Why leveling will always be important to WoW
Times they are a changin', and as Patch 3.2 hits the PTR with a new wealth of mechanics aimed at making the journey to 80 that much easier, why not take a moment to look back at how Azeroth has changed? Leveling used to take a long time, and one of the first things a friend told me was that "the game started at 60." While the level cap might have changed, it's something I heartily agree with.Those of you who joined the game around the time of the latest expansion or even before might hear others speaking with misty-eyes of the olden days of Classic WoW when it took an age to get from Darnassus to Stormwind.
While WoW might have a much lower learning curve than, say, EVE Online, it does still have one. But WoW is known as a bit of a grind fest and the ever growing level cap, which currently stands at 80 but will no doubt go higher with the next expansion, can be pretty daunting.
Especially for a new player.
Blizzard has moved from making the endgame only accessible to the most high-level raiders to the exact opposite, making it accessible to nearly everyone. This mean even my mid-sized guild can nip into Ulduar and down the first couple of bosses with only a little fuss and a fair amount of effort. Yet the changes are not just limited to the endgame.
These accessibility changes now encompass the whole of Azeroth; from transportation to the amount of XP needed to level, continually lowering that learning curve to enable players to hit the endgame sooner rather than later.
Thanks to Recruit A Friend, your alts can join in the fun as well while your main gets kudos (and a groovy mount) for introducing a newbie to the wonders of Azeroth. With this comes the ability to grant a few levels. This begs the quesiton, why not just add an insta-level button? It would be nice wouldn't it? To just be able to stand in a city and ding dozens of times a la that video where a friend got their recruiter's alt to 60 in about twenty minutes.
However, it would also defeat the entire point of playing the game. As your toon moves through levels and you learn how to play your class, this is integral to learning the game whether it's your first toon or your fiftieth. After all how many people roll two of the same class?
On the PTR, mounts can be learned at a new-time low level of 20, a massive drop from the original 40 levels back in my day. There is, of course, a method to this madness. No more gauntlet-running through STV and being ganked by mean Alliance/Horde players who have nothing better to do that one-shot a much lower level player and dance on their corpse. This is basically the gist behind the whole idea; rather than speed up the leveling process by improving the XP gain or lowering the amount needed to ding (at least this time around), Blizzard has decided to literally speed up leveling by allowing you to get your mount another ten levels early.
All these changes point to Blizzard being smart. It's important to them that players learn their class, which is something you just can't do by going directly to level 80. Yes, you can learn how the world works and how to make money or train professions but you cannot just waltz in and play a capped-out character. Believe me, I tried. During the Wrath beta I got myself a Mage and headed to Northrend. As I quickly found out the class was completely alien to me, the talents meant nothing and to put it bluntly, I sucked.
Of course, at a more financial level, the other reason for leveling is in order to keep those subscriptions rolling in. It might only cost $14.99/12.99€/£8.99 a month to play, but multiply that by nearly 12 million players and that's an awful lot of money. Now factor in the number of years since WoW hit the market and you have some seriously large numbers. Added to this, once players have hit the level cap, this is where the 'mini-expansion' style patches come in. But here is where some players will still want something new and different during the lull between expansions or new patches and will reroll a second toon. Perhaps your guild needs more tanks or healers so you go back to the start and begin the leveling process again, learning a new class but benefiting from prior knowledge of quest hands in and money or XP-granting heirlooms from your main.
While I personally dislike leveling intently, it's only since hitting 80 (which I admit was a heck of a lot easier than 60-70) that I've come to appreciate the true wisdom behind this strange game mechanic and my friend's wise words.
It's not about torturing players, it's about teaching them how to play the game.
Leveling will prepare them for the raids to come, for 80 and the call of Naxx, the Eye of Eternity, Ulduar and inevitable Icecrown itself as well. Indeed in recent lore leveling could even be said to prepare us mentally and physically for our character to face the greatest challenge for any Azerothian adventurer thus far: the fall of the Lich King himself. This is why it will always remain a vital part of why we play WoW in the first place.
Filed under: Patches, Alts, Mounts, Buffs, Leveling, Bosses, Lore, The Burning Crusade, Expansions, Economy, Blizzard, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 7)
Flint Jul 17th 2009 9:08AM
I wish that with the option to turn off exp completely, Blizz would also enable people to toggle the leveling speed back to what it used to be. Leveling's always been the main attraction in the game to me and the current speed-leveling (in empty zones as well because everyone's speed leveling) is rather meh.
splodesondeath Jul 17th 2009 9:53AM
Well, some of your problems can be solved.
XP gain can be turned off altogether for 10g in 3.2, while if you want to level slower, don't buy a mount until 40 or just hoof it until then. Just because the level is lower doesn't mean you need to stick with it.
I'm thinking about turning off a warrior of mine at 60 so he can go chill in sweet 60 epics and ruin the DKs in AV.
Flint Jul 17th 2009 9:57AM
The mount thing, while a bit of a meh as well, isn't really that big of a deal compared to the superfast leveling these days. Which I can easily understand and accept that most people like but which I personally don't prefer. And turning off XP gain completely is really rather different from just having the old xp gain speed.
