All the World's a Stage: Guild themes
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one man in his time plays many roles.
Every guild tries to make itself unique in one way or another, and yet much of the time it's hard to tell many guilds apart. Most guilds say something like "we are a group of friends" who "focus on casual play" or "on raiding progression" or something which can make clear its priorities in the game, whether in PvP, PvE, or RP.
Roleplaying guilds have a special opportunity to distinguish themselves with all these elements and then some. In addition to raiding schedules, loot distribution rules, and whatnot, they also have a story -- some idea of where the people in this guild come from, and what binds them together. The story theme that binds them may be something as simple as striving to fight against all evil threats to their homeland, or it could be as involved as running a weekly faire, full of trading, performance, and all manner of festivities.
Most roleplayers seem to just drift into an RP guild based on who they happen to meet in the course of their travels and what sorts of friendships they are able to develop. I worked this way for a long time, sometimes successfully, sometimes not, and in the end I gave up, feeling increasingly frustrated that I wasn't drifting into guilds that could really meet my needs. Finally I decided to steer my own ship and I realized that the theme of any particular guild could make a big difference as to whether or not I enjoyed being in it.
The guild theme of my dreams
The guild I eventually chose is called "The Bearers of Light" on the Moon Guard server, and I chose it because its members pledge to be kind to others. It was the first and only guild I've ever seen in World of Warcraft that is explicitly founded around the spirit of benevolence and charity. I felt that it was a perfect match for me personally -- if you've seen movies like Pay It Forward, or read about ideas such as "random kindness and senseless acts of beauty," then you will have seen the kind of impact this theme can have on a group of people: once kindness itself is a goal, it makes life so much more livable.
This was not only important for me, but also for my main character, a religious draenei, who yearns to heal the world to the utmost of her ability, and strives to be positive in the face of adversity. There are many types of characters who might not fit as well into such a guild, but for me this confluence of what both my character and I want has been a real blessing.
Other players and other characters might desire something else from their guild. For example, there are many big achievers out there, who always want to "get things done" whenever they log into the game -- these would also say that kindness is good, of course, but they want to focus on making the most of their limited time online, rather than just chatting or doing nice things. Others would feel that a sense of adventure is the most important thing, and would want to join a guild based on clandestine intrigue. Another guild could focus on running their own special event -- anything from a restaurant to a player-run city, complete with organizing all the people to work there at specified times, creating an environment where other roleplayers can get together too.
Some common themes
By far the most popular guild theme is that of a traveling band of mercenaries or an elite group of soldiers in either the Alliance or the Horde, who make their living by going around and fighting the various evils that threaten Azeroth. Many good guilds grow so large that they find it difficult to encompass all their members various interests unless they stick to a generalized theme like this. Other guilds, however, especially smaller ones, find that they enjoy more focused themes.
A quick look at one Moon Guard guild listing shows a number of other roleplaying themes guilds may organize themselves around:
Some things to remember
Some guild themes work out well in the long run, while others don't. I once founded a guild that tried to promote peace all over the world of Azeroth. We actually tried to get people to stop fighting in PvP battles! This was a long time back of course, before the Honor system, but especially as proper battlegrounds and such started to appear, we realized that promoting "peace" in the World of "Warcraft" didn't really work, because the game isn't about making peace, it's about making war! If there were a Civilization MMO of some sort, maybe a world peace guild would work out. But now I realize that "The Bearers of Light" idea is much more in harmony with this game and this setting: be kind to everyone, even members of the opposite faction, but when push comes to shove (i.e. when you enter a battleground or arena), then trust that you have just reasons to fight too!
Whatever guild theme you choose, it should agree as much as possible with the basic mechanics of the game. There should be some reason for certain types of violence, as well as various sorts of social interaction. Remember that some kinds of violence (such as fighting against your own faction) or socialization (such as talking to members of the opposite faction) just aren't going to work very well. If you're making up a new theme for your own guild, keep in mind how practical it's going to be before you commit yourself to it. Even if you decide to do something other guilds (like the Brightmoon Faire) have done successfully, be sure that you have the time and resources to do it right.
