Totem Talk: The Fury of the Elements

I spent the last week doing three things in game. One was getting my Death Knight up to 80 and getting him defense capped for tanking, but I'm sure none of you care about that. The second thing was running Ulduar 25 on my warrior and Ulduar 10 on my shaman. My shaman eschewed his usual "DPS as Enhancement or heal as Restoration" mindset this week due to the lack of our usual Elemental Shaman, who is quite frankly a far, far better caster Shaman than I am or will ever be. But babies wanted their Elemental Oath so I bit the bullet and respecced. (Admittedly, in a 10 man run with 1 rogue, 1 feral druid tank, one paladin tank, two priest healers, and three warlocks and a mage, my Elemental Oath was pretty useful. Holy casters, Batman.)
My experience with Elemental was that, even with way too much cloth caster gear and a pair of resto boots, it can do tolerable (low, but tolerable) damage. Were I geared properly I'd have done much better, I'm sure, but that doesn't mean there aren't issues with the spec. It just means that I'm not a very good Elemental Shaman. However, even as a poor caster, I do feel that the arguments of the actual Elemental Shamans i've seen have some merit, and we've discussed them to some degree in the past weeks.
To wit, the design of caster mail has to become more varied: that is to say, there needs to be more of it without MP5 and with stats like haste, crit or even hit that benefit Elemental as well as Resto, perhaps putting haste and crit ahead of hit if you're insistent that caster mail needs to be usable by as many caster Shamans as possible - I personally think a few pieces with hit would be nice just to make it less attractive to Holy Paladins. If this is untenable for some reason, then some element of the Shaman design needs to be rethought to bring gearing needs for Elemental and Restoration closer together. I suggested spirit last week, but that was just one suggestion and possibility.
When you look at the most recent changes on the PTR (this list won't contain the sweeping restoration changes and other previously noted patch 3.2 information, but that's what we have an archive for) we notice that at this point almost all the changes are refinements and tooltip corrections.
A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
- Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
- Call of Water (Totem Bar 2) is now named Call of the Ancestors.
- Call of Fire (Totem Bar 3) is now named Call of the Spirits.
- Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
- Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
- Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
- Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
- Flametongue Weapon: Fixed tooltip error.
- Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
This leads me to wonder about other possibilities, however. If you've ever done General Vezax you may know that one of the more unconventional ways to heal the fight is in, of all things, Enhancement spec. Since normal means of mana recovery are impossible during the fight, one way to go is to spec Enhancement, put on as much caster mail without MP5 as you can find, equip a caster weapon in your main hand and Earthliving on both and effectively, melee Vezax. You won't do a ton of DPS, but with the tank as a focus target you can effectively heal him while constantly rebuilding mana with Improved Stormstrike and Shamanistic Rage. The other benefit of this is that you can use Chain Heal instantly thanks to Maelstrom Weapon to heal the raid as well.
My only real difficulty with this approach was finding enough gear that lacked MP5, since MP5 is absolutely useless in the Vezax fight. But it got me to thinking in terms that might not really be of tenable utility as far as patch 3.2 (or even patch 3.3) is concerned. Why not embrace the hybridization of the Shaman class even further?
Elemental Shamans are, as far as I can tell, the only caster DPS who use a shield. While the shield provides a great deal of armor and thus is a nice boost to survivability, let's consider taking the dual wielding nature of the Enhancement Shaman, and the Enhancement Shamans's gear selection, and making it attractive to Elemental. Imagine if rather than using spell power at all, Elemental Shamans converted attack power to spell power directly. (It would also be necessary to come up with a use for Agility for them.) Since Elemental already has talents like Elemental Focus and Unrelenting Storm, they have a similar 'regenerate mana while doing damage' operation that could easily be adapted, and more importantly if Elemental used the same gear as Enhancement they would no longer have to wear caster shaman gear that is loaded with MP5 they don't want or need. Since stats like crit, haste, and hit are all unified now, the only useless stat on Enhancement mail would be Armor Pen.
