Arcane Brilliance: Five things every Mage should do before they ding 80

Each week Arcane Brilliance waves its wand and conjures a column about Mages. Then Arcane Brilliance turns the column into a sheep, sets that sheep on fire, and then freezes it into a flaming-sheep-sicle. This flaming-sheep-sicle-that-used-to-be-a-Mage-column is actually tastier than you might think, but also quite deadly. Having created it, Arcane Brilliance then proceeds to find the nearest Warlock and hurl the tasty-flaming-sheep-sicle-that-used-to-be-a-Mage-column-of-death at that Warlock, killing him or her instantly. It's the flamingest, frozen-sheepingest, tasty-deathiest Warlock-killingest column on this website, let me assure you.
Contrary to popular belief, Mages do not simply spring to life at level 80. Just like other, lesser classes, we too must begin at the lowly level of one. Even Mages must put their robes on one leg at a time, place one frail foot in front of the other, and trudge across Kalimdor, the Eastern Kingdoms, Outland, and finally Northrend until our experience bars progress from the left side of the screen to the right side a total of 79 times.
Once upon a time, this process took awhile. An average trip to level 60 used to require the following:
- Approximately 192 trips from the north end of The Barrens to the south end...on foot, uphill both ways, fending off Mankrik's wife and Chuck Norris with a stick.
- Actually setting foot in Desolace.
- Getting dismounted several hundred thousand times in Dustwallow Marsh because you'd strayed across three inches of water.
- Having to wait several hours to turn in every quest in Hillsbrad Foothills, because the questgivers in Tarren Mill and Southshore are always dead.
- Getting eaten by a giant and improbably stealthy Devilsaur in Un'Goro Crater at least a million times, and always as far from the nearest graveyard as possible.
This isn't a list of things you have to do while leveling your Mage. In fact, there simply isn't much left in the game these days that you have to do. Leveling is such a quick, streamlined process now (and only getting more streamlined in the upcoming patch), that you can really pick and choose which quests you'll do and which you won't, which zones you'll visit and which you'll never even bother to pick up the flight paths for, and which instances you might actually try to get a group for and which you'll just have a high-level guildie run you through. Gear is out-leveled so quickly that there aren't many pieces left that you need to go out of your way to get.
No, this is simply a collection of uniquely valuable experiences, and/or loot that will actually last you a few levels, I feel every Mage should partake in on their way up the level ladder. You'll make it to 80 just fine if you skip them, but they'll make the experience that much more enjoyable if you don't. In fact, even if your Mage is far beyond these things, a few of them are worth a trip back to visit the old content.
Also, none of these are absolutely mandatory (except maybe for #4). They're just ideas. In the end, level your Mage how you want. But if you do these things, I promise you one thing: You'll be more magely. What does that mean, exactly? I don't know!
1. Complete Mage-only quests
Remember these? Part of Blizzard's early design philosophy with WoW involved several quests unique to each class that provided rewards specifically valuable to that particular class. They added a bit of flavor to the proceedings, and made each class feel that much more special and different. These sort of vanished with the advent of the Burning Crusade, and I miss them.
The first of these comes into play at level 10 and provides you with your choice of what will likely be your first green-quality staff or off-hand frill item, with another following at level 15 that grants you a nice green-quality robe. There's a chance, especially if you have a high-level main bankrolling your Mage, that you'll already have better gear than these quests provide by the time they become available, but the quests are worthwhile simply from a lore perspective in any event. Doing them just makes you feel like a Mage, and I can't think of many things more valuable than that.
The level 10 quests for Alliance Mages can be found here and here, their Horde counterparts here and here, and the level 15 mini-chains end here, here and here.
More Mage-only quests come along as you go, but most require trips into instances that may or may not be worth the effort to get groups for. I did them back in the day, when you could actually find other people who wanted to visit Uldaman, and they were a pain even then. If you're willing to invest the time and possible frustration, I'd encourage doing them, but if not, I suspect you'll still find your way to 80 anyway.
I'd at least recommend doing the chain that leads you to Sunken Temple to kill Morphazz. The trinket you can choose as a reward will serve you well into Burning Crusade's content, and is worth picking up if you're a Fire Mage, even with the hassle that is Sunken Temple taken into account. If you aren't a Fire Mage, the dagger is at least unique, and the neck item is decent also, though far more quickly replaced than the trinket.
2. Take Tailoring
This is more a mater of personal preference than anything. Take whatever professions you want to take. But unless you have a high-level character funding your newbie Mage, leveling one can be so much easier with Tailoring. Here's why:
- Gear you can use. Most of everything you can make with Tailoring can be used by a Mage, and if you level it on pace with your experience level, you can generally upgrade your gear largely through your own sewing prowess, which is always a good feeling.
- Bags. It's difficult to describe how much simpler the leveling process is with bag-space than it is without. Being able to make your own instead of having to brave the auction house or pray for drops is a wonderful thing.