All the World's a Stage brings to you all kinds of ideas about roleplaying. If you're working on making your RP guild work, have you thought about using a "guild hall" technique in your guild chat? Have you thought about the importance of your OOC relationships with your guildmates? Do you understand how to build the layers of roleplaying?
Every guild tries to make itself unique in one way or another, and yet much of the time it's hard to tell many guilds apart. Most guilds say something like "we are a group of friends" who "focus on casual play" or "on raiding progression" or something which can make clear its priorities in the game, whether in PvP, PvE, or RP.
Roleplaying guilds have a special opportunity to distinguish themselves with all these elements and then some. In addition to raiding schedules, loot distribution rules, and whatnot, they also have a story -- some idea of where the people in this guild come from, and what binds them together. The story theme that binds them may be something as simple as striving to fight against all evil threats to their homeland, or it could be as involved as running a weekly faire, full of trading, performance, and all manner of festivities.
Most roleplayers seem to just drift into an RP guild based on who they happen to meet in the course of their travels and what sorts of friendships they are able to develop. I worked this way for a long time, sometimes successfully, sometimes not, and in the end I gave up, feeling increasingly frustrated that I wasn't drifting into guilds that could really meet my needs. Finally I decided to steer my own ship and I realized that the theme of any particular guild could make a big difference as to whether or not I enjoyed being in it.
The guild theme of my dreams
The guild I eventually chose is called "The Bearers of Light" on the Moon Guard server, and I chose it because its members pledge to be kind to others. It was the first and only guild I've ever seen in World of Warcraft that is explicitly founded around the spirit of benevolence and charity. I felt that it was a perfect match for me personally -- if you've seen movies like Pay It Forward, or read about ideas such as "random kindness and senseless acts of beauty," then you will have seen the kind of impact this theme can have on a group of people: once kindness itself is a goal, it makes life so much more livable.
This was not only important for me, but also for my main character, a religious draenei, who yearns to heal the world to the utmost of her ability, and strives to be positive in the face of adversity. There are many types of characters who might not fit as well into such a guild, but for me this confluence of what both my character and I want has been a real blessing.
Other players and other characters might desire something else from their guild. For example, there are many big achievers out there, who always want to "get things done" whenever they log into the game -- these would also say that kindness is good, of course, but they want to focus on making the most of their limited time online, rather than just chatting or doing nice things. Others would feel that a sense of adventure is the most important thing, and would want to join a guild based on clandestine intrigue. Another guild could focus on running their own special event -- anything from a restaurant to a player-run city, complete with organizing all the people to work there at specified times, creating an environment where other roleplayers can get together too.
Some common themes
By far the most popular guild theme is that of a traveling band of mercenaries or an elite group of soldiers in either the Alliance or the Horde, who make their living by going around and fighting the various evils that threaten Azeroth. Many good guilds grow so large that they find it difficult to encompass all their members various interests unless they stick to a generalized theme like this. Other guilds, however, especially smaller ones, find that they enjoy more focused themes.
A quick look at one Moon Guard guild listing shows a number of other roleplaying themes guilds may organize themselves around:
- "Allied Brewers" is, as you might guess, a guild based on promoting different kinds of beer. This is a classic example of a guild where players come together and share things that they like in real life, but they do it in a roleplaying fashion. Such a guild needn't be very large, very accomplished in PvE or PVP, nor even last for a very long time. As long as its members come together for a while, and have a good time before they move on to other things, in my book that guild is a success.
- "Tinker Town Special Ops" is a guild that recruits mostly gnomes, focuses on protecting the gnomish settlements, and of course, seeks to retake Gnomeregan. Gnomes have a very strong theme already built into their race, so some people finds it works well to form a whole guild around those issues. This guild in particular also has a spy theme, which is also successful -- many guilds enjoy thinking of themselves as a secret branch of elite secret soldiers in their respective factions.