The down side would be mana pools: Enhancement mail would not provide nearly as much mana as most Elemental Shamans are accustomed to. The Elementals I usually run with have at least 18 to 19k mana (granted, we're talking Ulduar 10 or 25 geared people) and the 6 to 7k mana I see in my Enhancement set wouldn't be of much use. A talent that turned Agility into a mana pool might be one way around this, as could just increasing the amount of mana per int, but you'd have to balance that very very carefully.
I make this suggestion knowing there's lot of problems with it, of course. (That's what's great about you guys, I can count on you to find them. All of them. Every single last solitary one of them.) My wife, who plays a Hunter, was (to put it mildly) not happy with this idea at all.
In the future, if I can round them all up, we'll be doing a roundtable discussion of the Shaman class from among our various Shaman players here at WoW.com. So there's that to look forward to.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk.Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
harrisonclan Jul 19th 2009 2:20PM
I mostly dislike having Holy Paladins (Three out of five of my group's healers are Holy Pallies.) rolling on my Elemental Mail in Ulduar. It makes me want to bash my head in.
Continuum6 Jul 19th 2009 3:32PM
1 class : 1 armor type equipable.
Blizz, plz do this.
zolikk Jul 19th 2009 2:24PM
Why modify the way a spec works (to tune it to existing gear), when simply providing the spec with proper gear is a lot easier. I mean, c'mon, we're talking about Blizzard here.
Bob Jul 19th 2009 3:51PM
Agree entirely. I mean if we're going to go to all of the trouble of converting things (Agi) into completely different stats (Int), the argument could be extended that we could really reduce the complexity of the stats and save Blizz some time making new armor by doing even more stat consolidation. Make everyone just want Sta. and Str. (and maybe Ar. Pen.) and convert it to whatever their class actually needs through some sort of illogical voodoo. Then Blizz only needs to make us one set of gear per armor level and everyone can use it just fine. My mage could convert the Sta. into Int., the Str. into SP and the Ar. Pen. into hit, it'd be great!
I appreciate the creativity (I'll admit that I'd never thought of this one), but how hard is it to take some resto pieces, wipe the MP5 and slap on some hit? Heck, I bet most Ele shaman wouldn't even complain if you left the models the same. I don't think that Blizz needs to take a creative/neat approach to fixing the Ele gear problem... they should just give them some gear.
Firestride Jul 19th 2009 2:32PM
Wow, uh, way to bury the lede on that one.
Heilig Jul 19th 2009 6:22PM
Because instead of accepting that he doesn't know much about the topic at hand and learning from his mistake, or even (GASP) saying Thank You, he decided to make a snippy comment about making assumptions about people's levels, when he was busy making assumptions about itemization at level 80 based on his minimal knowledge about the topic at hand. When you say something stupid and are corrected, you don't attack the person that corrected you.
Firestride Jul 19th 2009 6:30PM
What? Who are you talking to?
JKWood Jul 19th 2009 2:33PM
Speaking as a Holy Paladin, it would be nice if Blizz would give us some more attractive stats on the caster plate we find. If they'd take all the spirit from the plate I keep finding, and turn it into MP5, I'd never roll on another piece of mail for the rest of my life. As it is, my mana regen OUT of combat is fine. It's in combat that I'm sitting there going "MOAR REGEN" (And no, Divine Illumination is not regen, it's refund... big difference.)
agnoster Jul 19th 2009 3:29PM
"If they'd take all the spirit from the plate I keep finding, and turn it into MP5, I'd never roll on another piece of mail"
http://www.wowhead.com/?items=4.4&filter=minrl=61;cr=24;crs=1;crv=0
That's a list of all plate armor with spirit on it that requires level 61 or up (in other words, only counting gear from Burning Crusade and Wrath of the Lich King).
Zero results.
Blizzard has not added any plate with spirit on it since Vanilla WoW.
And there isn't a "big difference" between refund and regen, assuming a fixed casting pattern. In other words, for a particular fight, adjusting the amount of refund or rate of refund is a direct relationship to mana regen, except that it's stochastic in this case (based on crit chance), but in the long term it works out to the same thing. Most models that consider regen will consider crit as an attractive regen stat for pallies, that's just how it is.
