dependencies (like blacksmith's buckles for tailors and mithril cylinders for engineers). For instance, vellums and parchments shouldn't be bought, they should be made by skinners by "splitting" and curing a piece of leather.Also, some sort of pottery or glassworking would be nice; possibly as a side-profession for a miner. Pottery would produce pots and jars that could be used to make larger stacks of food and potions; it would also produce vials for alchemists.And last but not least: reduce the stats of drops and buff up the crafted equipment significantly. Players should be able to equip their chars solely from crafted items. Currently, some 80% of crafted gear is utterly useless and nobody ever wears it, yet we have to craft it anyway in order to train our skills. What gives?
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