Nathanael Jul 17th 2009 11:00AM
I would also recommend considering the "Ambassador" title achievement, which requires that you visit all the racial zones from 1-10 and 10-20, as well as a couple of 20-30 zones. In this way you are gaining rep instead of XP, but you are still "leveling", and can even add the Rep as a bar above your XP bar.
You can quest in the old world to your heart's content!
However, I loved the earlier suggestion to implement a "leveling server" which is game-wide, so that you would have all alts level up on a particular server with everyone else's alts, and then provide free transfers off for when you're done. Awesomesauce.
Seaborn Jul 17th 2009 3:54PM
The mention of the run from Darnass to Stormwind brings back memories. When I started playing my first toon was a Nightelf. I didnt know much about the game and got into it after seeing my brother playing it shortly after release. After getting to Darkshore I and hitting 14 I thought I was the s*#t.
A level 40 came along and was selling runs to Ironforge for 50 silver per person. I took his offer and off we went. I was absolutely floored at the changes in scenery and the size of the world.
It had such an impact that when I hit 40 i went to Darkshore and did free runs to IF. In those days darkshore was filled wit people whos highest level toons were in the teens. General chat in Darkshore was as active as trade chat with people selling, buying and LFG etc.
Good times. Its like looking back on the teen years of your life for us older players. You thought you knew everything. Now you realize you knew nothing. Good times.
Barov Jul 17th 2009 1:46PM
Prolly one of my favorite things about Guild Wars that WoW doesn't have is the option to make a PvP-only character at the level cap, and the GW cap can be hit in 1-2days lol.
Rugus Jul 17th 2009 9:09AM
I'm one of those players who spent some time on official forums yelling "please please, give us the ability to create a high-level toon if you already have a main 80". I used to think that learning a new class is just a matter of reading tooltips, some guides and testing out stuff few hours.
I was wrong, of course... and I discovered it when I tried (several times) a Death Knight. Even if there is a full tutorial and a great storyline, I could not handle the idea and the time to actually "learn" a new class already full of (new-unknown) abilities. That applies to any class of course, let's think about a mage who switches on a hybrid druid or shaman.
So here it comes in play the leveling experience: you start from level 1 and *slowly* learn the class, adapting your playstile, adding abilities and climbing the tree until you ding 80. By that time you'll be a decent player of your class. Not the best but not even a total newbie who jumped inside the suit of a "premade hero".
DK's are not hard, I know that, but I love starting from scratch, analyzing and learing things on the field. That's why I still have no fun in leveling a DK :-|
Holgar Jul 17th 2009 9:47AM
I for one had little trouble with a DK mostly because my main is a warrior HOWEVER I still had NO idea what the talents meant.......
Amaxe Jul 17th 2009 9:50AM
Quote from my Guild Master:
"DKs are over powered. All you have to do is to hit 1-2-3-4 over and over to win... even if you don't have any buttons assigned to those numbers"
I think she has a point. I *still* have no idea what the hell I am doing as a DK.
splodesondeath Jul 17th 2009 9:58AM
I play a mage and rolled a druid. At level 73, I still can't heal properly, can't figure out how Boomkin works (although I haven't experimented with it much, just mashed different buttons and went "Oooh"), can tank relatively well, and can kitty dps.
I can't get a shaman past level 23. The lack of CC is kind of infuriating. (I died a lot)
BlackTiger Jul 17th 2009 10:07AM
DK is strange class indeed...
My DK is 65lvl... I still have no idea how to play this! Really!
I'm literally pressing 1-2-3-4 and almost all mobs are dying around me. Literally!
Sometimes they're killing me. It's just boring...
Zanathos Jul 17th 2009 10:38AM
DKs are pretty well designed and fairly complex to play well at 80. They're easy enough to level since all their abilities are designed around high level play, press a button and stuff dies. However if that's all you ever do, you'll be one of those DKs doing 1000 dps in VOA and getting kicked every week.
Naix Jul 17th 2009 1:59PM
Only takes about 2 hours to learn a class. Well for average gamers that is.
Clevins Jul 17th 2009 2:37PM
If you can't learn a DK in the starting area, you're not trying. No class is that hard to master the basics of, DK included. What's hard are the subtle things and Wrath, sadly, doesn't require those as much.
I'm talking about kiting and trapping as a hunter, stunlocking as a rogue, kiting as a frost mage, etc... those skills will take time to perfect. But give me *any* toon and I can play it decently in 5 levels. It's not that I'm uber or anything, but most classes only require the use of a few abilities per spec and it's generally a matter of learning what spells do, thinking about when you'd want to use that and a bit of practice. To be decent won't take anyone who's a reasonably good player more than a few levels. To become very good.. maybe 15 or 20 level max.