But your previous statement about spirit on plate makes me think you're just a troll anyway, so I probably shouldn't feed you...
JKWood Jul 19th 2009 5:01PM
Not a troll, just a low level toon. My pally is at all of level 63, so quite a bit of the plate I've seen in the past month or so HAS had spirit on it. You shouldn't assume that EVERYONE has a level 80 by now, it's bad policy.
Heilig Jul 19th 2009 5:36PM
Well, considering we are discussing the itemization of gear coming from level 80 raid zones, maybe instead of getting uppity about his assumption, you should have just stayed out of the conversation completely.
Jalaris.Ghostlands Jul 19th 2009 5:53PM
Why? He got great response and was taught a bit about WoW. His participation in the conversation undoubtedly helped a few people.
If he had simply asked the question, all too often nobody responds. People will go out of their way to correct you, but not lift a finger to help. Just consider it forum EPeen.
Mike Jul 19th 2009 2:36PM
I think it would save a lot of trouble with gear selection if they made gear types a have-it-or-not system as opposed to the existing tiered design. Like, much like how Priests/Mages/Warlocks can only wear Cloth, it should be that Rogues/Druids *only* wear Leather, Shamans/Hunters only wear Leather and Mail, Warriors/Paladins only wear Mail and Plate, and Death Knights only wear Plate. This wouldn't necessarily resolve Paladins rolling on gear designed for Shamans, but would curb people from wearing gear their class was never meant to wear.
From a lore perspective it doesn't make much sense, but neither does allowing a warrior to wear any kind of armor and yet his identical twin brother who's a priest for some reason doesn't know how... Really, if the Priest doesn't know how to wear Plate, then a Warrior shouldn't know how to wear Cloth.
JKWood Jul 19th 2009 5:18PM
Actually, the tiered design makes sense, at least as I've seen it explained:
Priests, mages, and warlocks spend more time on mystical studies, and so aren't as physically fit. So, they wear cloth.
Rogues are active, but they need to be stealthy. So, they wear leather. Druids spend time in nature, but more time studying it and less time actively engaging it, plus cloth is too likely to tear outdoors, so they wear leather.
Hunters are active outdoorsmen, so they're plenty strong. But, they need more mobility than plate allows, so they compromise and wear mail.
Warriors, Paladins, and Death Knights are all front-line warriors, first and foremost. So, we get to wear plate, which limits our mobility, but lets us take less damage.
Notice I left shamans out of this listing. Why? Well... The lore reasons for shamans wearing mail escape me. I can't think of a good reason why they shouldn't wear leather, at best. But the one reason I can give, is this: Originally, Enhancement shamans were designed to tank, and you can't do that in leather (bear druids are a special case.) Taking the ability to wear mail away, when the whole tanking thing went south, just doesn't seem like good policy.
Mike Jul 19th 2009 5:26PM
That explains why certain classes wear certain armor types (and explains very well, that would be great for a newbie guide to the game), but not why a Priest can't put on a chestplate or boots that should fit them physically but a Warrior can put on a robe or hat.
Possibly why Shamans wear Mail now is more for balance reasons (3 cloth, 2 leather, 2 mail, 3 plate).
Heilig Jul 19th 2009 5:39PM
"Originally, Enhancement shamans were designed to tank, and you can't do that in leather"
Originally, shamans also wore plate. Just look at Thrall. The problem was Shamans in plate were nigh unkillable when they were created, so they backed their armor class down for PvP reasons.
Mike Jul 19th 2009 5:42PM
Shamans never wore Plate.
Heilig Jul 19th 2009 5:43PM
Yes they did.
Mike Jul 19th 2009 5:46PM
Umm... no they didn't. Never. Plate was introduced for Paladins and Warriors only in beta patch 0.7 when the level cap was raised above 40. Maybe in very early Blizzard-only internal builds Shamans could wear Plate, but never in any publicly available information or build of the game.
mesoforte Jul 19th 2009 6:05PM
Shaman wear mail because the previous versions of shaman in games always wore mail. :o Blizzard draws from the old RPGs and MMOs, so you see the pattern repeat itself with their spin on it.