- "The Stormwind Guard," as you might imagine, guards Stormwind. They don't seem all that different from the typical "protect the Alliance and defeat the bad guys" type of guild, but their "official" sets of Stormwind-themed RP armor can go a long way to creating a real sense that they really are guards in Stormwind, with a real sense of belonging to that specific place in the game.
- On the Horde side, "Dark Market" is one of a very few "evil" guilds, which "spread both doom and fear." They are based in Silvermoon City and seem to be something like an elven mafia. "Evil" guilds like this can appeal to people who want to play the bad guy now and then, as well as those who would like to offer other "good guy" guilds some sort of adversary to work against for roleplaying sake.
- "Emeraldwing Academy" is a school, with classes, professors and everything. Granted, it obviously can't be as involved as a real life school would be, but it provides a university-like atmosphere for your characters to roleplay in.
- "House Silvacce" is an example of a popular trend around the time that Burning Crusade came out, where blood elves in Silvermoon City split themselves up into various "noble houses" and then started all manner of intrigue and scheming with one another. This was not only a theme of one guild, but of many, and it worked well when a number of guilds played along.
- The "Brightmoon Faire" on Wyrmrest Accord actually puts together regular events, like a player-run version of the Darkmoon Faire, with everything from bargaining to storytelling and all manner of performances for all who wish to come see.
Some things to remember
Some guild themes work out well in the long run, while others don't. I once founded a guild that tried to promote peace all over the world of Azeroth. We actually tried to get people to stop fighting in PvP battles! This was a long time back of course, before the Honor system, but especially as proper battlegrounds and such started to appear, we realized that promoting "peace" in the World of "Warcraft" didn't really work, because the game isn't about making peace, it's about making war! If there were a Civilization MMO of some sort, maybe a world peace guild would work out. But now I realize that "The Bearers of Light" idea is much more in harmony with this game and this setting: be kind to everyone, even members of the opposite faction, but when push comes to shove (i.e. when you enter a battleground or arena), then trust that you have just reasons to fight too!
Whatever guild theme you choose, it should agree as much as possible with the basic mechanics of the game. There should be some reason for certain types of violence, as well as various sorts of social interaction. Remember that some kinds of violence (such as fighting against your own faction) or socialization (such as talking to members of the opposite faction) just aren't going to work very well. If you're making up a new theme for your own guild, keep in mind how practical it's going to be before you commit yourself to it. Even if you decide to do something other guilds (like the Brightmoon Faire) have done successfully, be sure that you have the time and resources to do it right.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Guilds, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 2)
Kylenne Jul 19th 2009 8:51PM
Personally, I also ended up starting a guild for myself and rl friends, because I was dissatisfied with the lack of depth to the existing options--none of our toons were interested in being mercenaries, spies, pirates, or gypsies. We ended up going with a house theme, but we don't do political intrigue with other houses. We solely operate as a haven for Sin'dorei who lost their houses in the Third War. Just about all our toons met in the same refugee camp, and are very close-knit. We have a few non-Sin'dorei retainers, also (mostly alts).
Anyhow, it was a good article, but I seriously had to laugh at your comment about Dark Market. One of a "very few" evil guilds? You can't swing a dead cat on MG without hitting an "evil" themed guild, they're as ubiquitous as pirate/mercenary guilds and most of them are awful godmodders (with a few awesome, notable exceptions).
Irem Jul 19th 2009 9:41PM
Brightmoon Faire! :D *waves madly* Love you guys!
/incognito >_>
Shiro Jul 19th 2009 10:20PM
I'd agree on the "evil" guilids out there. There seem to be a ton of them on my server too... Mostly just the usual "we're a guild of evil pirates/ninjas who work behind the scenes to control all of Azeroth!"
My personal favorite... A guild I belonged to a long while back on the Alliance side where the guild had a sorority theme. All characters must be female. The backstory involved a school in Stormwind and their attendance thereof, including membership in this sorority. Everone referred to eachother as sisters when asked about other members, and treated each other as you would expect sorority sisters to (that is, some nicely, some are more interested in moving up). No real raiding to speak of, just 5-womans. We did tend to get asked a lot if we were a real sorority or just RPed one.
