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7-17-2009 @ 9:09AM
I'm one of those players who spent some time on official forums yelling "please please, give us the ability to create a high-level toon if you already have a main 80". I used to think that learning a new class is just a matter of reading tooltips, some guides and testing out stuff few hours.I was wrong, of course... and I discovered it when I tried (several times) a Death Knight. Even if there is a full tutorial and a great storyline, I could not handle the idea and the time to actually "learn" a new class already full of (new-unknown) abilities. That applies to any class of course, let's think about a mage who switches on a hybrid druid or shaman.So here it comes in play the leveling experience: you start from level 1 and *slowly* learn the class, adapting your playstile, adding abilities and climbing the tree until you ding 80. By that time you'll be a decent player of your class. Not the best but not even a total newbie who jumped inside the suit of a "premade hero".DK's are not hard, I know that, but I love starting from scratch, analyzing and learing things on the field. That's why I still have no fun in leveling a DK :-|
7-17-2009 @ 9:47AM
I for one had little trouble with a DK mostly because my main is a warrior HOWEVER I still had NO idea what the talents meant.......
7-17-2009 @ 9:50AM
Quote from my Guild Master:"DKs are over powered. All you have to do is to hit 1-2-3-4 over and over to win... even if you don't have any buttons assigned to those numbers"I think she has a point. I *still* have no idea what the hell I am doing as a DK.
7-17-2009 @ 9:58AM
I play a mage and rolled a druid. At level 73, I still can't heal properly, can't figure out how Boomkin works (although I haven't experimented with it much, just mashed different buttons and went "Oooh"), can tank relatively well, and can kitty dps.I can't get a shaman past level 23. The lack of CC is kind of infuriating. (I died a lot)
7-17-2009 @ 10:07AM
DK is strange class indeed...My DK is 65lvl... I still have no idea how to play this! Really! I'm literally pressing 1-2-3-4 and almost all mobs are dying around me. Literally!Sometimes they're killing me. It's just boring...
7-17-2009 @ 10:38AM
DKs are pretty well designed and fairly complex to play well at 80. They're easy enough to level since all their abilities are designed around high level play, press a button and stuff dies. However if that's all you ever do, you'll be one of those DKs doing 1000 dps in VOA and getting kicked every week.
7-17-2009 @ 1:59PM
Only takes about 2 hours to learn a class. Well for average gamers that is.
7-17-2009 @ 2:37PM
If you can't learn a DK in the starting area, you're not trying. No class is that hard to master the basics of, DK included. What's hard are the subtle things and Wrath, sadly, doesn't require those as much. I'm talking about kiting and trapping as a hunter, stunlocking as a rogue, kiting as a frost mage, etc... those skills will take time to perfect. But give me *any* toon and I can play it decently in 5 levels. It's not that I'm uber or anything, but most classes only require the use of a few abilities per spec and it's generally a matter of learning what spells do, thinking about when you'd want to use that and a bit of practice. To be decent won't take anyone who's a reasonably good player more than a few levels. To become very good.. maybe 15 or 20 level max. And that, to me, is the issue with leveling from 1. It just doesn't take 79 levels to learn a toon. When the world is new to you, it's kind of cool. But the quests are repetitive (kill X of Y isn't different at 63 vs 13) and once you've seen the world... leveling is a pain. I do think the opportunity to start a new toon at, oh, 40 or so if you have an 80 would be nice.
7-17-2009 @ 5:15PM
People complain about DKs being so simple.I'm leveling a mage right now--I have him dualspecced Arcane with one tree and Frost with the other.Arcane tree, single target:AB-Slow-AB-AM. Mob is probably dead. Might have to tag Barrage on the end depending on crits.Arcane tree, AOE:Instavisibility and run. (Unless I'm missing something, rofl--I suppose I could use some points in Frost for times like those)Frost tree, single target:Frostbolt, Frostbolt, HEY LOOK BRAIN FREEZE, Fireball, Frostbolt, HEY LOOK HE'S IN MY FACE, Frost Nova, run away, Shatter combo, HEY LOOK FINGERS OF FROST, Shatter combo again.Frost tree, AOE:Ice Barrier, mount up and collect mobs, when Barrier breaks IV/Blizzard macro, spam instant casts on any survivors.Death Knights:Run towards mob, IT at range, PS, BS/HSx2, DS/OB/SS, DC/FS. Repeat. Replace BS/HS with a Pestilence, your DS/OB/SS and other BS/HS with Death and Decay, DC/FS with UB if you have it, and/or diseases with HB if you have it as needed for sufficient AOE.Arcane, single target: Three buttons if lucky, four if not.Arcane, AOE: N/AFrost, single target: One button at first, a second and third button based on procs, and a fourth if the mob happens to reach you. Plus Barrier, I guess, but you only need to refresh that every few pulls.Frost AOE: Two effects activated prior to pull, lots of movement, another button(macro), and instant cast spam on survivors (I'll count three: Ice Lance, Nova, and Cone). Total is six buttons and movement, can be done with lessDK: Guaranteed five buttons. No more, no less, except cooldowns which all classes have.
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