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7-17-2009 @ 11:20AM
Sorry, I completely disagree.There's a difference between learning to play your class and learning to play your role. The progression game does not teach a player how to play their role, not at all. But it absolutely teaches a person new to the class how to play their class.It introduces abilities slowly, so that a player can try them out and figure out which are better for their preferred playstyle and which don't fit. It introduces the talent tree slowly. Players have time to play with the impact of a single talent point change to see how it affect their game.No, it doesn't teach a player how to manage threat.No, it doesn't teach a player how to cope with crowd control (unless they have one of their own)No, it doesn't teach players how to react to black spots on the ground, or how to do the heigan dance, or how to cope with a necrotic aura, how to switch targets to an overcharged add.But that's not the intent of leveling. It's to teach a player how the talent trees differ. How abilities can be useful in some situations. And it does that job marginally well. While the game doesn't provide the tools to figure out your maximum dps rotation on an equal level creature (no in-game dps meter). That's not entirely a requirement for knowing how to play a given class. It's only group situations that require a player to fill a role, and then maximize that role, that require that. And that's NOT the job of leveling.
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