We of course answered "Of course we're a real sorority. All three (four, whatever) of us are sitting around in the common room right now in our teddies"
You'd be surprised at how many WoWers were willing to believe that...
Holgar Jul 19th 2009 10:58PM
You'd be surprised how many people bielive things they wanted to hear......
anne Jul 20th 2009 3:05PM
I, too, run a guild for all female players called on Nesingwary. No real backstory, although all our levels are types of Greek goddesses, but it has proved to be an important niche for female players tired of guild chat that often demeans them or consists solely of body-part discussions. Our youngest guildie is 13, our oldest 61, and we love to party.
When a guildie hits 80 we throw a Goddess party, roll for prizes, tell jokes, drink a keg or two, and laugh a lot. When a guildie has a birthday the bank gives everybody 10g and we go hide in lowbie areas, giving away the 10g to the first person under level 20 to find us. And of course guildies send her birthday presents. (So how come Blizz won't let us wrap bags or anything that stacks? Those are cool presents, why can't we wrap them?)
We are primarily a social and casual guild, but with several women with alts in raiding guilds, we can generally find a spot if we want one or a patient teacher when we need one. We promote according to level, so there's no drama around promotions. In fact there's almost zero drama with a guild of 177 toons. Our biggest problem is an overfull bank. Even with six tabs, this is a guild that believes it's better to give than receive. I actually have to work to convince people it's okay to take what they need from the bank--that they are performing a service by doing so.
The biggest recruiting problem is that the comments get terribly rude when we advertise in chat. That generally proves the point about the need for an all-female guild, but leaves the recruitment to private whispers to guild-less female toons, website forums, and word of mouth. Wouldn't it be nice to be able to search for guilds by theme/purpose beyond simply "casual" or "raiding!"
Do males sometimes sneak in? Yes, they have. We use vent and voice chat a lot and have a Facebook group, but we trust people when they say they are female in RL. Sometimes that trust is misplaced. But generally males who came in on the sly end up confessing and leaving once they discover that their adolescent fantasies about what happens in an all-female guild have no basis in fact.
I would encourage others to find a needed niche and fill it. It has worked out great for us!
sikon Jul 21st 2009 12:40AM
Why create guilds based on player gender? Why does it even matter? For all I know, behind the keyboard of every character I meet, there is an ageless, faceless, gender-neutral, culturally-ambiguous entity.
Creating communities designed to support women in any "traditionally male" online activity (like open source, or video games) is welcome. Being elitist and separatist is not.
Amg Jul 19th 2009 11:03PM
Hi, member of Emeraldwing Academy here, thanks for the free rep!
Bakuryu Jul 19th 2009 11:06PM
You! Who are you? (Strecker/Raemah) And yes, thanks for the free shout-out!
Feitan Jul 19th 2009 11:43PM
WOO WYRMREST ACCORD! o/ ILU!
On WrA, I was once a part of the Undercity Black Ops where we did try to have a storyline and stuff but it kinda fell apart while I was offline off of Halwyn.
Then theres the Earthspear Tribe that has a Horde Coalition with the Grom'kosh Lok'tra and the Atal Jinai. They also host Story Circle at Bloodhoof Village every Saturday at 5 pm. :3
I've sent in an Application for the Troll Guild Atal Jinai, now I have to get my level 18 voodoo Priestie to the village in Desolace for my first meeting. @_@
Oteo Jul 20th 2009 12:12AM
So did Wyrmrest Accord save roleplay? I briefly considered transferring my characters there when the transfers were free, but didn't because I would have been leaving my RL brothers behind. They let their accounts expire, go figure. My guild actually transferred without really informing me, but it was a Blood Elf house guild and I was a tauren anyway. I've since joined one of the last roleplaying guilds on my server that's still going strong, but I've always wondered how things ended up on WA...
Tezzy Jul 20th 2009 10:37AM
Only YOU can save roleplay!
(Frankly IMO what kills roleplay is when players feel entitled to get roleplay handed to them. You're responsible for initiating half the random scenes you expect!)
