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7-17-2009 @ 10:01AM
I agree with the woodworking idea. Make it possible to gather pieces of wood from forested regions and craft staffs, bows, crossbows, fishing poles and arrows. Along with the wood other components could include leather which would help boost the profitability of skinning. Perhaps even craft Wand "blanks" that could then be turned into various wands by enchanters providing another synergy between professions. Also be able to craft some off-hand items and trinkets (BOP perhaps).I'd also like to see Brewing as a secondary profession. Similar to alchemy in that it would use herbs (and some fruit/foods) but the concoctions wouldn't be as potent as alchemist's potions and would have the side effect of making you drunk. More of a "for fun" profession than game critical. At higher levels the brewmaster could even craft beverages that would give you a fiery breath, break out into dance or other such humorous effects.
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