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7-17-2009 @ 12:03PM
Actually, I'm glad they probably will raise the level cap.Because when they raise the level cap to 90, they'll lower exp costs for 1-80 to take about as long as 1-70 does now (not to mention i'll have 20% bonus exp from BoAs most likely :-))So it just means I get more talent points per hour of gameplay, more new abilities. There is nothing I hate more than gaining a new level and discovering "oh, joy, this spell I never use just got better. . . and nothing else!), nothing I like more than hitting 50/60/70 and picking up some neat 41/51/61 point talent I can rebuild my spec around. Yes, I dual specced my level 54 warlock, levelled him to 80, and am now on hold waiting for my 150% speed cheap flyer and my extra 10% exp :-). Faster levelling Also helps because the lack of quest density in the Old world becomes less of an issue the faster you level. I do agree meeting stones need to be changed, dungeon exp needs to be increased, and mayb exp for mobs should vary more so you can 3 man an instance while slightly over level and still get decent exp while facing a challenge. Like running SM Cathedral at 45 with 3 people, but make sure level 36 mobs are still worth some small amount of exp, like 1/2 of a level 40. (Make it elites only that have a wider range of 'worth exp').
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