And that, to me, is the issue with leveling from 1. It just doesn't take 79 levels to learn a toon. When the world is new to you, it's kind of cool. But the quests are repetitive (kill X of Y isn't different at 63 vs 13) and once you've seen the world... leveling is a pain. I do think the opportunity to start a new toon at, oh, 40 or so if you have an 80 would be nice.
Clydtsdk-Rivendare Jul 17th 2009 5:15PM
People complain about DKs being so simple.
I'm leveling a mage right now--I have him dualspecced Arcane with one tree and Frost with the other.
Arcane tree, single target:
AB-Slow-AB-AM. Mob is probably dead. Might have to tag Barrage on the end depending on crits.
Arcane tree, AOE:
Instavisibility and run. (Unless I'm missing something, rofl--I suppose I could use some points in Frost for times like those)
Frost tree, single target:
Frostbolt, Frostbolt, HEY LOOK BRAIN FREEZE, Fireball, Frostbolt, HEY LOOK HE'S IN MY FACE, Frost Nova, run away, Shatter combo, HEY LOOK FINGERS OF FROST, Shatter combo again.
Frost tree, AOE:
Ice Barrier, mount up and collect mobs, when Barrier breaks IV/Blizzard macro, spam instant casts on any survivors.
Death Knights:
Run towards mob, IT at range, PS, BS/HSx2, DS/OB/SS, DC/FS. Repeat. Replace BS/HS with a Pestilence, your DS/OB/SS and other BS/HS with Death and Decay, DC/FS with UB if you have it, and/or diseases with HB if you have it as needed for sufficient AOE.
Arcane, single target: Three buttons if lucky, four if not.
Arcane, AOE: N/A
Frost, single target: One button at first, a second and third button based on procs, and a fourth if the mob happens to reach you. Plus Barrier, I guess, but you only need to refresh that every few pulls.
Frost AOE: Two effects activated prior to pull, lots of movement, another button(macro), and instant cast spam on survivors (I'll count three: Ice Lance, Nova, and Cone). Total is six buttons and movement, can be done with less
DK: Guaranteed five buttons. No more, no less, except cooldowns which all classes have.
Joe Jul 17th 2009 9:11AM
Just because someone leveled their class from 1-80 doesn't mean they are prepared for instances or raids at 80. With the way the WoW is designed, it can be a solo game and while leveling it tends to be for the majority of the time. If you never do a low level dungeon at the correct levels, then a tank would have little reason to ever use that little "taunt" button and a healer wouldn't need to pay much attention to anyone's health but their own.
How much LESS do you learn a DK between levels 55-80 than you would learn any other class from 1-80? I don't believe that people would play their DK any better if they started at 1, which is the argument for leveling 1-60.
There is the fact that a brand new player needs to learn the basics of game mechanics and about their class, but doing this from 1-80 or 55-80 doesn't change their endgame ability, IMO.
IIthryn Jul 17th 2009 12:50PM
I totally disagree that Death Knight players "aren't missing out on class experience" by starting at 55. Good players might be able to handle the bigger learning curve, but for many, the class abilities are still only half-understood . PUG VOA or something and see how often your problematic player or low dps is a Death Knight. I've even come across a couple that had spellpower trinkets and caster-related enchants. While not impossible to learn from 55-80, it opens itself up to players not knowing the class so much more than the other classes, those that had to grind out 1-80. At any level you will have players who do and do not know their class, but starting a new class at 55 is a massive invitation for the latter to take a free ride.
PeeWee Jul 17th 2009 1:14PM
Anyone able to activate the class abilities can do crazy DPS as a DK, even without any talent points assigned. You won't be high-end, but you'll be average. Sounds impossible? When 3.2 hits and your talent points are reset, go whack it at a target dummy and be amazed. Or spend a few gold right now and see what I mean.
Just don't stand in the fire. That's what kills your DPS.
Clevins Jul 17th 2009 2:42PM
Yes, I've seen those DKs... but of someone really can't learn a class in 35 levels, they're never going to learn it. An 80 DK who has spellpower trinkets simply doesn't care to understand their class - they're not putting forth any effort. More levels won't change that - they're simply bad players.
It would make zero sense for a DK to start at 1 from a story POV - they're heros who've fallen in battle. A level 1 cannot be a heroic adventurer by definition.
Tom Jul 17th 2009 9:18AM
My own view is exactly the opposite of yours. I actually prefer the leveling up part of WoW and hate the endgame/raid content. So, once I level up a toon to 80, it's time to roll an alt and the level 80 goes into "retirement mode", for the most part.
I shun most dungeons, all raids, and the PvP.
Thus, the view that "the game starts at 60" (now level 80, I suppose) makes me laugh, because that is *exactly* when the game ends (for me) on a given toon and where WoW fumbles and loses my interest.
I do think it is shrewd of Blizzard to lower the mount requirements, since it is torture getting around the mostly empty low-level zones of Azeroth on foot. My fondest hope now is that Blizzard will offer GW-style Heroes and/or solo versions of the Old World dungeons so that players at these lower level can still enjoy the wonderful, never-visited instances -- since finding groups for these dungeons is such a chore nowadays.