- Excellent at end-game. Two words for you: Lightweave Embroidery. That alone makes this one of the prime raiding professions at end-game for Mages, and you'll already have it leveled up when you get there.
- Extra professions slot. Since there's no gathering profession associated with Tailoring, you can fill that leftover slot with any other tradeskill you fancy.
I know it's a pain now. Nobody's looking for groups for the low instances anymore. In fact, it's entirely possible that you'll have to wait to get into Outland to group with all-Death Knight parties or something to even find a group. It's a crying shame, but people just don't seem to want to bother with places like Shadowfang Keep or Scarlet Monastery anymore. But look at some of the loot you can get in those two instances alone:
Robes of Arugal
Belt of Arugal
Eerie Stable Lantern
Feline Mantle
Blighted Leggings
Bloodmage Mantle
Hypnotic Blade
Illusionary Rod
Mantle of Doan
Orb of the Forgotten Seer
Whitemane's Chapeau
Triune Amulet
Plus, by going in as a group, no matter the hassle in getting that group together, you will get much-needed experience. I'm not just talking about the experience that comes in the form of actual points, but the experience that comes by doing a thing. Which brings me to the next thing every Mage needs to do...
4. Learn how to Mage
You can really only do this in similarly leveled groups. With the general speed of leveling, the watering down of previously elite group quests, and the difficulty in finding low-level instance groups of late, the opportunities for traditional grouping while leveling have become increasingly rare. Many Mages are making it all the way to level 80 in a largely solo fashion, meaning that it's entirely possible for us to make it to endgame without ever learning the most essential roles of our class. Three basic lessons we need to learn during the leveling process and before trying to step into the end-game content:
- How to sheep. Though this isn't as imperative as it once was, it's still important. Mages need to learn how to set a mob as their focus, then keep that mob CCed while still DPSing the group's main target.
- How to manage threat. When you're solo, you're focused on nuking your enemies down as fast as possible, but this mentality can and will get you and your group killed in an instance. Get a threat-meter mod like Omen and learn to throttle back on your DPS a bit before you yank mobs from the tank.
- How to DPS. Fireball>Fire Blast>Arcane Explosion may be how you kill mobs while questing, but it isn't an effective spell rotation. Learn an effective rotation for your spec and level, and refine it as you advance. By the time you hit level 80, you'll have a better handle on how to pump out consistent, mana-efficient DPS on a ranged target, and this knowledge is essential as you set foot in your first raiding encounters.
This is another Mage-only quest, and one that's especially easy to miss these days. By the time it becomes available at level 60, most of us will be halfway through Hellfire Peninsula, and we may have skipped the zone it's found in (Ashzara) altogether. If this is the case, make the trip back to Azeroth at least long enough to pick up this variation on our signature spell. Track down Archmage Xylem way up in his tower in the mountains and start the relatively simple chain that leads to this spell. Again, this is more for flavor than anything else, but I'd recommend it, if only so that you can have a little variation in your sheeping.
Some other random tips that aren't Mage-specific enough to be part of the list:
- The Blood Elf/Draenei starting areas are better organized, prettier, and offer better loot than any other level 1-20ish zones in the game.
- Dustwallow Marsh is awesome now; make it your stop in the 35-40 range instead of boring old Stranglethorne Vale. But for heaven's sake don't try to fight Overlord Mok'Morrok when the quest to do so becomes available to you. He will kill you. It will be violent and quick. The rewards are kind of crappy anyway. Have a high level friend help you, or get a group when you get to a higher level. I will never understand why they made this quest so much more difficult than the quests that led up to it. It's plain stupid.
- The Inscription-made Darkmoon decks are great sources of cheap gear and experience when you hit their appropriate levels. Pick them up at the auction house (usually on the cheap) or make friends with somebody who's leveling Inscription (or level it yourself, if that tickles your fancy) and steal the cards from them.
- No single chains are more valuable while leveling in terms of loot, experience, gold, and potions than the Ring of Blood quests in Nagrand at level 65 and the Amphitheater of Anguish at level 75 in Zul'Drak. There are almost always people looking for these in their respective zones, so when you hit the appropriate levels for them, go forth and group up.
Filed under: Mage, Tailoring, Analysis / Opinion, Tips, Quests, Features, Leveling, Classes, Alts, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
Charlie Jul 18th 2009 11:59PM
@CallMelrd
You take pride in being a coward?
;)
devilsei Jul 19th 2009 1:04AM
Better a mage who uses his invisibility to the fullest to ensure his survival
than a mage who moon-blinks into a mob and ruins all hope of winning! :D
Sinthar Jul 21st 2009 11:12AM
Dont forget MI. If you have aggro or not enough time to invis, MI is your life saver as it gains you precious time to invis. Works when your the last one alive too, whereas IB just means you see all the nasty hits going 'immune' til the timer ticks off and you die.
remlap79 Jul 18th 2009 7:54PM
#4 is totally required! Many people reach the end game having never grouped in an organized way. As a tank (my mage alt is lvl 31) it's pretty obvious who has spent time learning how to play well with others and who hasn't. I think that Blizzard's current design about making lvling quicker and easier also makes for players who aren't fully aware what their class is capable of.
