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7-17-2009 @ 10:59AM
"However, it would also defeat the entire point of playing the game. As your toon moves through levels and you learn how to play your class, this is integral to learning the game whether it's your first toon or your fiftieth. After all how many people roll two of the same class?"I am sorry to tell you but this theory does not hold water anymore. Leveling teaches you NOTHING about playing your class. Killing mobs, picking up (insert widget name here), and delivering items across the map can not possibly help with any end game.The solution to helping people learn their class is simply playing their class IN instances. You learn a ton of bad threat inducing habits from leveling. You should have to level to say 20 and have the option of dining level 80 and getting a set of greens delivered to you in the mail. ONLY if you have another level 80. How hard is it to learn the mechanics of the game once you have mastered another toons? Thats why DKs start at level 55 if you have a level 70 BECAUSE Blizzard knows you already know how to play.We all start as DPS toons. Its the tanking and healing that change how you play.
7-17-2009 @ 11:20AM
Sorry, I completely disagree.There's a difference between learning to play your class and learning to play your role. The progression game does not teach a player how to play their role, not at all. But it absolutely teaches a person new to the class how to play their class.It introduces abilities slowly, so that a player can try them out and figure out which are better for their preferred playstyle and which don't fit. It introduces the talent tree slowly. Players have time to play with the impact of a single talent point change to see how it affect their game.No, it doesn't teach a player how to manage threat.No, it doesn't teach a player how to cope with crowd control (unless they have one of their own)No, it doesn't teach players how to react to black spots on the ground, or how to do the heigan dance, or how to cope with a necrotic aura, how to switch targets to an overcharged add.But that's not the intent of leveling. It's to teach a player how the talent trees differ. How abilities can be useful in some situations. And it does that job marginally well. While the game doesn't provide the tools to figure out your maximum dps rotation on an equal level creature (no in-game dps meter). That's not entirely a requirement for knowing how to play a given class. It's only group situations that require a player to fill a role, and then maximize that role, that require that. And that's NOT the job of leveling.
7-17-2009 @ 11:24AM
"The solution to helping people learn their class is simply playing their class IN instances."This is SO true. I'm about 3 months into WoW, and have an 80 pally, 62 mage, 63 DK, and 27 druid, and I can say that with any of them, no matter how much questing and grinding I do, nothing compares to learning the class like doing even ONE instance. They vastly accelerate learning. It also very much applies to heroics as well. I healed my first heroic (Azjol-Nerub) last night, and it was quite different (mainly because it was faster paced) than doing normal instances.But I wouldn't say leveling teaches you nothing about your class. It can at least let you get some types of rotations down, and can let your learn some basics. But overall, your post is probably one of the best I've seen.
7-17-2009 @ 11:51AM
@ BelkarSo it takes 6 weeks to learn to use about 6 buttons and put talents where they need to be? I know the average game player can catch on faster than that. Anyone with half a brain can sit down and figure out how to play ANY class in a short time.Blizzard made learning this game easy.
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