But I think Wyrmrest Accord has enough people, enough events, and a really good community, so people making a good faith effort can easily find other roleplayers.
~Tezzy (H) of the Brightmoon Faire
Irem Jul 20th 2009 11:15AM
"I've sent in an Application for the Troll Guild Atal Jinai, now I have to get my level 18 voodoo Priestie to the village in Desolace for my first meeting. @_@"
Headhunter Aizan will, of course, pray for your safety. >:D See you there!
Feitan Jul 20th 2009 12:19AM
I dunno about "saving" roleplay, but its fairly active. Just take a pop and look at wyrmrestaccord.net's calendar of activites. Do roll an alt this coming Saturday 5 pm RT (prolly Tauren, to save you the hassle of hoofing it to Bloodhoof) and see how the RP is yourself. :) That's the best way to check if a realm is for you or not.
Amg Jul 20th 2009 12:24AM
Oh, it's Brooke
Lastgaurdian Jul 20th 2009 12:31AM
David, do you know a fellow named regoriusx on Moon guard?... If so, I love you.
and for Moon Guard guilds, go over Underfoot Express, the Gnews is a GENIUS Idea.
Lindiwe Jul 20th 2009 10:58AM
Brightmoon Faire here.... thanks for the mentions and support!
DiamondShade0 Jul 20th 2009 1:44AM
It wasn't on a RP themed realm ( It was on Scilla, a PvP realm)
But I once saw a really special guild.
I only saw them once, but it was really special. It was 3 years or so ago and back then I was still a wee troll running around Ashenvale. I was right beside the flight path checking my quest log when I saw a /yell message:
" Ashenvale petrol, move out!!! "
I then saw something like 30+ level 60 arriving by hearthstone at the Ashenvale inn and mounting up. They then swiftly charged out to avenge a group of 2 taurens who were being camped somewhere. And from what I saw in the chat, they then cleared the whole map of alliance. It was epic.
But I never heard from them again.
Casheena Jul 20th 2009 6:23AM
Ever Heared of Pestilece ? A guild that used to be around with about 140 Rogues?
Defias Brotherhood - EU I miss ye!!
Delith
:: Mistress of Pestilence ::
Devlonir Jul 20th 2009 9:03AM
On Moonglade EU we have one of the most interesting and fun RP guild concepts I have ever met.
They are called: The Glitterclink Trading Company and are a guild of gnomes who go around and sell all kinds of items to whoever is willing to pay. This goes from RP 'items' to actually buying real in-game items from them. It is an alt guild for some very good Roleplayers and they really do the theme pretty well. It is a real gem in the guilds on the server.
We also find a greater deal of race-specific guilds coming up recently. These guilds attract people that really want to Roleplay someone of their race and go deep into the racial lore instead of being part of a larger guild and quickly falling into the category of "A funny looking human." in their RP.
Themed guilds really are a great way to get a group together and have fun for a while. Not all these guilds stick but they all create very interesting RP opportunities. I love them!
NathanTB Jul 20th 2009 9:37AM
You know, I can't say that this article in itself, which I read as "different roleplaying guilds have different themes and you should find the one that's right for you!" was really much more than a bit of an exercise in the obvious...
But it makes me think that a great recurring article for wow.com would be a series of profiles on the RP servers themselves, not just general concepts of the act of roleplaying. Active guild bios, server events, off-realm resources... it could be very handy for people who are looking for a guide on a server to start with, transfer to, etc.
Obviously, you can't expect the wow.com writing staff to play on all RP servers to the point that they're personally familiar with the atmosphere of that server, but I think with reader input it could be very useful - I know there are a few people on Thorium Brotherhood right now who are actively trying to compile guild listings, I'm sure most of the Cliff notes you'd need could be received very quickly. Maybe start with one server you know, then pick the next one and at the end of the article ask for feedback specifically on that server.
The only downside I could see, really, is the inevitable deluge of comments bashing a server from anyone with a grudge about their experience, eh?