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7-17-2009 @ 11:40AM
Honestly I hope they only raise the level cap to 85 or heck not raise the level cap at all in the new expansion. Not raising the cap would do two things.1. Make life easier on the devs balancing the game mechanics. Allowing them to focus on current builds and tweaking them for max fun.2. Make life easier on instance makers/quest makers. The instances and quests could be tuned to the players and perhaps draw the player in with better story and graphics.I am all for NOT raising the level cap in the next expansion.
7-17-2009 @ 12:03PM
Actually, I'm glad they probably will raise the level cap.Because when they raise the level cap to 90, they'll lower exp costs for 1-80 to take about as long as 1-70 does now (not to mention i'll have 20% bonus exp from BoAs most likely :-))So it just means I get more talent points per hour of gameplay, more new abilities. There is nothing I hate more than gaining a new level and discovering "oh, joy, this spell I never use just got better. . . and nothing else!), nothing I like more than hitting 50/60/70 and picking up some neat 41/51/61 point talent I can rebuild my spec around. Yes, I dual specced my level 54 warlock, levelled him to 80, and am now on hold waiting for my 150% speed cheap flyer and my extra 10% exp :-). Faster levelling Also helps because the lack of quest density in the Old world becomes less of an issue the faster you level. I do agree meeting stones need to be changed, dungeon exp needs to be increased, and mayb exp for mobs should vary more so you can 3 man an instance while slightly over level and still get decent exp while facing a challenge. Like running SM Cathedral at 45 with 3 people, but make sure level 36 mobs are still worth some small amount of exp, like 1/2 of a level 40. (Make it elites only that have a wider range of 'worth exp').
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