Skip to Content
7-19-2009 @ 4:09PM
"The only time when over healing becomes a problem is when your healers run out of mana. "This should be the TL;DR of the whole article. Overhealing has its uses - In fights where the tank is going to be 2-shot (which is a fair amount of the hard modes), overhealing means that you're keeping him effectively topped off. HOWEVER, that doesn't mean you want a lot of overhealing. Optimally you would want a bit of overhealing but not a huge amount - that would mean you're keeping the tank topped off all the time, without blowing your mana and OOMing. It all comes down to the healers coordinating to ensure you keep the tank at 100% at all times, without overdoing. It makes the difference between spending weeks on a hard mode, and beating it your second attempt.
7-19-2009 @ 4:44PM
I'd say optimally, your eyes stay off the overhealing meter unless healers are going oom or tanks are dying.
7-19-2009 @ 4:47PM
^ Yes.Did you finish the fight successfully? Then overhealing doesn't matter. Your healers did their job.Did you wipe? Did this happen because your healers weren't doing their job? Then overhealing might be a part of that problem.
"The only time when over healing becomes a problem is when your healers run out of mana. "Well actually it's not really true. Overhealing is a symptom of another problem as well. If you overheal you have used 'more powerful spell then is nessesary'. This is not only a mana problem but also a time problem.A more powerful spell either costs more mana or takes longer to cast...often both. While the mana isn't really an issue until you run out of it time management is always an issue. If you spend 4 seconds casting a spell when a 2 second spell would have been enough then you might not have time to save the dying rogue (and there is always a dying rogue around).I'm not one of those that use healing/dps meters to decide who to bring along but I do use them to help myself and others become better players. So if you find yourself over healing you should consider learning when to cast faster heals.But then again, as the previous poster writes...sometimes overhealing has its uses...or atleast it's a nessesity.TomWolf of Occisor-EU
7-19-2009 @ 5:22PM
"Did you finish the fight successfully? Then overhealing doesn't matter. Your healers did their job."I don't accept that AT ALL, especially considering there are hard modes fights. That sort of logic is why lesser guilds get into trouble when they jump from normal modes to hard modes. You would tell your raid that your healers just aren't geared enough, when you could be pushing your healers to be better. Your DPS shouldn't be weak on fights that don't have tight hard enrages, your tanks shouldn't be lazy when tank switching quickly doesn't wipe you immediately, and your healers shouldn't overheal when you don't need them to, or you will not have success jumping into the hard modes when they are tight hard enrages, when your tanks do have to trade off aggro very quickly or quickly grab adds, and when your healers do have to get a large amount of effective HPS.
7-19-2009 @ 6:15PM
You all, including the Author of the column, completely miss the most important point. The article essentially says: Overhealing is not always bad because sometimes it's better to bomb heal and overheal than to not overheal and have somebody die. But there are many many situations where overhealing is actually a good thing:1. A spell may be so efficient that even with substantial overheal it's the best option. For example, Prayer of Healing is the best spell to use to heal 4 people even if it overheals on the 5th. It's better than casting, for example, 4 flash heals. It's not that overheal is a "lesser evil". Overheal is simply not a bad thing at all here.2. Casting an AoE heal may be substantially faster than avoiding overheal. Time is a resource just as much as mana is. Anyway, I've written an article on overheal at:http://spotheal.wordpress.com/2009/06/18/overhealing-and-why-its-not-all-bad/Check it out.
7-19-2009 @ 7:16PM
@TomWolf:"A more powerful spell either costs more mana or takes longer to cast...often both. While the mana isn't really an issue until you run out of it time management is always an issue. If you spend 4 seconds casting a spell when a 2 second spell would have been enough then you might not have time to save the dying rogue (and there is always a dying rogue around)."While this is true that time management IS important, in a raid environment every person has a role: tank, dps, and healer. Some of these roles have sub categories (OT, dps adds, etc) and healing is no different and, usually, every healer has their own assignment. Generally, from the point of view of a MT healer, its not my job to heal a dying rogue (which, yes, there is always one). I have one job and that is to ensure the tank doesn't die. If I can do that and not go OOM, who cares what my overhealing is.
7-20-2009 @ 2:58AM
One of your better articles.I love it when people on the comment section talk about a job they do not do. Situational healing is easier that constant healing where you throw heals because the damage is across the board or your tank "needs" constant healing from tank healers and hots from raid healers. In the constant healing situation overhealing is much better than underhealing vice versa if you are in a situation where damage is not being taken across the raid then healing becomes mainly single target whack a mole style then overhealing is worse than underhealing. The fact remains that the only time overhealing comes into a raid discussion is when the RL is playing the blame game. Our Rl looks at healing taken stats and not surprisingly many dps are taking "much" more healing than the tank. I hate to play the blame game, but healers and tanks make up 1/4 of the raid so 9 times out of 10 the reason for wiping will be on Dps.
7-20-2009 @ 10:45AM
"I love it when people on the comment section talk about a job they do not do. "Totally agree with you here. Too many comments about overhealing being awesome were uprated and comments from actual healers saying that overheal isn't always beneficial were downrated - makes me think tanks or DPSers who don't understand how healing works are just downrating comments that don't agree with their view that healers should just heal them as much as they can.
7-20-2009 @ 11:14AM
Overhealing is something to watch if you want to excel more by having mana last longer in fights.For example, my overhealing is typically around 12%.This happens pretty easily when AoE heals are available as usually a CoH or Prayer of Healing will push some people over the top.Also in the current era of avoidance tanking, we can't let tanks drop very low just in case they miss a couple dodges or parries in a row. So we'll be throwing stuff that'll push them abit over the top regularly, unfortunately. Gone are the days of waiting for your tank to hit somewhere between 40% and 60%, topping them off, checking everyone else, and watching the tank again.Overhealing will skyrocket in raids if there is little or no healer coordination.If you and your fellow healers are hitting 20% you need to coordinate more so you don't overstack heals on people.Of course it doesn't matter too much as long as the party succeeds but watching overhealing even on fights you're commonly successful on can give you that edge to endure longer for the later bosses.
7-20-2009 @ 11:55AM
@ Tom"Well actually it's not really true. Overhealing is a symptom of another problem as well. If you overheal you have used 'more powerful spell then is nessesary'. This is not only a mana problem but also a time problem."Maybe true, maybe not. It depends on the situation. I think it WAS true back when you could downrank spells without a penalty, but since you can't, it isn't. Example: I'm a holy paladin. My max rank of flash of light is my most mana efficient. If a player is down by 3k and I Flash for 6200, I've just overhealed by 3200, however my mp5 is such that in 1 tick I'm back to 100%, so no harm, no foul. A Rank 3 or 4 Flash might have actually healed for around 3k yes, but it would have cost me more. And since I'm back to 100% my "wasted" mana is moot. Now, if I heal like this throughout the instance or raid my overhealing by the time all is said and done is going to be pretty significant. But did I endanger the group any? No. I would consider an example like this to proactive rather than reactive healing. Back when you could chain chug mana pots did you not take one before or around the time your mana pool was half gone to get the cooldown on it running so it would be up again when you needed it? Or did you wait until you were completely oom before taking one so as not to 'waste' it? I don't see the difference. I'll heal someone down by 3k and take the 3200 overheal meter "penalty" on a 6200 heal because it's proactive and doesn't hurt anything.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.