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7-17-2009 @ 9:40AM
First off, make lvling take as long as it used to.Second off, add two new items. One costs 100g and binds to account, must be 80 to purchase it, and can only purchase your class's version. For instance, if you're a mage, you can only buy the "usable by mages" one. When used, it increases your lvl by 1.The other new item would cost 1,000g and bind to account. This one can also be purchasable only by an 80, but would not be class specific. This would also increase your lvl by 1.What this would do, would offer someone that already knows they're class, the option to make another one of that class (I don't know why you would want to) for only 7,900g. But to make a brand new class that you don't have an 80 of, it would cost a total of 79,000g. Most people wouldn't do this, but it would be nice to save up for a lvl here or there.
7-17-2009 @ 9:55AM
And it shall be called... Rare Candy!
7-17-2009 @ 10:23AM
Okay, but 1-6 can be completed by your average "somewhat-new-but-has-his-first-80" player in about 35mins. So that 5000g easily saved for off-class leveling. Another hour-and-a-half/two-hours and he's 11-12. Another 5-6kG saved. I mean, lets face it, price it out like that and only a fool wouldn't dedicate a little bit of time to save several thousands of gold. Level to 20 then use the item. No, I think I'd rather see a BoA that gives you an extra level each time you level up (only usable up to level 60/70). It'd save a ton of time, you'd still get all of your abilities slowly at regular intervals but you'd be able to train each time you ding, instead of every other time. No increased XP gain or anything, just straight up Ding! = DingDing!
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