Thank you, thank you for mentioning this!!!
Gazareth Jul 18th 2009 8:54PM
Well I reckon most people who actually play wow have already done most of the low level content, so shortening it keeps them entertained and keeps them playing- its unfortunate that the new players sort of miss out in terms of playing experience, but they should come to wow.com to be enlightened :)
Andelorn Jul 18th 2009 8:02PM
You ALSO forgot getting Blink and then using it EVERY time its cooldown is up no matter the situation.
Artificial Jul 18th 2009 9:50PM
Get the glyph as well, for maximum travel speed increase :)
Balmer Jul 18th 2009 8:08PM
Get a Glyph of Evocation as soon as you learn the spell Evocate.
Gaining back 60% of your health while Gaining back your Mana.. Priceless!
Albrechtae Jul 19th 2009 5:36AM
Yes, yes, one thousand times yes!
Plus, if you're specced a certain way in Arcane, it reduces the cooldown of Evocation to only 2 minutes! With that, Lifeblood (from my Herbalism) and Mane Gems I have a lot less downtime now, let me tell you.
jade95 Jul 18th 2009 8:16PM
Wonderful column!!! I look forward to it every week. I always laugh at the jokes, sigh at the mageful insight, and look forward to throwing FFB's at unsuspecting warlocks:)
Don't change a thing. I can find strategy on Ulduar anywhere else on the web. Thanks again!!
Gazareth Jul 18th 2009 8:49PM
YES!! I have done all of these things! I hope this makes me a true mage, wish I had that black Tier 8.5 set though! Argh... Christian- please never stop creating these weekly Manarriffic-Mage-Meetings!
zetathran Jul 18th 2009 8:57PM
I know it's not everyone's cup of tea, but i'd recommend queuing for a BG or two. Getting destroyed by a rogue until you figure out which spells will counter him is a rite of passage, as well as learning the whole "hide behind a tree/hill and scorch spam" deal.
Foster Jul 18th 2009 9:51PM
man im surprised that nowhere in this article did you gush over the fact that in patch 3.2 the periodic crits of living bomb can now proc hotstreak
Aubrecia Jul 18th 2009 10:51PM
Something to keep in mind if you're playing a non-BE mage (and I'd assume it applies to Draenei as well) is that the lowest-level quests of theirs are not available to any other races. While a Tauren can head into Deathknell and complete quests, or an Undead can make the trek to the starter area of Mulgore if they feel like killing themselves during a barrens run, Blood Elf low-level quests are BE only.
They're great zones, but don't bother heading in until you're level 7 or 8, iirc.
Deeptrance Jul 18th 2009 11:36PM
There is absolutely no reason to take up tailoring, or any profession really before you hit 80 nowadays. Anything that can be made to help you level can be found at the AH by those who do not know any better and level a crafting skill while levelling their toon. Choose 2 gathering profs, make bucktes of gold, but what you need. At 80, power-level tailoring with the mountain of gold you've acquired while admiring your epic cold-weather flier and the new level 80 BoE epics you just bought.
Skarlette Jul 18th 2009 11:49PM
"4. Learn how to Mage"
I would add to this section: LEARN TO DECURSE
I get so tired of running with level 80 mages who never decurse, sometimes not even on themselves. As an old-school mage, I remember doing nothing but spamming decurse on some fights in MC, as it was vital to the raid. Mages cannot heal or remove any other debuffs from allies, but that doesn't mean that Decursing isn't important, especially in fights like Sapphiron.
So please, my fellow mages, download Decursive or whatever mod you prefer, and use it!
zephyrus_boreas Jul 19th 2009 12:47AM
AMEN!
And while you're at it can you tell all the other classes capable to learn this too! It makes this old vanilla raider very said to see the inability of a lot of players these days to decurse/dispel/cleanse/abolish/cure, especially (as you said) on themselves!
LRN2DECURSIVE PEOPLE!
Aubrecia Jul 19th 2009 10:57AM
Definitely. As a Druid main with a couple of friends who tank/heal respectively, I tend to bitch a lot about how mages never decurse anymore and it's left up to me in a 10man group. I'm sure that my friends are getting sick of it -- except one of them is a former druid, and the other is a former *good* mage, so they understand my rage completely.
Sinthar Jul 21st 2009 11:13AM
As a mage i welcome your comments as a true comrade. I have OFTEN spammed recount into raid when ive been either 100% the only decurser or 96% (ie someones decursed themselves twice), and pointed out that if i had not ran around like a demented ferret through blizzards etc to decurse we would have wiped. The sad thing is the raid had 2 mages and 3 druids at that point, so i expected to actually dps more than a couple of LB and the odd FFB.
Charlie Jul 19th 2009 12:00AM
Good color article. Liked it =D.