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7-17-2009 @ 9:54AM
Pet peave about "learning curves"...I'm so sick of people saying things like, "While WoW might have a much lower learning curve than, say, EVE Online..." and "... continually lowering that learning curve ..."AAARRGGHHH!! Steep learning curves are *good*! Your x-axis is "time" and your y-axis is "knowledge". The steeper the curve, the more knowledge you are gaining per unit time.I'm so sick of people saying that something is good because it doesn't have a very "steep" learning curve. You are using the metaphor of a hill and thinking that steep curves are bad, but really they are good.
7-17-2009 @ 9:58AM
While that is true most of the time, it's also very difficult for some people to learn with such a steep curve. And, this is a game, most people don't play it to be more knowledgeable about warcraft game mechanics. They play it for fun. And while challenge is fun to some people, it's frustrating to others.
7-17-2009 @ 10:30AM
For the time I actually played EVE, I found the learning curve wasn't really in the gameplay at all. Rather they just went overboard on menus and tabs. Sawmping you with information, and doing very little in the areas of environmental design. (yes, it's space, and space is generally boring) I guess I prefer a world other than fly here, kill these boring mobs/mine these asteroids. I guess I would say WoW is much more...dynamic and solid.
7-17-2009 @ 11:06AM
I always thought the Y axis on the learning curve was difficulty, not knowledge, therefore a steep curve was bad.
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